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Will you be the pawn of gods and destiny? Or will you be the first to rise above and end this cycle?
My swan song for Vindictus, dedicated to my friend Sandy. Hope you guys liked it.
I finally got the motivation to finish the The Epic of Vindictus 2 these past few weeks that's been in my head for these past few years. Though the current version only the 2nd half of the original idea I had. The first part was originally going to show off all the characters and also Season 2's story . Wanting to have it released, I cut it off and I'd thought I just condense some the first portion of the video into the second just to as you see now.
Special thanks to all my friends who voice acted for this video.
I think even the game's creators confuse frozen time with eternity. When time is frozen nothing will ever exist, maybe only the gods assuming they have a different flow of time, but the world around them would be in paralysis-like state. Time is eternal on its own, and the things that it affects are not. That means if you never aged in Erinn, you would be just granted an eternal life, an endlessly renewing world, but time would still flow on. (time here is an abstract term describing casuality not the linear ticking of a clock on the wall)
Great choice of music, found the Macha voice actress a bit bland reading her lines, everyone else was great. This is what Vindictus needs, more advertisement instead of rethinking a good formula. Every time i open the Nexon launcher i get ADs for maplestory. There were time Nexon tried to have popular youtubers try the game with jump characters but they enter the raids and got smashed to bit because they never learned the mechanics of the raid and character they were using.
I think even the game's creators confuse frozen time with eternity. When time is frozen nothing will ever exist, maybe only the gods assuming they have a different flow of time, but the world around them would be in paralysis-like state. Time is eternal on its own, and the things that it affects are not. That means if you never aged in Erinn, you would be just granted an eternal life, an endlessly renewing world, but time would still flow on. (time here is an abstract term describing casuality not the linear ticking of a clock on the wall)
Anyways. Nice video!
Yeah I don't know where the story is going with the Erinn descent where time is stop. From how Season 3 and Season 2 treated it, when time did stop, you either existed currently now and forever and never age. And if you were gone/died, you never existed at all and are forgotten by everyone. Its as if time "stopped" and anything that stays in that moment in time exists forever, or if removed, never existed at all. And thanks I'm glad you liked it.
Great choice of music, found the Macha voice actress a bit bland reading her lines, everyone else was great. This is what Vindictus needs, more advertisement instead of rethinking a good formula. Every time i open the Nexon launcher i get ADs for maplestory. There were time Nexon tried to have popular youtubers try the game with jump characters but they enter the raids and got smashed to bit because they never learned the mechanics of the raid and character they were using.
Thanks! That music was in my head and how it went and set up with the lines and dialogue. And I do agree with you, she was suppose to be this jealousy/coil type of character but she choose a calming and reserved voice. She told me it fit a god better but I do still think she did great. I'm glad though you though everyone else did good ^_^. And yeah I know vindictus trailers and advertisements aren't really up there. I feel as if most games trailers are made by people who don't even play the game and just done with what video materials that are given to them (which isn't a lot).
Yeah I don't know where the story is going with the Erinn descent where time is stop. From how Season 3 and Season 2 treated it, when time did stop, you either existed currently now and forever and never age. And if you were gone/died, you never existed at all and are forgotten by everyone. Its as if time "stopped" and anything that stays in that moment in time exists forever, or if removed, never existed at all. And thanks I'm glad you liked it.
If it was mentioned as a place where time is slowed down or a place that is eternal or if it was a non-significant part of the story then it would make much more sense. But that place plays a significant role in the story. Imagine humans go there and they can't move because time is frozen. They might as well just die and cease to exist. It's same as going to the paradise. The never aging is fine but that could have a different explanation than the freezing of time.
It's either a translation error or the creators put very minimal effort into creating the story.
On the other hand it's a typical love story of two humans who became gods on the opposite sides. That would be fine without the love story part, if they were brothers or something like that like in a true mythology.
