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About Royal Army Raids.....
The only solution we've found to the powerpoint presentation known as royal army raids is for 10 to join and at least 4 to leave. Even after we were down to 7, the lag did not go away. At 6, it improved. And when others got discouraged and left and it got down to 3, it was really good.
Nexon - come on. You can do better than this.
Kommentare
Umm, as far as i know, royal army raids are run on dedicated servers. I have zero knowledge of this being changed in the 2 years I have been here.
Either way, the lag's been happening since December 7th or so. Are we pushing off fixing it until after the merge or something? This should've been dealt with before this update actually gave us a reason to try and competitively dps in those raids.
You get bad stints, but usually it takes at most 3-5 restarts... And usually the restarts are quick after the 2nd.
In general I have been doing at least 1 run a day, and sometimes up to 5 so very easy to get some good runs in.
^
Evidence please.
We know that isn't true, since the person that first joins can leave without closing the server.
That said the first person who joins is the computer that forces the server to setup the map. And sometimes a slow computer might cause some timing issue???
-> when you have ~10 folks all join at once at the start it seems to always cause a bad run.
-> Often you can have a little to no lag till ~11 or more folks show up.
I meant nexon is not solely running it themselves. All the people did join at one time we went from a laggy run right before to the new run, where I happened to join before anyone else and then we were at 10 people within 30 seconds to start the raid. I plan on trying it again, though it can be hard to be first in and get a run going sometimes. I have only been in a few runs since the immense lag started in these that have had little to no lag.(a hand full at most) So it seems like a valid idea that the first person in has an impacted on how the run goes.
Maybe saying the first to join is the host isn't the right way to put it, but it does seem to matter who joins first.
There's actually another questionable change that I haven't seen anyone else mention yet; the queue. It's not supposed to ding and start ticking down until it's full or the raid actually starts, but for a while now it's been doing that when it hits 10 even though the raid isn't started. Why? The whole point of the countdown is to kick people who are taking up a reserved spot and not loading in.