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Hey there guys, I was doing a bit of searching and found that Hurk's "Blockade" skill and Sword Lann's "Slip Dash" skill both have a window of .63 seconds when maxed out. Yet I read that Lann's generally require more skill then Hurk, why is that? I get that Hurk is more forgiving with his Revenge auto-heal skill, but that's to complement the health that he loses when using blockade right? Lann's on the other hand have invincibility frames, and much better follow-up with crescent moon thingy to dash back out. Which character has more survivability when it comes to late game raids and such? Sorry for nub questions x.x.
TL;DR Sword Lann and Hurk have same duration when it comes to dodge skills, but Lann has i-frames and Hurk gets damaged. Yet Lann is considered more skillfully demanding, why is that? Who is able better to solo and survive latter on in (levels 60-90ish).
Comments
2: Hurk has much more things going for him than Lann. Lann can get winded from OOStamina. Hurk...can't. Hurk has parry and high damage sp skills. Lann has...glides...which come up on crits (inconsistent). Blocks nullify the hitbox of the swing so that you aren't hit by the rest of the attack (see Thor's walk, which lasts 2 whole seconds) while slip dash gets shafted because it doesn't even go through the boss. I could go on, but you get the point: there are good things about both classes.
If you're new and wondering why your lvl<60 Hurk is getting shafted, I assure you it gets better. Eventually you hit the raiding life and then getting hit doesn't mean anything anymore because the average party carries in total 20 feathers 7 party feathers 1000 merc pots 50 graces and an Evie.
Impenetrable:
http://vindictus.gamepedia.com/Impenetrable
Revange:
Rank/AP Effects
F 0 Increases the damage of your next attack by 10%. This will restore 50 HP plus 10% of the damage inflicted, up to 400 HP. 20
E 30 Increases the damage of your next attack by 20%. This will restore 100 HP plus 13% of the damage inflicted, up to 500 HP. 26
D 50 Increases the damage of your next attack by 30%. This will restore 150 HP plus 16% of the damage inflicted, up to 600 HP. 30
C 70 Increases the damage of your next attack by 40%. This will restore 200 HP plus 19% of the damage inflicted, up to 700 HP. 40
B 90 Increases the damage of your next attack by 50%. This will restore 250 HP plus 22% of the damage inflicted, up to 800 HP. 45
A 110 Increases the damage of your next attack by 60%. This will restore 300 HP plus 25% of the damage inflicted, up to 900 HP. 50
Lann is definitely expensive with his need for Crit, even more so with swords. I sold off all his stuff when I got tired of that. Slowly gearing chars that feel like there's a better return on the investment has been much more enjoyable, but if I could only play one of the two, I'd probably choose Hurk as he's far less expensive overall and has a narrower curve from min to max than Lann.