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If they ever make the Raids more lag friendly
Since we have been running a lot more Niffehelm raids. I wonder if they ever make the raids more forgiven if we are not like full bars connection. A lot of the little quirks of battle sometime gets ruin by bad connection. Since RISE removed a lot of boss attacks to be easier, how about connection based?
- Succubus queen nightmare mini game, there been many times I have nailed the timing of button in the mini game but she will gives us the Kiss of death, maybe make it more like DDR with direction input
- Jumping the Braha, who here has gotten to stun the Brahas and jump across the gap but ended up rubberbanding back to the ledge and walking off to their doom. maybe have the user auto teleports like the walls of the SQ second room
- Swinging to the top of Abondination, this raid has more swing death than the bug boy could do. Sure i understand if the user get hits by the traps but missing the ledge is like too stupid or the second hook does not deploy. Even worse is if the user does ring the bell, sometimes letting go will throw them in a pit across the room.The swing can get glitched in Aes SIdhe raid as well where the the user goes back on the ground.
What other mission or raid needs to be more lag friendly to the player?
Kommentare
Try host without multicore, you will feel very great and no bug interruptions
Aes Sidhe's spinning attack CONSISTENTLY hits me anywhere from 2-4 times in immediate succession, often killing me even if life flare activates. Meanwhile if I dodge it, I only get 1 stack of Windrider (implying I only dodged one hit). Seems legit.
lowkey the exact thing I was referencing, lol