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Closed The RNG of this game is so incredibly enraging.
I know I'm beating a dead horse here, but whatever.
I've been playing off and on since beta, and I've always returned to this game because I just love the combat. With the Delia release I've been playing a lot more since she's so fun, so I've been actually putting some effort into getting some actual end game gear. I did all the events, farmed the gold, got the orange items, then tried enchanting with the runes I got from the events......
Failed. Every single time. Even with 95+ br. Just repeatedly failed, over and over again. Even spent a little money to get an extra attempt, just to fail again and exhaust my resources.
It's like all that time I spent grinding meant absolutely nothing. All that effort made pointless in 5 minutes time. It's incredibly discouraging to people like me who aren't at the end-game already. I'm reminded why I keep getting pushed away from this game.
/qq
Comments
It sometimes pays to be patient if you can wait for exquisite rune events as they happen often as well.
or wait till they announce and reveal your mains 2nd weapon and see whether its time to quit or not
Your problem is that you think 90+ Brynn = higher chance. It doesn't work that way. 90-100 Brynn is still 37-40%.
Why do people still think that Brynn = success chance.
That still provides almost a coin flip's chance at succeeding. Which makes it really irritating when you fail 10 times in a row.
And remember, if you are smart enough:
'If the item is so cheap (just orange main) that you can break it for way less than an enchant rune would cost you, then do so'
(EU server here)
Back when we had the fortune\misfortune thread in EU some players have reported failing 16 times in a row and whatnot.
Now 40% means that out of 10 attempts 6 would fail and 4 would succeed. Of course when you're dealing with such small number it can fluctuate like failing 8 times and succeeding only 2 or failing 5 times and succeeding 5 times. It won't be exactly 2:5 all the time. But failing 16 times in a row... Come on... That's not 40%... Some of the numbers players have reported just don't add up.
I don't think it's that wild to believe there's a server-wide string of successes and fails coded in. It would definitely explain how players fail so many times in a row. Not to mention other Korean companies have been exposed for doing it, so clearly it's a thing over there, why wouldn't DevCat do it too?
On the other hand, private server files have been released and there was no trace of any server-string code. But then again, the files were that of the dead Taiwanese server so maybe it's different in other servers.
You never know these days. Get your tin foils hats on, the Earth is flat.
1. Choose only 1 character at a time to focus on enhancement/enchants. All enhancement/enchant event items go to this character.
2. Focus on your weapon first. It has the most impact. Above all if you can purchase the weapon you want you should do that. Otherwise, you will enhance your weapon in due time but first take a moment of reflection and decide what enhancement tier you realistically would like to settle in. I suggest settling into the lowest tier your willing to start in and graduate to higher tiers over time.
3. Based on your tier you can now choose your enhancement strategy:
Once you reach +10 the preferred approach to reach +11 is use a premium enhancement rune. The backup approach is YOLO and basically you have two chances to get there. Do not YOLO unless you have the AP to restore or a reasonable backup weapon or enough gold to start this step over again upon double boom.
4. Once you have your enhanced weapon you can begin enchanting it. First use any exquisite enchant runes, followed by premium enchant runes, followed by standard enchant runes.
5. Now you can focus on armor. Again, always preferable to buy pre-enchanted armor. There just isn't enough free runes per year for 5 pieces. If you don't have that type of gold then you will need to try the slow build route. Always use full OJ here because the replacement shard cost is prohibitive. YOLO your first r7 scroll. Your runes will be used to protect the armor while putting the 2nd enchant on. I suggest starting with the chest/tunic since most people are good with master ES it makes it the easiest set piece to finish. If you want to keep making a progress I suggest trying to nail the first r7 on all 5 pieces first and then circling back around with runes saved over time.
6. When your armor pieces are fully enchanted you can begin the enhancement process up to +10 using the steps described in the weapon section.
7. Finally you can focus on infusions. And if you value your sanity and gold you will just buy them pre-made...
My problem is that this isn't really skill based. You farm and farm and farm and farm until you get a coin flips chance at succeeding, which at that point is just 100% luck. Has nothing to do with how much time and energy you put into it, just luck.
