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Need to put a limit in mp....
Nexon you guys need to put a limit on how many pcs u can put in MP of one item..Like only 100 items at a time and stop some these ppl from posting 1000's at a time this is getting out of hand..I mean when u got one person name on the whole first page of a item is wrong they shouldn't be allowed to do that.
Comments
ya because of ppl like you
Because that's going to do anything when you can just list the rest on different characters.
You know you can just relist your items to undercut them back...
I've never had your problem with COD's, its always been 200 gold per COD, even before rise made changes to the mailbox
All games need a way to suck the gold out of the circulation else you get inflation,and I'm pretty sure NA has plenty of that
The tax is removed from the gold you receive. It's 2% like the market tax, but sometimes it glitches and is 5% for some reason.
5% if guildless , and 2% if you are in lv20 guild.
Actually, deflation naturally occurs when goods are sold in enough quantity to decrease their price. This counters the inflation caused by merchanting (buying out items and reselling them for higher, or arbitrarily limiting the sale of goods to raise price over time). Player markets naturally deflate, not inflate. Additionally, gold naturally leaves the game when players leave the game, and NPC shops also drain player gold, overall decreasing the amount of gold usable in the economy.
Taxes are never necessary, and anyone who thinks so obviously doesn't understand how self-sustainable player economies are without taxes. With that in mind, a basic principle of capitalism says that inflation is always a good thing if it's in low quantity, as that facilitates economic growth; the only time inflation is bad is when it's overwhelming, and even then nations solve that by limiting the production (or recirculation) of currency itself, indirectly - something that the devs could do if they stopped giving hundreds of thousands of gold per quest, although then players would complain about the high repair costs that honestly need to be decreased - or by making sure the market for a good is not being unfairly manipulated, then providing solutions to counter said practice.
Being poor has nothing to do with sifting through items on a marketplace.
More on point, Nexon could add name filters for picky buyers (or dye ampoule traders), but I think the developers would rather not encourage such behavior because it risks staggering game progression if people refuse to buy stuff from each other for personal reasons.