Hello, I'm Olphena c:
I Play as a level 90 Evie. (Not sure if my forum avatar reflects that.)
In recent months I noticed a trend starting, one I have seen before in other games and one that can lead to some dangerous results. I'm talking about the large number of events in rapid secession. In addition, I want to address some other keynotes that stand out to me and could also be brought into light.
Sure its great to get free things or have a chance to +8 your items or maybe even get a free title, ect... However the ramifications of this could be game ending and ultimately speaks of a degrading game looking to freshen up its formula. IMO.. (because I have to specify and opinion from fact via the internet) A few minor tweaks could really bring life back into the game.
Allow me to start with two examples (I'll try keeping them in the MMO genre.)
1st example would be Warhammer Online: Age of Reckoning.
Warhammer was a game I had grown extremely fond of for its unique approach to world PvP. However it suffered from bugs, not a lot of sales and general disinterest among consumers. Also World of Warcraft had just released their Wrath of the Lich King exp. around the same time. Interestingly enough Warhammer did not die out of the gate like most expected it to. It actually got somewhere before players noticed a lack of improvement since launch day. Slowly but surely, as things never improved they removed the $15/Mo. subscription and made free to play with a store. It was abysmal to put it lightly. Soon thereafter, one of the most unique PvP oriented MMOs was lost forever.
My second example is of course World of Warcraft.
Let me start off by saying this, "No... WoW is not the best thing since sliced bread. I quit in Cata to play this game. So get off my ****."
Okay! So I played WoW for a number of years, more than Vindictus and Warhammer combined times three. However in the words of Selina Gomez "Nobody's perfect."
Wow suffered a major downfall in it's expansion Cataclysm and to this day, is still recovering from it. It's kinda sad when I mention Wow to people younger than me and their response is "You mean that one movie that came out recently?". One of the main reasons it took a historic decline in players was due to the idea that the game had become too easy and was spoon feeding you content, or lack there of. Thankfully enough it seems with their latest exp. Legion, some of their players voices had been heard on that issue. As time moves forward things may shape up for WoW and it wont meet the same fate as Warhammer.
So why the hefty explanation? What does WoW or Warhammer have to do with anything Vindictus related.
(Besides the fact their all boss fight MMOs.....)
Well I've noticed a decline of players in this game much like the two mentioned above. Whereas Warhammer never got their **** together and WoW managed to do so, I feel like this a good starting point on how this game should handle its future or face a slow unavoidable death.
So as the title of this post implies, this is merely food for thought. However it would be a breath of fresh air if someone on the staff took some consideration away from this post. Without the players there are no developers. Arguing that "More are here and there will always be players so we don't need to." will lead to you following in Blizzards famous "You think you do but you don't." Ideals.
Those ideals, I shall remind you, lost WoW 10 MILLION players. This game can't afford to lose 10 thousand.
All of that aside, I want to list improvements for this game. Because at the end of the day I do enjoy playing Vindictus, Everyone on this forum does but we can't enjoy it if it's gone.
1: RNG needs, needs, needs to be treated like CS:GO or Overwatch. Please limit that lazy mans way of chance to loot boxes. Hell make a loot box 2000Nx but with a larger pool of items that are more alluring. REMOVE RNG from enhancements and enchantment as having the required materials is good enough. Don't make players go through all that effort only to still have to pray their item don't get blown up or FORCING (yeah it is.) them to get enchant/enhance runes to MAYBE protect their items. It almost feels as if the planets need to be aligned for me to be able to +11 my weapon and yet there's still 4 more to go. The idea of a "valuable weapon" is in obtaining the item itself. Make that hard because that's the point of a "RARE" item. Having the necessary materials to craft is and should no way be considered a "Rare" chance to be successful. If you had all the cash to renovate your home would you use RNG to decide if it can't be done? No. That is why homes are $200,00 give or take. Because the difficulty is in the obtaining of the damn object in the first place.
That said, Item Composite isn't effected. Why? I mean really, Why? If you gonna screw people with RNG in every other avenue why not Item Composite as well? I don't think a single person says "I'm perfectly okay with the RNG because it's a great way to stay in shape." Hell, in your recent Facebook post there's even a meme about the RNG in this game. Do something about it.
2: The game could stand an optimization update. Last I checked it was still running on DX9. Nothing more to add to that. Maybe bring it to 2013 technical levels as opposed to 2010. Oh! and hosting needs to be more of a server side thing and not so dependent on the host. People are really wasting their time with that.
3: Stop holding so many events and giving away so much free ****. Doing this contradicts the challenge of the game. If getting to 90 is a goal and endgame is a dry as it can be, don't speed up the process. It took me a few months to get my Evie from 1-80 back at 80 cap and took an annoying amount of time to go from 80-90. However my Delia was lvl 90 with 20k attack nearly 1 month after her release. People need to feel rewarded for their effort and not soaking 2 times XP events or giveaways. It wouldn't be a problem maybe twice a year, maybe three times... but nearly once a month? Holiday events are neat but the most I see that covering is Valentines day, X-mas, Halloween, 4th of July and maybe St. Patty's day? It just seems as if your giving me neat things to hid all the not-so-neat things in your game.
4: Care about this game? I mean it seems like you really don't. Whoever develops this game hear me out. I know it isn't Nexon or Dev cat but rather a smaller team within those companies. You guys did something pretty ******* sweet if you ask me. I have played this for a few years now, not all six but probably the last 3-4 and have taken a lot away in terms of entertainment value. DON'T RUIN IT.
I'm not eluding to this game becoming the WoW killer, not one single game can do that now for WoW joins the likes of LOTR and Star Wars in terms of scale. Though I want it to have more than roughly 50 people online at 1am or 2am. I want to feel like it has a population, a living breathing community and not the same few dedicated but weary players. Also why does it ask me if I would recommend this game to a friend after some of my sessions? Seems unsettling if you ask me.
I'm making a poll as a sort of tally to see how many people in the community agree and hope maybe... Just maybe... someone could alleviate these issues before it goes by the wayside.
Hopefully someone can take something away from it. If not, know that I didn't waste my time. It needed to be put down on paper and here it is. (Obviously not paper but you catch my drift.)
Someone had to post it and I did.
- Should my ranting be taken seriously?14 votes
Yeah, you got a point. 57% (8 votes)
No, your just butthurt cuz RNG means nothing if you're rich like me! 43% (6 votes)