Okay, before you instantly reply "No," like I would have done years ago, at least hear me out and take what I have to say into consideration.
Short Backstory: I'm not nor was I ever an EU player. I've always been on NA since the beta days. I was a battle hardened spear lann that idolized RaidHunter & would push myself to be just like him in terms of skill. When I first saw XE, I thought some of the moves were flashy and cool but after learning that some things were toned down, XE became known to me as "eXtremely Easy." Granted I had never played it but I assumed that if I could solo bosses as a spear lann without iframes, why would EU spear lanns need such a crutch to get by? This negative stigma faded with time after the Ignition update, but I still somewhat held this negative view of the XE version making me a premier elitist.
Flash forward quite a few years and I found myself browsing YouTube only to come across a playlist showing off each character's XE move. I've come to admire these skills because they look so damn cool, and I appreciate them from an animation standpoint. It's a shame that they were lost despite nearly every character/weapon having one, so I suggest bringing them back. I'm not referring to the jumping combos, but rather the XE Move itself that costed 20% HP upon use. The skill read:
- Uses a quick and powerful blow towards nearby enemies.
- Consumes 20% HP whenever it is used.
- You cannot use it when you have less than 20% HP remaining.
- It can be used while you are using a different skill or while you are being attacked by an enemy.
- If you press the Smash key immediately after using XE Move, you can use a 4-hit smash.
I know that the XE Move will probably never be reimplemented, but it's a fun idea to toss around. IF this were done, the moves would of course have to be tweaked to fit the premier style of play. Some general tweaks for all characters should be:
- Remove the 20% HP cost and replace it with an SP cost (250 or 500?)
- Keep the original activation method of pressing both RMB/LMB.
- Cooldown of 5 or 10 seconds be added.
- Remove the ability to use it while being attacked/staggered by an enemy.
- Remove the iframes that the move has.
This pretty much turns the XE Move into a hard hitting SP skill that can be used at any time during your combo & allows you to go right into your 4th smash. Some characters would need to have their individual XE moves tweaked as well. I'll list them here along with gifs of each skills animation to show what they look like.
Sword/Spear Lann: Since Lann can glide after critical hits, his controls need to be adjusted so that players would have a choice of going into the 4th smash, or gliding if the XE move crits. I suggest holding down RMB+LMB to activate XE. If the player wishes to use their 4th smash, RMB should be released and pressed again while keeping LMB held down. If the player wishes to glide, both LMB and RMB should be released then RMB should be pressed to glide.
Spear Lann: Possible issue with using the XE move during Grand Hurricane due to sharing the same input as Quick Fury Infusion. Change to active skill, or make it non-usable during Grand Hurricane.
Sword/Hammer Fiona: Unsure if Changes are Needed. No Experience with Fiona
Staff Evie: The 4th smash she chains into seems like a physical hit from when staffie had melee attacks? If so, perhaps change it to a spell? Possible issues with XE move triggering on accident due to RMB+LMB input. Change to active skill for Evie?
Scythe Evie: Unsure if changes are needed. No Experience with Evie.
Pillar Karok: Remove the obnoxious camera change. Yeah it looks cool, but it seems like it could disorient people easily.
Cestus Karok: Unsure if changes are needed. No Experience with Karok.
Bow/Crossgun Kai: Unsure if changes are needed. No experience with Kai.
Sword/Chain Vella: No changes needed here.
Greatsword Hurk: Not really a change, but every video I find of this has no sound effect for the move. Add sfx?
Teide Hurk: No XE Move Exists
Glaive Lynn: Unsure if changes are needed. No exerience with Lynn
Blute Lynn: No XE Move Exists
Spellsword Arisha: Unsure if changes are needed. No experience with Arisha.
Whip Arisha: No XE Move Exists
Phantom Dagger Sylas: Unsure if changes are needed. No experience with Sylas.
Bastard Sword Delia: Unsure if changes are needed. No experience with Delia
Miri: No XE Move Exists
*Spear Lann: This wasn't an XE move, and this was the move I initially looked down upon, but after adding iframes to his roll, as well as lightning fury, I think bringing back the old EU style Fury Infusion dodge would be a good idea too. It would have to be re-named, and since I wouldn't intend on this replacing our roll, I suggest restricting this skill to only be usable during grand hurricane via the sprint button. This gives spear lann a choice: Cancel out of grand hurricane by dodge rolling away, or use the old FI dodge, and be able to resume the hurricane after dodging. This would allow spear lann to be a bit more consistent on mobile bosses because we wouldn't have to roll away, and wind up another spin. Similar to CB Vella being able to dodge & continue her 4th smash spam.