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Destruction safeguad rune
Does anyone know what the point of this is? It reduces unbind count by 1 and enhancement level by 2. The fact that it reduces enhanceent level at all completely defeats the point of using it in the first place, especially as it costs 300 seals.
E.G. You get up to +10 using normal runes. Lets say you want to go +11, you can either use this rune and drop to +8 when you fail or make a new weapon/armor, which is much easier now that OJ stuff has a decent drop rate.
If it was pretty cheap, like 50 seals or so, then using it would be a no brainer. But at 300 seals its actually faster/cheaper to make something from scratch and +8 it again.
Kommentare
20 daily seals + 10 seals from honor medal = 30 seals a day
This will take 10 days not including arena.
10 days religiously farming seals only to get knocked down 2 levels... or succeed?
You be the judge whether it's too steep, I personally think so - especially given how horrendous rng rates are (and no I'm not buying the bs that they've increased the chances of enhancing success).
If I'm counting it right from just pure 1 seal per raid:
1 from regina, braha, glas, lugh, abom, eoch, special raid, rr = 8 seals
+
~2-4 seals from the rr if you're lucky at getting those low level things that drop them(not sure if those count towards the daily limit)
Okay, maybe if you have vip you can get like 16 seals.
Niflehim and [Special] battles give seals too
The time spent farming that many seals can be spent farming s3 mats, sell for money, and buying yourself multiple +10s, or a +12 outright... hence really defeating the purpose of this rune.
I don't see anyone using that rune on anything greater than > 12... (And does it even work on +11 or better?)
The odds of getting a weapon from +14 to +16 is ~0.2% Why would you want to chance making a +16 go to +14 again just to blow it up at +14 ->+15?
Why even try to +16 in the first place if you are only willing to commit one item to the Hell Forge? Sell it as is later or blow it up and revive it as a permanent +15.
As I pointed out, the rune doesn't seem to have any specified restrictions, so if it saves you even 100 items in the long run, the +20 pilgrims will try to make use of something like this - especially when it could take over a million enhancement attempts to make it to journey's end (unless +25 enhancement descends upon us).
On average it would take ~680,000 unboomed +15s to make a +20, ignoring the safeguard rune. +20 wasn't designed to be something players can work toward. It's probably reasonable to assume that the safeguard rune does not work unless the item has a remaining unbind count to lose.
Edit: It was mentioned in the update notes: "Destruction Safeguard Rune can be used only on items that have at least one Bind remaining." So given that you can only fail with a safeguard rune 3 times on a given item, it doesn't make sense to use the rune on higher enhanced items, where it's unlikely you'll be able to make up the -2 enhancement.