Yeah I don't know where the story is going with the Erinn descent where time is stop. From how Season 3 and Season 2 treated it, when time did stop, you either existed currently now and forever and never age. And if you were gone/died, you never existed at all and are forgotten by everyone. Its as if time "stopped" and anything that stays in that moment in time exists forever, or if removed, never existed at all. And thanks I'm glad you liked it.
If it was mentioned as a place where time is slowed down or a place that is eternal or if it was a non-significant part of the story then it would make much more sense. But that place plays a significant role in the story. Imagine humans go there and they can't move because time is frozen. They might as well just die and cease to exist. It's same as going to the paradise. The never aging is fine but that could have a different explanation than the freezing of time.
It's either a translation error or the creators put very minimal effort into creating the story.
On the other hand it's a typical love story of two humans who became gods on the opposite sides. That would be fine without the love story part, if they were brothers or something like that like in a true mythology.
I think the writers just seperated Time and Space instead of it being interlinked like the real world. Time "stopped" but space still continues to "move on". The story is based on Irish mythology and it is all over the place.
I'd say the only time the story grabbed me in its mythology was when Macha explained to Milo what a god was in the lore, humans and fomorians thoughts and emotions created gods, and gods controlled the humans and fomorians with destiny and fate. I like the parrarel and symbolism it as it means our destiny are controlled by our thoughts and emotions, which is also true. I have no clue if that's what the writers meant for the story but its a nice revelation for me either way.
The real focus of Vindictus story wasn't really gods and something grand, but rather how the characters interacted with each other. How the small cast we grew up with since episode 1 interact with each other and the world, and I really liked that about Vindictus's story. Having a small cast of characters that affect themselves and the world. Mean while other mmos just have characters all over the place.
I think the writers just seperated Time and Space instead of it being interlinked like the real world. Time "stopped" but space still continues to "move on". The story is based on Irish mythology and it is all over the place.
Then Arisha contradicts this, because she can slow down time and space.
As for the mythology, the problem is when it's not just based on a mythology but when the names from it are also copy-pasta, and the story doesn't really fit the real mythology. That's why i liked Season 1's story more. It started nicely in its concept, but after that it was chaos, at least for me, so in reading i'm stuck at S1.
That part about gods and destinies you quoted is nice. The greeks and the arabs also (the irish as well as far as i know) believed that demons are godlike entities whom are the projections of our deeds, thoughts and feelings and whom are the divider of our fates. So it's not a new concept, but it's nice to see that it was inspired by the mythology.
I will read the entire story of the game in detail some day. I hope i will understand it.
I think the writers just seperated Time and Space instead of it being interlinked like the real world. Time "stopped" but space still continues to "move on". The story is based on Irish mythology and it is all over the place.
Then Arisha contradicts this, because she can slow down time and space.
As for the mythology, the problem is when it's not just based on a mythology but when the names from it are also copy-pasta, and the story doesn't really fit the real mythology. That's why i liked Season 1's story more. It started nicely in its concept, but after that it was chaos, at least for me, so in reading i'm stuck at S1.
That part about gods and destinies you quoted is nice. The greeks and the arabs also (the irish as well as far as i know) believed that demons are godlike entities whom are the projections of our deeds, thoughts and feelings and whom are the divider of our fates. So it's not a new concept, but it's nice to see that it was inspired by the mythology.
I will read the entire story of the game in detail some day. I hope i will understand it.
For arisha contradicting, MOST of the time, gameplay doesn't portray what happens in the story cannon wise, things like borderland 2 respawn for example is not story canonically but its there cause well, they can.M
And I suppose I don't read into stories much and I suppose I'm not surprised the concept is not original. most of my stories are from video games themselves and the idea of demons are godlike entities whom are the projections of our deeds thoughts and feelings just sounds really cool in my head and could've made a really interesting story. But the issue is a GOOD story has finite, ending to it. And for an MMO, that can't really happen, and after season 1, I believe they realized that and needed a story that continues for as long as they want it, and end it when they want it (when the game dies). The issue with that is there is no finite ending they have in mind, and it is, most of the time they do a poor job of steering toward it with numerous short cut (modern example: assassin's creed franchise, they say they have the ending to the entire series in mind but as we can see, these side tracks stories and games don't really do anything and are not that interesting).
