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We failed most objectives on the last one and the requirements were way lower lol. GM's also cut the requirements in half because we were so behind and we still failed most of them.
1. Clear per party
2. Clear per person (4 people in the run = 4 clears)
3. Nexon Ninja change counting type depending on how well or poor thing are going
4. Random number between 0-4 per run clear
1. Clear per party
2. Clear per person (4 people in the run = 4 clears)
3. Nexon Ninja change counting type depending on how well or poor thing are going
4. Random number between 0-4 per run clear
We were discussing this in Discord. EU already is up and they said its per party like it's always been. I don't think the current numbers are feasible. Possibly Braha at 3000 clears.
But they give everyone that +1 raid, so of course we can do it ;-) Sadly just not willing to grind these anymore. Will do 1 on each character, but that is about it.
Maybe if every1 run it duo or solo we would be able to complete but that's proly not even worth it (time, money or fun wise)... But I'm bored I won't be helping with ultimate objective and I think more ppl thinks that way (2 months no new content and events are hopelessly bad -> not talking about reward)
Maybe if every1 run it duo or solo we would be able to complete but that's proly not even worth it (time, money or fun wise)... But I'm bored I won't be helping with ultimate objective and I think more ppl thinks that way (2 months no new content and events are hopelessly bad -> not talking about reward)
Some of us are already doing it solo/duo. Issue is I am already about burnt out of spamming those runs...
The drop rates being decreased doesn't help either.
Dont think decreasing the drop rates gives players an incentive to do raids more.
Anyways I'm doing my part running these raids 3x everyday and droping 90% less than I used to back when I did them x1/x2.
Some players seem to only want to leech it and still get the rewards for which other people put almost their whole day into.
Either they overestimated how many players would be playing with the merge (which wouldn't be surprising), or they just flat out didn't want us to be able to complete it. Probably both.
This pretty much happened the last time too, didn't it? A lot people didn't feel like doing it or even tried to do it but couldn't complete it in time because there was just too many?
Only thing I can of doing is to just complete the Dullahan and maybe the one for the chunks, then call it a day. They'll get the message~
I think that this is because of a lack of organization among players.
There's a chance for achieving Dullahan's goal, but it's gonna be too unfair for some of the involved players:
All players who can solo/duo Dullahan have to carry players who don't even have a chance to enter Dullahan via Quick Battle. Make a non-Quick Battle boat and let enter only people who can't enter Dullahan's Quick Battle. The ideal thing is that 1 player carries 3 others, but if 2 players are required to carry other 2, it can help as well.
The other players who can enter Dullahan's Quick battle, but can't carry, have to party among themselves in Quick Battle.
Since raid clear count increases per participating player, playing solo or duo (Without filling the party); or waiting for a carry in case of players who barely meet the requirements for Dullahan (When 4 players who barely meet the requirements can perfectly clear Dullahan without the need of carries), are a wasted chance of incrreasing the numbers.
I'm conscious that badly geared players will be the most benefitted in all this, and that players who can solo/duo Dullahan will be the least benefitted (It's not nice at all to miss the extra core bonus which Quick Battle gives) but I can't imagine any better way. The same players who complete Dullahan every day are just a few players, and by trying to make more players to complete the raid, the numbers should increase fast enough.
Comments
Both NA regions are merged?
Hence more players?
Hopefully.
1. Clear per party
2. Clear per person (4 people in the run = 4 clears)
3. Nexon Ninja change counting type depending on how well or poor thing are going
4. Random number between 0-4 per run clear
We were discussing this in Discord. EU already is up and they said its per party like it's always been. I don't think the current numbers are feasible. Possibly Braha at 3000 clears.
Yeah I saw that, should be fine ;-)
and it was weekend ^^ dullahan 10000 runs is to much for our small eu server
Some of us are already doing it solo/duo. Issue is I am already about burnt out of spamming those runs...
You got the point .
The drop rates being decreased doesn't help either.
Dont think decreasing the drop rates gives players an incentive to do raids more.
Anyways I'm doing my part running these raids 3x everyday and droping 90% less than I used to back when I did them x1/x2.
Some players seem to only want to leech it and still get the rewards for which other people put almost their whole day into.
This pretty much happened the last time too, didn't it? A lot people didn't feel like doing it or even tried to do it but couldn't complete it in time because there was just too many?
Only thing I can of doing is to just complete the Dullahan and maybe the one for the chunks, then call it a day. They'll get the message~
There's a chance for achieving Dullahan's goal, but it's gonna be too unfair for some of the involved players:
All players who can solo/duo Dullahan have to carry players who don't even have a chance to enter Dullahan via Quick Battle. Make a non-Quick Battle boat and let enter only people who can't enter Dullahan's Quick Battle. The ideal thing is that 1 player carries 3 others, but if 2 players are required to carry other 2, it can help as well.
The other players who can enter Dullahan's Quick battle, but can't carry, have to party among themselves in Quick Battle.
Since raid clear count increases per participating player, playing solo or duo (Without filling the party); or waiting for a carry in case of players who barely meet the requirements for Dullahan (When 4 players who barely meet the requirements can perfectly clear Dullahan without the need of carries), are a wasted chance of incrreasing the numbers.
I'm conscious that badly geared players will be the most benefitted in all this, and that players who can solo/duo Dullahan will be the least benefitted (It's not nice at all to miss the extra core bonus which Quick Battle gives) but I can't imagine any better way. The same players who complete Dullahan every day are just a few players, and by trying to make more players to complete the raid, the numbers should increase fast enough.