I couldn't tell you how many times I failed and destroyed orange gloves trying to enchant them, because I'd rather not think about it. It's incredibly discouraging because it had nothing to do with lack of effort, and everything to do with luck not being on my side.
coding in a higher chance of failing repeatedly would cause more players to keep trying due to gambler's fallacy and the phenomenon of going "on tilt" and therefore spend more money on runes. casino machines are known to be rigged to prey on human biases and tendencies, and we already know nexon is not above doing the same as seen in the way they misrepresent odds on bigby's wheel. (though to be fair, they have started telling us the odds for the drops in gachas and that's to be lauded insofar as it's honest)
a consistent progress system sounds better to players, but in order to balance out the rate that highly enhanced equipment accrues on the server, the progress would have to be very slow. it's either everyone getting the best possible equipment way too early (and the game having long droughts of activity between level cap increases), or the progress being so obviously tedious that most players just give up. the system of outright destroying equipment based on rng gives players the false hope of being able to get the best in a short time. i hypothesize that western players in general are more averse to gambling than eastern, and so this system is much less popular here.
personally i don't need a +12 or higher weapon to enjoy the game. i'm happy just giving free event items to bring my alts up to +10 (or +11 lately with the generous giveouts of premium runes) to play with more variety. i'm also the sort to deliberately minimize exp gain in final fantasy and pokemon games to keep it challenging. so ymmv.
LOL you replied faster then I could complete the body of my post.
Anyways, I don't think anyone would disagree that the RNG system is not skilled-based. I myself have horror stories of trying to nail echoing/reinforced on my gloves. The steps I listed previously come from my experience of repeatedly failing to game the system randomly. House always wins.
But I think that a lot of the frustration is when players feel like they are not making a progression. Players hinder their progression because their approach to enhancing/enchanting is completely unstructured. They attempt to enhance and enchant and infuse their weapon all at the same time and each is it's own counter and reset. Planning will limit your losses to RNG and make your vindy experience more rewarding.
Something like an enhance rune that will always +1 the item, but send it to the destroyed item box with no materials returned, with a cost of 250 bravery seals.. would give players who really grind an option to eventually progress.
Personally, after failing 28 out of 28 attempts of getting a +12 90 to +13, I've thrown the towel.
It's 40% per enchant. If you think that you will succeed 4 out of 10 enchants just because that's the chance for an individual enchant then you might even deserve that fail.
All you hear about failing streaks is because people complain about having a failing streak. What about people who enchant 6-7 things in one go without a rune and those who get to +14 in a single go without even failing once? We don't have stories about that because noone brags about being lucky.
Or it would cause them to give up and move to another game, because those who still play know that you don't get scrolled gear or a high enhance by failing every single thing ever.
But that's exactly what management currently believes is the way to go. And, apparently, it's doing pretty great in discouraging non MasterCard players from the game and keeping those who love shiny pixels earned through bruteforcing RNG with loads of $$$.
Sadly that's the way they intended it and I'm afraid noone can do anything about it, even in Korea. As much as paying real money for an enchant rune, which can still break if the scroll fails is disgusting, the only real thing we can do is be smart about it and use events and free gifts to our advantage. But since for them it has always worked to milk a few players why would they stop?
As to the RNG, yep, it sucks, but Global has actually implemented some nice changes thanks to the current Nexon team. The scroll shop, the two Golden Chieftain events, and the updated seal shop as well as Airtight items being added to boxes and the off chance of getting runes from incineration has greatly lessened the need to risk all your gear on yolo attempts. It also means that players don't have to spend all their gold on single scrolls with only a 40% stick chance. Lastly, it's given more players the chance to enchant/enhance gear, which means more players can choose to simply sell their drops and earn gold over time to buy from players who have succeeded.
If we continue actually getting the coupons multiple times per year and access to better runes throughout the year then the game will be in a much better place.
One note to add to the information above about the best ways to enhance/enchant: I recommend yoloing the first scroll on armor and only having an OJ main in when you do so. Armor essences are relatively cheap now and not difficult to buy with seals either. No reason to use runes just to protect OJ pieces with no enchant stuck yet. Also no reason to yolo full OJ. Mat prices are also low and it's not that expensive to swap in OJ shards after enchanting first.
It should be a permament feature, not an event thing.