I believe they realized that and needed a story that continues for as long as they want it, and end it when they want it
It sounds like a soap opera which was my first impression when i started reading Season 2's story back then.
Too bad that most modern games don't have a rigid story that the gameplay could follow. Separating it from the gameplay just makes it an unnecessary side plot, that reminds me of Unreal Tournament which is one of my favourite games that had a filler story, but no one plays an arena fps for its story. I guess it's kind of the same with many games like with Vindi too, when game designers create the gameplay concept first, and the story after instead of writing down the story first, and building up the game around it.
I believe they realized that and needed a story that continues for as long as they want it, and end it when they want it
It sounds like a soap opera which was my first impression when i started reading Season 2's story back then.
Too bad that most modern games don't have a rigid story that the gameplay could follow. Separating it from the gameplay just makes it an unnecessary side plot, that reminds me of Unreal Tournament which is one of my favourite games that had a filler story, but no one plays an arena fps for its story. I guess it's kind of the same with many games like with Vindi too, when game designers create the gameplay concept first, and the story after instead of writing down the story first, and building up the game around it.
You speak to me right with my issues with most games. The gameplay doesn't intertwine with the story. I really hate it when they do that, and they're making the story up as they go and treat people as if they don't enjoy good stories in Video games and that we don't care but we do. There has to be a reason to why our characters or we ourselves to video games, when we're invested in the story, we're more invested in the game and in term have a better enjoyment of it
You speak to me right with my issues with most games. The gameplay doesn't intertwine with the story. I really hate it when they do that, and they're making the story up as they go and treat people as if they don't enjoy good stories in Video games and that we don't care but we do. There has to be a reason to why our characters or we ourselves to video games, when we're invested in the story, we're more invested in the game and in term have a better enjoyment of it
I agree. However it's all about storytelling, not the story itself. A good storytelling makes you feel like you are a part of that world, a bad storytelling makes you feel like you are an observer. Most people would think that a story is only dialogues and cutscenes, but it's not just that. You can also tell a story with the music, with the environment or with the items in the game just like in a good movie. But i can understand that they choose what i call stock music (or background music) for most games, because most people don't know music that much to find the references in the compositions. In a well-constructed game you would need a certain level of knowledge about music theory, architecture and literature to understand the story in its entirety, and that is not so consumer-friendly nowadays unfortunately. I use consumer-friendly as a metaphor for popular, because popular things reflect the preferences and the education of average people.
Most probably that's why we get mobas and shooter games which later become fake sports. Why i call them fake sports is because any non-physical competitive activity is only a competition, not a sport. A sport isn't necessarily a competition either, there are many sports that are not competitive implicity. But while in sports you need subtle self coordination, in a non-physical competitive activity especially where you only press buttons, you only need strategy, and strategic skills are what people call skill in such activities. It's a strange psychological phenomenon because since some games have become called sports (e-sports), people started to take them more seriously for no particular reason. Probably it was the intention of some marketing guys, because people wouldn't take them seriously and wouldn't watch these games if they were not called sports.
This is my theory about why games have become more visual action- and competition-oriented rather than being deep and meaningful, and more story-driven.
You speak to me right with my issues with most games. The gameplay doesn't intertwine with the story. I really hate it when they do that, and they're making the story up as they go and treat people as if they don't enjoy good stories in Video games and that we don't care but we do. There has to be a reason to why our characters or we ourselves to video games, when we're invested in the story, we're more invested in the game and in term have a better enjoyment of it
I agree. However it's all about storytelling, not the story itself. A good storytelling makes you feel like you are a part of that world, a bad storytelling makes you feel like you are an observer. Most people would think that a story is only dialogues and cutscenes, but it's not just that. You can also tell a story with the music, with the environment or with the items in the game just like in a good movie. But i can understand that they choose what i call stock music (or background music) for most games, because most people don't know music that much to find the references in the compositions. In a well-constructed game you would need a certain level of knowledge about music theory, architecture and literature to understand the story in its entirety, and that is not so consumer-friendly nowadays unfortunately. I use consumer-friendly as a metaphor for popular, because popular things reflect the preferences and the education of average people.
