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I dunno. Most Korean games are RNG fests, so I can't really compare. I can tell you that Vindictus is a lot less "random" than this one popular mobile game though. Compared to a mobile game where you can spend hundreds and thousands of real money and not get anything as well as spending months at a time farming for no real reward, Vindictus is a godsend with its seal shop and events.
The only problematic RNG I find in Vindi would be the Enchant system, because that 40% success rate is not 40%. Enhance is whatever, +15s should be difficult to get and you don't need a +15 to do well anyway. Infusion... meh.
I don't think drop rates are completely horrible either, but I would like to see some changes done to the amount of materials needed to max a stat on a stone shard. 20 of each Heavenly/Godly/Orbs is kind of overwhelming.
I used to play an old MMO until it shut down in 2013 when I was younger. Turns out it was also under Nexon so I've been with them since 2008.
Picked up Vindi right afterwards during Christmas time 2013 and installed the game the night before Hurk's release in EU. He's been my main ever since, it's like a love story...
GS is simple, yes, but most characters are simple using only one or two smashes at most 90% of the time so I didn't really expect too much with Teide. Teide however simply does not offer the amount of depth the GS has in terms of gameplay which is what makes or break a weapon.
With the GS, you need to know how to time your dodges and smashes well enough to avoid getting hit and running into the no stam animation, mix in Ultimatum for animation cancels and invuln frames, be in the right place and time to trigger Deflection off of a dodge, know your attack patterns so you don't use the wrong smash and utilise Blockade to cancel normal attacks. That's a lot of depth and it's what makes GS fun.
While with Teide... you do more damage with reinforced bullets. You do more damage at close range. You do more damage when you have more wounds. You'd think they'd understand that players look more for gameplay than damage at this point in time.
- The sword range is almost non existent and gives no SP and aside from putting Wound onto the target, there is not much else to it. There is even less of a point in attacking with the sword when you have a 250 SP skill that instantly puts on max Wounds onto an enemy. Cat Statue > 250 SP skill > avoid using sword attacks for the entirety of the raid. I'd go as far as to say that the sword is unusable, because it's just that bad.
- There is no real incentive for fighting far away. Literally none. The damage you deal with the shotgun is decreased considerably from a range so if you don't want to suffer in DPS, you better be point blanking everything. At which point why even bother making it a shotgun and ruining Hurk's character in the process.
- Reinforced bullets are a bit lackluster as well. They offer around 30% more damage? And aside from a minimal increase in SP gained per shot, nothing else.
- The 500 SP skill, a charged shot that destroys a wide area in front of Hurk. It should be the equal of Execution of GS, but it isn't. Aside from the fact that it doesn't even offer invuln frames like Execution, it only does damage whereas Execution would down/flinch an enemy if you had 5 stacks of Awakening.
- Hurk's mobility using Teide in comparison to GS is horrendous. Apart from running and dodging, there is no real way of getting about faster. Even the stamina regen skill that was supposed to "move you a distance so it's also good for dodging" barely covers any distance from what I saw.
- Because of the non existent mobility, should you find yourself getting caught in an attack and can't get out fast enough? Better dodge and hope you don't get hit because that's pretty much his only way of survival outside of spamming his holding skill as a last resort. Possible that the stamina regen and reload skill offer invuln, but even then that's pretty terrible.
- They nerfed his kick. Seriously. They couldn't have even kept the kick for GS and had to make a new, worse one for Teide. As if this weapon wasn't already bad enough, they decide to make even finishing off enemies for them cores that much more difficult.
There's no special gimmick, there's no real skill involved, there's no depth, it's just damage and damage and more damage. Possible that there might have been some stuff that got skipped over in the skill text or that they weren't a high enough rank, but still. With the weapon as it is now, I see no point in playing it aside from shooting stuff up every once in a long while for shits and giggles.
I voted a "maybe" in the poll, but it's pretty much a firm "no" now until they make some serious edits to the weapon before official release.