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Should ATLR/AD infusions become a thing?
This is probably something that won't be introduced, but i would like to know what you all think. Would it be appropriate to have Additional_damage and ATT_Limit infusions for Weapons/Armors/accessories/totems? If so, what would be the infusion's increase capacity?
(NEW??->Infusion ideas) * * * If it came to be, do you think it should be...
-> +100 AD on armors
-> +100 AD/ATLR on accessories AND totems.
-> +500 AD on weapons
-> +50 ATLR on armors, +250 ATLR on Weapons
(now i say 50 compared to 250 because, our current ratio for ATLR increase is 1:5, +10 ATLR one abyssal shard vs. 3x Mysterious shards= +50ATLR.)
Comments
Putting AD as an infuse would make all other infusions pointless because AD is just that powerful meaning that you will spend even more money because unless you get AD it will never be optimal.
you might be able to get a job at Nexon KR