Most probably that's why we get mobas and shooter games which later become fake sports. Why i call them fake sports is because any non-physical competitive activity is only a competition, not a sport. A sport isn't necessarily a competition either, there are many sports that are not competitive implicity. But while in sports you need subtle self coordination, in a non-physical competitive activity especially where you only press buttons, you only need strategy, and strategic skills are what people call skill in such activities. It's a strange psychological phenomenon because since some games have become called sports (e-sports), people started to take them more seriously for no particular reason. Probably it was the intention of some marketing guys, because people wouldn't take them seriously and wouldn't watch these games if they were not called sports.
This is my theory about why games have become more visual action- and competition-oriented rather than being deep and meaningful, and more story-driven.
I definitely agree with you on how most games just don't tie music, gameplay, story and visual all together in a nice package. They sometimes feel completely different and tacked on. One similar comparison I can make is how I edit videos. I don't think about the video just via clips or a theme at all. I first choose the music and I center the entire video's theme and clips around that. Games need to have a central mechanic to it that builds around it, like say if you center your game around story, make the gameplay and music revolve around it, if you center your game around visuals, make your story and gameplay center around it. They all sometimes feel disjointed and I feel like thats why certain games are so good and speaks to people, some examples being Hellblade: Seuna's sacrifice, or The last of us were so good and treated Video game as an art, instead of just something they make to grab money. Video games in the past was never really a popular medium, like it was considered "nerds" to play video games. So the people who made them, the people back then who put their lives and money on the line, put passion and heart into it. They tried to make something great. Nowadays video games are considered mainstream now, you don't get called out for playing video games because its the norm, everybody plays video games. Thus it is now a mainstream money making industry rather than something people trying to make something great.
As for the E-sports, as a League of Legend player myself, I do agree that they have taken "e-sports" too seriously. Whenever I see the "esports" trailer trying to show off the pro players as if they're some great NBA player, i giggle a bit inside to how much seriously they take it. I believe its jut the game dev, Riot Games, trying to be the next big thing and trying to look important and that they are something greater, but they fall flat on their face when they keep changing the game every few months to stop the player base from dropping. Basketball and baseball are beloved sports that are old yet still watched and played today because it never changes. The rules 50 years ago and how its played 50 years ago is still the same today. League of legends, one season (one year) is just different from the next and they will never be a "sport" if they designers are desperate to be creative since they are in control of the most played game on earth, and they get egoistical with their changes and their personality. Just recent events showing one of the lead designers blowing off the player base off on twitter about how he's right on everything and the player base don't know what they're talking about. It just shows how self centered they are and its an issue that that plagues the game right now of how self centered E-sports is trying to be, that its something great and awesome and is the future but its not really a real sport like you said. Its a fake sport trying to be a real one.
Nowadays video games are considered mainstream now, you don't get called out for playing video games because its the norm, everybody plays video games. Thus it is now a mainstream money making industry rather than something people trying to make something great.
Just like pop music. Put together a simple emotionless chord progression using only major and minor triads and tada, a hit song.
As for the E-sports, as a League of Legend player myself, I do agree that they have taken "e-sports" too seriously. Whenever I see the "esports" trailer trying to show off the pro players as if they're some great NBA player, i giggle a bit inside to how much seriously they take it. I believe its jut the game dev, Riot Games, trying to be the next big thing and trying to look important and that they are something greater, but they fall flat on their face when they keep changing the game every few months to stop the player base from dropping. Basketball and baseball are beloved sports that are old yet still watched and played today because it never changes. The rules 50 years ago and how its played 50 years ago is still the same today. League of legends, one season (one year) is just different from the next and they will never be a "sport" if they designers are desperate to be creative since they are in control of the most played game on earth, and they get egoistical with their changes and their personality. Just recent events showing one of the lead designers blowing off the player base off on twitter about how he's right on everything and the player base don't know what they're talking about. It just shows how self centered they are and its an issue that that plagues the game right now of how self centered E-sports is trying to be, that its something great and awesome and is the future but its not really a real sport like you said. Its a fake sport trying to be a real one.
