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Why is Arisha considered "Hard to play"?
Compared to other classes, what makes her more difficult?
Also how does she play input wise?
Kommentare
- Her block has a very short and unforgiving animation (unlike Fiona who can hold shield forever, or staff Evie who can hold amber for 3 whole seconds or Vella who can stay in the cross stance for 0.6 seconds)
- Ruin Blade requires a sequence of keys (wsadadws) to get an enhanced attack (I personally don't find it "hard" but some players struggle with it).
- Some of her skills require timing in order to get mana bonus (Counter Drain)
- Resonance requires timing and positioning (unlike nuke or Raze)
Now with the lvl 90 and soon to be lvl 95 gear i have no idea where the "Arisha is hard" thing is coming from.
I don't want to go to the compare her with other char rout since some char have A higher skill of entry and high skill ceiling then her and some have low of each and in different combination there of.
In the end, I find Arisha not hard compared to how she was at release before level 90 gear came out.
There are just more things you need to have an eye on, which would be hard for those who don't know the bosses and controls too well. You need to be careful with dodging/blocking, the position of your Mana Crystal, using Mana, SP, Diffusion Warp, the two crystal explosions and Counter Drain as efficiently as possible and stuff like that, which is a whole lot more compared to most other chars.
Currently, the only hard part about arisha is how unforgiving she is toward lag. Many moves do not function properly when having even a 0.5s delay, because you cannot que them in advance. Characters with can que moves suffer much less so from delay.
- Arisha is awful at moving quickly.. dodge tracer somewhat fix this issue.. but slight lag can easily turn this into dodge + grab, making you move way slower instead.
- SP tracer can result in you not moving at all if lagging, while the skill still goes on cooldown and clear your tag.
- Arisha's dodge cannot be que'd after a failed block. You cannot just block/dodge spam to deal with things like neit ohko if you lag.
- Ruin blade enhance can fail to function if you suffer packet loss while casting it, locking yourself in a long animation where you can be slapped.
- Arisha's block does not start up instantly; having ping delay can easily result in hits going right through your block despite it appearing functional on your own screen. Fifi/delia with frame 1 block would take far higher ping to have block fail.
- Delay can easily cause your counter drain to take sp and go on cooldown, but without ever activating; or make you get hit during counter drain despite the perfect drain animation and sound being played.
(As a bonus, not all arcane flurry hits will deal damage if your lag is bad enough, but would still consume stamina/mana.)
I have run a test before in XE. I'm not sure if the case is the same here in Pre.
The Ruin blade keypress detection in Vindictus(XE) works in a different way compared to other similar games. Normally players tend to press the keys as fast as possible, so it could happen that player A press the keys in the right order like : w-s-a-d-a-d-w-s, but then loosing the keys in the order like this : sw-a-d-a-d-w-s, and it doesn't trigger enhanced ruin blade.
To be brieft, the skill description is somewhat wrong and confusing. In oder to succeed, you need to loose the keypress in the right order . Merely to input the wsadadws is not enough
In some rare cases while i had worse lag, RB also slash immediately after activated, made me fail to wsadadws it. (Normally you have around 1 second after activating to wsadadws until it do a slash animation) . This also happened to my delia's wildstar, animation got canceled and did no damage.
Every character is unforgiving towards lag(except pillar karok).
to OP;
Arisha ain't hard. You go in mana mode and never run out of mana nowdays, friggin ridiculous. She got dodges blocks everything to survive.
Not true at all. most characters can que moves in advance. While the timing is more difficult, especially in the case of lynn or lann, it is not impossible to compensate for a 1s ping delay. This is not the case for arisha, many of her moves plainly do not function properly with that kind of ping delay.
As an arisha, if you are always in mana mode and never run out of mana; you are either fighting a boss that doesn't allow attacking frequently (such as neam), or you are playing very poorly and missing out on a lot of dps windows.
Right now, it is very easy to use arisha to not be a deadweight, but few players actually gets most of her potential put to use.
That's weird. The Korean team designated Arisha as "high risk-high reward" kind of character. And as such, they made slight changes on her because of the high defense of the 90 gear:
-Mana blade makes arisha lose 10% defense
-During the cooldown of Diffusion Warp, arisha loses 10% further more defense
To me this makes practicaly no diference (except on neamhain, damn she hits haaaaaard), but thats it, arisha is made to have a great explosive ammount of DPS once you know how to use her.
I leveled every single vindictus char up to 80+, none of them was as easy as leveling up a second arisha (for an event) since I knew how to play already.
She realy is a monster
idk i played xbow kai before and his dmg just insane compare to her at the same lvl while you also need to do a lot of stuff to make it work correctly
thats the point most of other characters doesnt forced to do smth they just facerolling maybe they deal less dmg but their gameplay much easier itself
*because of the high defense of the 90 gear:
-Mana blade makes arisha lose 10% defense
-During the cooldown of Diffusion Warp, arisha loses 10% further more defense*
exactly and just make her weaker pre 90
that 90 lvl difference make her just a different character
im going to lvl tsw vella just in case (this lol arisha ezpz)