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Has the attack cap been removed from niflheim?
I don't have a character with overpowered stats so I can't verify.
And if it's not been removed yet, when?
Kommentare
Apparently the boss defence +10k:
http://vindictus.gamepedia.com/Zecallion
http://vindictus.gamepedia.com/Succubus_Queen
http://vindictus.gamepedia.com/Blood_Lord_Reborn
Niflheim still has attack cap. +15 at 21k attack does more dmg than +12 at 27k attack. The attack cap is slightly lower than monster def +10k.
I tried a run of spiders with Kai and it was ~30 minutes with me doing 60% of the damage.
A recent run of the polar bear took 27 minutes and I did ~53%.
Technically, I guess people would be able to solo these royal army raids after att cap removal
Meanwhile a run of spiders on my non-geared char took 59 minutes and we managed to finish it with seconds left on the timer..
I had 32,000 attack rating and it still took me 15 minutes to EAT down 25 Million HP. Another run with less attack, 27,000 rating and I still finished in the same amount of time of 15 minutes. It's the exact reason no one in West wants to do these royal raids because there are BETTER sources to get bravery seals now thanks to the Seal update. Even with these two attack ratings on two separate runs, I was still doing the same amount of damage.
Mind that Zecallion is still a pain to solo thanks to 4,000 of my attack rating being completely useless.
Why do we even have caps in the freaking first place???
The problem is that most of the people doing the spiders/bear/dragons royal army raids are new/ungeared players who just need the titles/quest completion. Sure they receive some of the royal army buffs but they still fall under the 23,000 att cap and aren't able to deal as much damage which is why it still takes so long. Meanwhile, the geared players are mostly doing the Ancient Lakoria raid for the kill count title. Besides that there isn't much reason to do the raids unless they finally add the rare drop you need for ATT limit release to the drop table.
For Ancient Lakoria, that run usually took about ~15 minutes with a decently geared party (before the attack cap removal) but we should now be able to finish it in 6-7 minutes with a stacked party. Organizing such a party would be difficult right now considering how bad the rewards are at this point but it would still be interesting to see how fast these royal army raids can actually be completed.
About the cap though, I don't think we got the actual uncap, but that the cap was adjusted to something higher than Ancient Lako's def + 10k~ like a bunch of other battles in the game were. That would explain Ikarsu's 32k and 27k times being about the same, if the new cap were say, 23-25k.
What absolutely blows though is stuff like this "new" cheese strat people are starting to do on Stribog, taking advantage of him getting stuck on dead bodies. The other day I had 3 people in a 10 man group, including one of the few level 90 players, just standing around, dying, asking not to be resurrected while they attempt to get him stuck. It finally happened 20 minutes in and the fight was boring as all hell, plus it was really annoying getting used to his patterns when they didn't move him at all. I stuck around because I felt bad ditching people after fighting that long before these guys glitched him, but I'm definitely not staying if it becomes a common strategy. That is a case where I would say the only merit in playing would be to look at your numbers.
/rant Wasn't this a thread about Niflheim though? Ha, maybe the uncap for it will be part of the AA update's various changes.