You've made a good point with the non-changing rules that i haven't thought of.
Basketball is one of my beloved sports too beside downhill/freeride biking. I also like watching them.
I think the problem with e-sport games is that you can't compensate if you make the wrong move, like animation delays, debuffs and stuff like that, so once you are caught by the enemy that has this strategic advantage, there is often no escape. You have to avoid being caught that's why these games are only a battle of strategies and tactics without having full control over your character. Simple shooter games however give more control to the player. So basically the more simple the game is the more control the player has over their character.
Nowadays video games are considered mainstream now, you don't get called out for playing video games because its the norm, everybody plays video games. Thus it is now a mainstream money making industry rather than something people trying to make something great.
Just like pop music. Put together a simple emotionless chord progression using only major and minor triads and tada, a hit song.
As for the E-sports, as a League of Legend player myself, I do agree that they have taken "e-sports" too seriously. Whenever I see the "esports" trailer trying to show off the pro players as if they're some great NBA player, i giggle a bit inside to how much seriously they take it. I believe its jut the game dev, Riot Games, trying to be the next big thing and trying to look important and that they are something greater, but they fall flat on their face when they keep changing the game every few months to stop the player base from dropping. Basketball and baseball are beloved sports that are old yet still watched and played today because it never changes. The rules 50 years ago and how its played 50 years ago is still the same today. League of legends, one season (one year) is just different from the next and they will never be a "sport" if they designers are desperate to be creative since they are in control of the most played game on earth, and they get egoistical with their changes and their personality. Just recent events showing one of the lead designers blowing off the player base off on twitter about how he's right on everything and the player base don't know what they're talking about. It just shows how self centered they are and its an issue that that plagues the game right now of how self centered E-sports is trying to be, that its something great and awesome and is the future but its not really a real sport like you said. Its a fake sport trying to be a real one.
You've made a good point with the non-changing rules that i haven't thought of.
Basketball is one of my beloved sports too beside downhill/freeride biking. I also like watching them.
I think the problem with e-sport games is that you can't compensate if you make the wrong move, like animation delays, debuffs and stuff like that, so once you are caught by the enemy that has this strategic advantage, there is often no escape. You have to avoid being caught that's why these games are only a battle of strategies and tactics without having full control over your character. Simple shooter games however give more control to the player. So basically the more simple the game is the more control the player has over their character.
I like your idea of simplicity, Baseball and Basketball are simple by nature but complex when they add the human element. League of legends for example is has a lot of complexity in the game thats just not needed. From true damage, true stealth????. Supression, stun, knock back/up, polymorph, inunverbility, untargetability and all that stuff and more just going in with adding humans into the mix, its just a mess.
Comments
Anyways. Nice video!
*dab*
Thanks! You basically pin pointed my goal for the video, to show off what made Vindictus so great and why we love it all these years
Yeah I don't know where the story is going with the Erinn descent where time is stop. From how Season 3 and Season 2 treated it, when time did stop, you either existed currently now and forever and never age. And if you were gone/died, you never existed at all and are forgotten by everyone. Its as if time "stopped" and anything that stays in that moment in time exists forever, or if removed, never existed at all. And thanks I'm glad you liked it.
Thanks! That music was in my head and how it went and set up with the lines and dialogue. And I do agree with you, she was suppose to be this jealousy/coil type of character but she choose a calming and reserved voice. She told me it fit a god better but I do still think she did great. I'm glad though you though everyone else did good ^_^. And yeah I know vindictus trailers and advertisements aren't really up there. I feel as if most games trailers are made by people who don't even play the game and just done with what video materials that are given to them (which isn't a lot).
