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For the following battles, greatly increased the damage players can inflict while the boss monster is shielded.
- 'Denizen of the Deep'
- 'The Missing Soul'
Way to make the game more braindead. It wasn't bad enough that some could plow through the mechanic. Now it looks like everyone can.
Imo, they should have done the opposite. Or better yet, make Dulla/Abom immune to damage while their shields are up. That way no one can plow through thus making the mechanic required/necessary.






Comments
so if there woudn't be a title to brag about then you like nah i'm not gonna bother...?
You would be surprised of how many people only have titles or gear as the only "positive" aspect of them
That's what titles are for, just like irl, they're supposed to depict your efforts. If wearing a title that cost effort to get is bragging in your dictionary, what about people with expensive costumes, or title collectors? If you don't have that emotional sense with titles, then bad for you, but don't criticize other people. Everyone has to find their own motivations and challenges in an online game.
if you could obtain this title but not show it to other poeple would it be less valuable for you?
the point was that if the reason to do something is just to impress people then it's probably a poor one.
but you're right who am i to judge? do whatever you want
it was my mistake to bring this subject in the first place
Well guild house is here if you need a dance floor for e-hookup :3deyes:
I'll be waiting +wink
That's what I felt like too. These people need these virtual videogame titles to feel special and display their e-peen size for the world to see. That's all it is. You brought up an excellent point about how the achievement loses value if there were no titles to be displayed in the first place. Would people really try to do them if there was no title reward? It's a good question. I mean, you still have people uploading their videos to youtube of their no-hit kill runs. Either way....It's a smart, cheap, and effective way for these videogame developers to get certain gamers who thirst for a couple dinky words above their head or in their profile hooked into the game for hours for 0 development cost to feel special. And if that's what they want to do, more power to them. Personally, i never understood the e-glory one gets from having a few dinky words over your head or in a profile. The Golden God title i can understand a little bit the pride, and shows off your skill-level at fighting NPC AI bosses in a RNG-stat gear based game, but back in the s1 and s2 days, i never understood those gamers that were obsessed about collecting dinky, shitty title counts to their profile. With the limited time I have in this game, i'd rather focus on gameplay, fun fights, customization fashion - thats what vindictus is about. But if you're obsessing about title count (which i remember on the old forums, was a huge crybaby issue if people even missed one little small event title, their life was over. Jeeze. Videogame e-peen can be so powerful in a person's mental world).
I agree with the OP that they're taking away the uniqueness and diversity of certain battles by deleting these mario party-esque mechanics. It does make the game less unique and diverse, and just makes it more of a hack and slash and almost sandbag like game (not quite since careful skill and dodging and timing is still required). When you take away the bomb aiming, and keeping the dullahan ghost occupied, and the abomination bell ringing - it takes away unique gameplay that it once had. I mean, the raids of season 1 used to be very fun - Colru, lionotus, etc mechanics were fun, but look at the sadness that it is today.... I dont think its fair to say its pathetic to still want these unique ideas in a battle.
I agree with you in that this game is so time consuming just for ONE character, doing all guild daily missions, and trying to get through a few raids in one hour is time-consuming in my opinion. Leading a busy life, job, errands, bills, and trying to fit in game time is hard enough. Which is why i never invest time or gold into gearing up until much later, and just focus on doing my best in battles with subpar gear (more of a challenge that way anyway) and designing outfit fashions, because its just a hamster wheel that never ends and you just burn yourself out on the goldsink that outdates itself with updates. But, i still dont think they should be taking away unique gameplay aspects like dullahan, abomination, or any other raids like they did with season 1 and 2, etc. Maybe they should nerf the boss HP a little bit instead.
Yeah. It's their attempt to make them appealing for all players + to reduce raid times. But normally it wouldn't happen. It only happens in games that got less successful over time. Making things easier is a desparate attempt for reaching wider audiences. Just like a discount in a supermarket that makes people more likely to buy a certain product. People who liked the more expensive version of the product will also buy the discounted product, because it's the same product (same rewards) for less effort even if they complain about it.
It's not S1 anymore. They already made the game less challenging with every update, so these small puzzles don't work as well as they did in S1.
Secondarily it's the change in the attitude of the game from being unique and challenging to who does the most damage and who can complete a raid in less time that led to these decisions i'm sure, because in this case it doesn't matter if there are puzzles or not.
Plus it benefits people who like this attitude. They usually max out their characters and spend more time in the game, and they are more likely to spend money on in-game stuff as well.
Really what it comes down to, is that people who would want these titles don't always want them for the same reasons. Some people just want stats, some just want a saying over their head, some want a color to say "I'm better than you" or some, like me, just like to collect things and would like the opportunity to do so.
Things like this aren't always as black and white as comments on this thread are making it seem like they are.
If anything, I would have suggested to nerf things where you can get KOed randomly and is not your fault. Like in Lugh if some newbie doesn't use the shield after getting it. These should just put you down to 1 HP like in Zecallion.
This.