Icyz wrote: »
If combat sounds had been properly implemented and not rushed as they surely feel this could have worked.
It really looks like nobody tested them in game with end gear. (attack speed plays a lot against the repetitiveness and length of the recorded sounds)
Also some skills will 100% play the same exact sounds again and again every. single. time.
Also as previously mentioned the sounds equalization is really bad. Some are way louder than others and overall louder than the kr version. We hear them way too much in comparison to the other combat sounds such as hitting, metal sounds etc. They stand out too much.
If you don't want to give a toggle for whatever reason, at least work on implementing the combat sounds properly.
SwordShanker wrote: »
Personally, I'd like a slider in the options that can change the depth and bass of the voice. I personally have a deep voice, and if this change were implemented, I could relate the character more to me. Personally I don't like the current change as the voice for hurk my main class got higher. I personally am usually not a fan of high voices, there's a few exceptions but here on vindi is not one of them.