[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
Callisthene wrote: »
AkiyoSSJ wrote: »
Also, what exactly do you mean with the Nvidia Software? The optimize from Geforce Experience?
Well, I have a Radeon so I don't know the exact name, but you often have tons of softwares, utilities and such…
Callisthene wrote: »
AkiyoSSJ wrote: »
Maybe this game needs SSD? Pretty lame if yes.
Clearly: NO.
Sure it might help running more smoothly, but it does not NEED a SSD. I know people having the game on a SSD and they're still having issues...
…
Cloakshire wrote: »
AkiyoSSJ wrote: »
Yeah, you're right, I'm rushing it since I was used to the XE where it was more easily to spam glides using sprint smash, thanks for advice tho, gonna master spears here too since I like how it plays in prem…
There is no bug, you just miss timed the dodge, there is a vulnerable time between Slip Dash and Nimble Dash.
You just need to adapt, all of the characters dodge works here in premiere.
Aequipondium wrote: »
Yeah that's how it was intended, I personally never had a problem with it. I guess the trick to it would be to only sprint when you have to. It's definitely something to get used to but I can assure you it wouldn't take long …
Order5 wrote: »
AkiyoSSJ wrote: »
I see, well I don't mind, at least we got a bigger damage.. expected from devcat, this is really a nerf for Lynn and she doesn't need nerfs since she is one the most hardest characters to master,gear and survive…
Order5 wrote: »
This was a change made to the premiere version months ago. The ability to place Swift Assassin marks using Golden Arm was removed, and the damage dealt by Golden Arm was increased.
In other words, Golden Arm is even more useless…