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Anyone know what the Hydra buff do? It's the one you charge with Flamebreath and the activate with normal parry. You get the blue swirly buff called Hydra that disappear if you dash.
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When Miri strikes at just the right moment, during an enemy attack, the attack is blocked and Miri is granted the Hydra effect, restoring Stamina and boosting the damage of Flamebreath attacks.
I took a screenshot from it and it says:
Hydra
Receive the enemy attack at the exact right moment to absorb its power, and increase Miri's stamina.
Doing this correctly will make Miri just like her great ancestor the Hydra, who also grew more powerful with every enemy's attack.
The effect will disappear if Hot Streak is used.
My assumption:
Hydra buff increase Miri's stamina pool (unconfirmed), tanking hits while Hydra is active makes her attack goes up (unconfirmed), dashing while buff is up, kills it (confirmed). So basically, you are supposed to take hits because dodging will makes it go away?
Dodging removes the hydra buff, but that doesn't really matter that much. Don't be afraid to dodge, especially considering that getting hits removes Wyvern Magic stacks. If you have 3 stacks of Wyvern Magic, successfully parrying an attack will consume the Hydra buff as soon as it activates.
The real issue everyone should be talking about is the Spineslash being 90% miss chance.
Can we have a hero that will make a good detailed bug report thread about it?