If it was mentioned as a place where time is slowed down or a place that is eternal or if it was a non-significant part of the story then it would make much more sense. But that place plays a significant role in the story. Imagine humans go there and they can't move because time is frozen. They might as well just die and cease to exist. It's same as going to the paradise. The never aging is fine but that could have a different explanation than the freezing of time.
It's either a translation error or the creators put very minimal effort into creating the story.
On the other hand it's a typical love story of two humans who became gods on the opposite sides. That would be fine without the love story part, if they were brothers or something like that like in a true mythology.
I think the writers just seperated Time and Space instead of it being interlinked like the real world. Time "stopped" but space still continues to "move on". The story is based on Irish mythology and it is all over the place.
I'd say the only time the story grabbed me in its mythology was when Macha explained to Milo what a god was in the lore, humans and fomorians thoughts and emotions created gods, and gods controlled the humans and fomorians with destiny and fate. I like the parrarel and symbolism it as it means our destiny are controlled by our thoughts and emotions, which is also true. I have no clue if that's what the writers meant for the story but its a nice revelation for me either way.
The real focus of Vindictus story wasn't really gods and something grand, but rather how the characters interacted with each other. How the small cast we grew up with since episode 1 interact with each other and the world, and I really liked that about Vindictus's story. Having a small cast of characters that affect themselves and the world. Mean while other mmos just have characters all over the place.
( ͡° ͜ʖ ͡°)
Then Arisha contradicts this, because she can slow down time and space.
As for the mythology, the problem is when it's not just based on a mythology but when the names from it are also copy-pasta, and the story doesn't really fit the real mythology. That's why i liked Season 1's story more. It started nicely in its concept, but after that it was chaos, at least for me, so in reading i'm stuck at S1.
That part about gods and destinies you quoted is nice. The greeks and the arabs also (the irish as well as far as i know) believed that demons are godlike entities whom are the projections of our deeds, thoughts and feelings and whom are the divider of our fates. So it's not a new concept, but it's nice to see that it was inspired by the mythology.
I will read the entire story of the game in detail some day. I hope i will understand it.
For arisha contradicting, MOST of the time, gameplay doesn't portray what happens in the story cannon wise, things like borderland 2 respawn for example is not story canonically but its there cause well, they can.M
And I suppose I don't read into stories much and I suppose I'm not surprised the concept is not original. most of my stories are from video games themselves and the idea of demons are godlike entities whom are the projections of our deeds thoughts and feelings just sounds really cool in my head and could've made a really interesting story. But the issue is a GOOD story has finite, ending to it. And for an MMO, that can't really happen, and after season 1, I believe they realized that and needed a story that continues for as long as they want it, and end it when they want it (when the game dies). The issue with that is there is no finite ending they have in mind, and it is, most of the time they do a poor job of steering toward it with numerous short cut (modern example: assassin's creed franchise, they say they have the ending to the entire series in mind but as we can see, these side tracks stories and games don't really do anything and are not that interesting).
It sounds like a soap opera which was my first impression when i started reading Season 2's story back then.
Too bad that most modern games don't have a rigid story that the gameplay could follow. Separating it from the gameplay just makes it an unnecessary side plot, that reminds me of Unreal Tournament which is one of my favourite games that had a filler story, but no one plays an arena fps for its story. I guess it's kind of the same with many games like with Vindi too, when game designers create the gameplay concept first, and the story after instead of writing down the story first, and building up the game around it.
You speak to me right with my issues with most games. The gameplay doesn't intertwine with the story. I really hate it when they do that, and they're making the story up as they go and treat people as if they don't enjoy good stories in Video games and that we don't care but we do. There has to be a reason to why our characters or we ourselves to video games, when we're invested in the story, we're more invested in the game and in term have a better enjoyment of it
I agree. However it's all about storytelling, not the story itself. A good storytelling makes you feel like you are a part of that world, a bad storytelling makes you feel like you are an observer. Most people would think that a story is only dialogues and cutscenes, but it's not just that. You can also tell a story with the music, with the environment or with the items in the game just like in a good movie. But i can understand that they choose what i call stock music (or background music) for most games, because most people don't know music that much to find the references in the compositions. In a well-constructed game you would need a certain level of knowledge about music theory, architecture and literature to understand the story in its entirety, and that is not so consumer-friendly nowadays unfortunately. I use consumer-friendly as a metaphor for popular, because popular things reflect the preferences and the education of average people.
