[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
Now this is what I like. Consistent use of SP skills. Dude even goes in and out of rifle mode at the drop of a hat.
Played in a more advanced way like that it looks awesome.The 1st couple videos where not so convincing.Along with Greatsword i think that this second weapon is a great change of pace in between both weapons.The shotgun(with the aim) or whatever they call it sounds very good
The idea of the weapon is that it's harder to use than it looks if you want to actually maximize DPS. Junyoop explained this and I even know what he means. So in all honesty the weapon is fun because it's an absolute pain to be able to maximize DPS against other users. Since not only do you have to be much more aggressive than Greatsword but you also have to manage your Wound stacks as well as your Ammo count. If you fire without a bullet in the chamber you only deal around 40% damage per shot unless you reload. There are quite a bit of skills to help utilize the wound stacks as well. One of those skills ALSO regen your Stamina.
The idea of the weapon is that it's harder to use than it looks if you want to actually maximize DPS.
I dunno how any of it works, but this piques my interest.
Its because his attacks dont do nearly as much damage as greatsword when not using enhanced bullets but the attacks are faster. Add Lacerated Wound (Wound lv 3) with very high crit and you essentially probably have a good 5-10k damage per shot if the bullets are enhanced. This is just a guestimate though.
The idea of the weapon is that it's harder to use than it looks if you want to actually maximize DPS. Junyoop explained this and I even know what he means. So in all honesty the weapon is fun because it's an absolute pain to be able to maximize DPS against other users. Since not only do you have to be much more aggressive than Greatsword but you also have to manage your Wound stacks as well as your Ammo count. If you fire without a bullet in the chamber you only deal around 40% damage per shot unless you reload. There are quite a bit of skills to help utilize the wound stacks as well. One of those skills ALSO regen your Stamina.
The sword still feels like an afterthought, and the play style doesn't fit Hurk at all. There may be requirements to get the most out of it, but if it doesn't seem from what's been posted that it's going to be very enjoyable. Difficult for some != fun for most. And the shotty still sounds like butt =p
The idea of the weapon is that it's harder to use than it looks if you want to actually maximize DPS. Junyoop explained this and I even know what he means. So in all honesty the weapon is fun because it's an absolute pain to be able to maximize DPS against other users. Since not only do you have to be much more aggressive than Greatsword but you also have to manage your Wound stacks as well as your Ammo count. If you fire without a bullet in the chamber you only deal around 40% damage per shot unless you reload. There are quite a bit of skills to help utilize the wound stacks as well. One of those skills ALSO regen your Stamina.
The sword still feels like an afterthought, and the play style doesn't fit Hurk at all. There may be requirements to get the most out of it, but if it doesn't seem from what's been posted that it's going to be very enjoyable. Difficult for some != fun for most. And the shotty still sounds like butt =p
Its more of a "experience for yourself" type of thing imo for Teide. I already know a lot of people are going to hate it.
Comments
Now this is what I like. Consistent use of SP skills. Dude even goes in and out of rifle mode at the drop of a hat.
Played in a more advanced way like that it looks awesome.The 1st couple videos where not so convincing.Along with Greatsword i think that this second weapon is a great change of pace in between both weapons.The shotgun(with the aim) or whatever they call it sounds very good
Very great video
when is attack speed going to be a passive skill that you can upgrade with AP????
but it will slow him because hurk will reload and fire, also only 60% damage applied
Ya that's what I meant, I didn't know if the sword swings are worth the damage loss he was experiencing.
Can't explain that!
The idea of the weapon is that it's harder to use than it looks if you want to actually maximize DPS. Junyoop explained this and I even know what he means. So in all honesty the weapon is fun because it's an absolute pain to be able to maximize DPS against other users. Since not only do you have to be much more aggressive than Greatsword but you also have to manage your Wound stacks as well as your Ammo count. If you fire without a bullet in the chamber you only deal around 40% damage per shot unless you reload. There are quite a bit of skills to help utilize the wound stacks as well. One of those skills ALSO regen your Stamina.
I dunno how any of it works, but this piques my interest.
Its because his attacks dont do nearly as much damage as greatsword when not using enhanced bullets but the attacks are faster. Add Lacerated Wound (Wound lv 3) with very high crit and you essentially probably have a good 5-10k damage per shot if the bullets are enhanced. This is just a guestimate though.
Yeah he was taken in as an apprentice Blacksmith forging his own weapon.
The sword still feels like an afterthought, and the play style doesn't fit Hurk at all. There may be requirements to get the most out of it, but if it doesn't seem from what's been posted that it's going to be very enjoyable. Difficult for some != fun for most. And the shotty still sounds like butt =p
Its more of a "experience for yourself" type of thing imo for Teide. I already know a lot of people are going to hate it.