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Counterdrain Awakening - minus cooldown or damage?
Well since I've started an argument with my friend about this topic. Tbh I go to damage up, because I calculated that -5s cooldown doesn't give you any extra counter drain in short battle, at least around 9 mins for 1 extra counter drain (most raids nowadays end in much shorter than 9 mins), assuming you use counter drain at start of the battle and always use it whenver it off cooldown. Besides, not everytime when your counter drain ready, the boss is attacking you so 5s cd faster doesn't give you much benefit.
So what you think? and pls care to explain if you choose -5s, because I failed to get my friend's point, oh and better with some calculations. Thanks.
*calling all pro Arishas* +call
Comments
And pls share your opinions on this.
Add to that 10% damage and you get an additional 900 and 1k damage. In the long run it's pretty much useless.
Same goes for cooldown, that 5 second downtime isn't going to affect much when you can just block, but I often look at the timer to see when I can use it and quite often I use it the moment it goes off cd, especially during Neam's phases.
10% damage all the way, its a no brainer.
-5s cooldown does effectively nothing, especially since it is very likely for a s3 boss to not be attacking you the moment it goes off cooldown.
10% dmg also does nearly nothing due to the long cooldown. Counter drain itself contributes very little direct damage in the first place.
If you need it filled with something to satisfy your OCD.. put dmg.
The difference between counter drain with 10% dmg awakening and not having it, for a typical 5 minute raid is... comparable to using flurry for 2 seconds.