Most probably that's why we get mobas and shooter games which later become fake sports. Why i call them fake sports is because any non-physical competitive activity is only a competition, not a sport. A sport isn't necessarily a competition either, there are many sports that are not competitive implicity. But while in sports you need subtle self coordination, in a non-physical competitive activity especially where you only press buttons, you only need strategy, and strategic skills are what people call skill in such activities. It's a strange psychological phenomenon because since some games have become called sports (e-sports), people started to take them more seriously for no particular reason. Probably it was the intention of some marketing guys, because people wouldn't take them seriously and wouldn't watch these games if they were not called sports.
This is my theory about why games have become more visual action- and competition-oriented rather than being deep and meaningful, and more story-driven.
I definitely agree with you on how most games just don't tie music, gameplay, story and visual all together in a nice package. They sometimes feel completely different and tacked on. One similar comparison I can make is how I edit videos. I don't think about the video just via clips or a theme at all. I first choose the music and I center the entire video's theme and clips around that. Games need to have a central mechanic to it that builds around it, like say if you center your game around story, make the gameplay and music revolve around it, if you center your game around visuals, make your story and gameplay center around it. They all sometimes feel disjointed and I feel like thats why certain games are so good and speaks to people, some examples being Hellblade: Seuna's sacrifice, or The last of us were so good and treated Video game as an art, instead of just something they make to grab money. Video games in the past was never really a popular medium, like it was considered "nerds" to play video games. So the people who made them, the people back then who put their lives and money on the line, put passion and heart into it. They tried to make something great. Nowadays video games are considered mainstream now, you don't get called out for playing video games because its the norm, everybody plays video games. Thus it is now a mainstream money making industry rather than something people trying to make something great.
As for the E-sports, as a League of Legend player myself, I do agree that they have taken "e-sports" too seriously. Whenever I see the "esports" trailer trying to show off the pro players as if they're some great NBA player, i giggle a bit inside to how much seriously they take it. I believe its jut the game dev, Riot Games, trying to be the next big thing and trying to look important and that they are something greater, but they fall flat on their face when they keep changing the game every few months to stop the player base from dropping. Basketball and baseball are beloved sports that are old yet still watched and played today because it never changes. The rules 50 years ago and how its played 50 years ago is still the same today. League of legends, one season (one year) is just different from the next and they will never be a "sport" if they designers are desperate to be creative since they are in control of the most played game on earth, and they get egoistical with their changes and their personality. Just recent events showing one of the lead designers blowing off the player base off on twitter about how he's right on everything and the player base don't know what they're talking about. It just shows how self centered they are and its an issue that that plagues the game right now of how self centered E-sports is trying to be, that its something great and awesome and is the future but its not really a real sport like you said. Its a fake sport trying to be a real one.
Just like pop music. Put together a simple emotionless chord progression using only major and minor triads and tada, a hit song.
You've made a good point with the non-changing rules that i haven't thought of.
Basketball is one of my beloved sports too beside downhill/freeride biking. I also like watching them.
I think the problem with e-sport games is that you can't compensate if you make the wrong move, like animation delays, debuffs and stuff like that, so once you are caught by the enemy that has this strategic advantage, there is often no escape. You have to avoid being caught that's why these games are only a battle of strategies and tactics without having full control over your character. Simple shooter games however give more control to the player. So basically the more simple the game is the more control the player has over their character.
I like your idea of simplicity, Baseball and Basketball are simple by nature but complex when they add the human element. League of legends for example is has a lot of complexity in the game thats just not needed. From true damage, true stealth????. Supression, stun, knock back/up, polymorph, inunverbility, untargetability and all that stuff and more just going in with adding humans into the mix, its just a mess.
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..we won't forget you either Tieve....