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[Merge] Ferghus can now repair items?
What does this mean, hasn't he already been able to repair items? Or are we talking about when you lose durability if you fail an enhance. The latter would be amazing.
Kommentare
If your weapon is destroyed what is durability is there to restore?
Instead, they should do this instead.
http://forums.vindictus.nexon.net/discussion/2735/retaining-players
I once straight enhanced from +1 to +14 with a pillar that had only 2 durability left. So I'm not sure about that theory
Thats just a theory, A GAME THEORY!, thx for watching
Make sure you go to the fountain first then talk to Fergus and run two laps around colhen as well. +huehue
From the statement this requires a like weapon to be used.
That means if you have a level 80 Heremon Twin Swords with 10 durability and you want to restore its durability a bit you have to use another level 80 Heremon Twin Swords.
Ferghus destroys the new one to restore durability a bit on the other one.
-You would of course just try to enhance the second one with 100 durability stock on it before you use it to restore durability.
-If you are enhancing to +10 without runes you're wasting your time. I have literally had over 50 weapons before and none of them make it over +8.
-Once you rune to +10 it doesn't matter what your durability is. Leave it alone or go for broke (and the weapon will be broken).
-If your weapon is already past +10 at the level where you want it to be then durability is a moot point. You will probably have over 130 durability on there and be able to run multiple raids before the need to repair.
Also, please stop spreading pointless superstition about enhance rates. The fountain does nothing, durability does nothing. Not unless you have over 800 weapons and you enhance them all while recording it all so we can take statistical information from their enhance rates across varying data points. For instance, have 800 weapons at durability 255. Have 800 weapons at durability 1. All at +10. Now enhance them all to +11 and see if the 255 durability ones enhance with greater success than the 1 durability ones. My bet is on no.
Enhancing was changed a bit in Korea. It was changed for particularly Lv. 60 - 80 equipment.
+1 - +4 -> No penalty
+5 - +7 -> Enhance decreases by 1 Lv. upon failure
+8 - +10 -> Enhance on item resets completely
This means players wont be booming anything until they attempt +11 or higher. This change was made the same reason item restoration is accessible to Lv. 90+. It is so players can build their characters without destroying their total AP count.
People with +15 Taonu were literally Kings, when damage buff potion was a thing.
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Do you concur?
IIRC higher dura armor breaks less, but other than that? Weapons cant break mid battle so it doesnt seem very useful for them.
If trying to go beyond +10, you wouldnt care about dura anyway unless you were sastified with the results.
Items become unusable and untradeable when they hit 0 max durability, with no way to recover them. A failed enchant or enhance reset can remove around 12 max durability based on an rng roll, so you never want to drop below 20 when working on an item.
It also affects the appearance of items, making them look like they were rolled in dirt to emulate rust. It starts around 40-50 dura and looks kinda gross.
If I could use the scrap from Broken Lago to fix Exquisite Lago, it would actually have some use besides annoyance.