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Alternative to Ferghus' hand slipping
I know that this would never happen. Even if everyone in the forum loves this idea, it ain't happening and we all know it. I'm making this thread so that people can discuss the IDEA of it. I'm curious what others think of the concept, how well it could work, and how it would affect both the game's community and economy. REALLY interested in discussions about how it would affect the economy.
Instead of gears being destroyed they could be "Chained". The "Chained" system simply slaps a label on a weapon when it would normally be destroyed.
The weapon is NOT destroyed, however it can NEVER be enhanced again unless "Freed" by StrangeTraveler's current "restore destroyed weapons" system.
What's the point of this system you may ask? Easy:
1. A player losing their main +13 weapon is less useful. A player having their main +13 weapon "chained" is unaffected. This also means that players we overall HAVE higher + main weapons since there's no risk involved in trying to enhance them further. You'd be stupid NOT to try and risk going from +13 to +14.
2. This also SUBSTANTIALLY helps lower level players since it would flood the market with +7~+10 "Chained" weapons that nobody wants that they could easily make use of. It also allows them to more easily catch up or handle content solo by simply upgrading their gear til it gets Chained. With all the constant AP farming parites, it would also present the new players a chance to join those parties as well. This is actually a big deal because, by the relaxed nature of Hero nightmare farming, this is a chance for a new player to TALK to other players. This could be the moment they make a few friends in Vindi or even find a guild to take them in, which will help keep them playing for months or years to come.
3. Since the item is still in your inventory, there's no limitation on how far back StrangeTraveler could fix your "Chained" weapon, unlike the current destroyed weapon system.
4. "Chained" weapons could still be sold in the market. This means you could buy a +11 "Chained" weapon and farm the AP to unchain it and sell it back in the market(or enhance yourself if you want).
5. Because of #2 this would promote SIGNIFICANTLY more AP farming. What's this mean? Well aside from more AP farming parties(thus making it easier for players to participate in one lesiurely instead of solo), this ALSO means more gold in the economy from all the constant hero nightmare/etc runs going on. Now that might actually sound like it would inflate gold, but it would also DEVALUE the works of gold sellers. With so many players constantly farming, gold farmers become less effecient and less profitable. Sure it's not a massive cut, but it's something.
Please discuss. I really want to know your thoughts on how this would affect the game.
Comments
The number of low level enhanced weapons will not increase.
Let's pretend that we're not in the middle of a free gear event, for argument's sake.
Currently, gear is made by people leveling up and weaponsmiths/armorsmiths.
Leveling people who crafted their own weapon usually enhance their own weapon and won't go looking for chained weapons on mp.
Smiths either dissemble their craft immediately or sell the gear clean.
So crafters of low level gear are not enhancers.
High enhanced things are made by people getting lucky or rich people making investments.
Most people are not lucky.
Rich people have no reason to invest in anything more than 10 levels below level cap. Why? Because Enhancement Elixir goes for 100k on a cheap day.
So enhancers of gear ignore low level gear.
There are two different problems here: the lack of high enhanced gear & the lack of high enhanced gear for low level players. The first would be solved by your solution. There would be tons of "+10 chained OJ core blue weapons" for sale. That would be nice.
But low level gear would not increase. Friggin EnhElixir drops nowhere--Nowhere fun anyways. If I ran a bot I'd be farming hero mode dungeons for powder stones and elixir. But when I try to farm as a human I keep thinking "this is $%#*$( painful".
As to the idea itself, it could work - however these weapons shouldn't be trade-able, it would affect the market badly.
Two options which could work:
1. Basically your idea but with not trade-able items once they become 'chained'
2. Add AP reviving with no limits (so the weapon could be revived no matter how many times it was broken)
I think people just don't understand how much the game has to offer, and is instead only looking at the gearing aspect of everything. After you gear up there's always trying to get friends irl or from other games into vindi and then you can help them by carrying tough missions like nifl or s3. People need to understand the core of an MMORPG, and that's to have fun with the people you play with.
So essentially the most efficient AP run in the game would become the only thing worth doing. I think I like raid circuits better.
It's just about allowing weapons to be revived all the time, but without being trade-able, so people wouldn't abuse this feature on alts or to sell stuff on market.
Also it takes quite a bit of time to get enough AP for revive, unless you would spam AP capsules from cash shop. Well yeah, @HeartCard proposed it, but many people already said that it wouldn't be good if it was tradeable. So if you were talking only about his proposition then ok. But i just wanted to point out that if it wouldn't be tradeable - then there is no issue.