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Well...Screw Us I Guess (upcoming patch notes)
Just a quick analysis of the impact of the upcoming changes (actual in-game stats now vs. changed abilities as I have read them):
*if you have higher AS data results, let me know
Pillar:
Bison Stance (+10):
@3 AS: -0, 13 stays 13
@12: -1, 23 -> 22
@33: -2, 45-> 43
@63: -3, 76->73
guessing @~99: -4
Deadly Stomp [1-4, 5 doesn't seem to do anything...] (+40):
@12: -2, 54 -> 52
@33: -7, 80 -> 73
@63: -13, 116 -> 103
guessing @~99: -19
Cestus:
Speed Buff (+22):
@13: -1, 36 -> 35
@30: -3, 55 -> 52
@56: -6, 84 -> 78
guessing @~90: -9
and of course Clash...jeeeebus. Down from ideally 6/7 over 10 mins (though probably half that rate is realistic) down to 1...in 20 mins....aka, every fight in the game. This is a huge nerf.
*Speed buffs only apply to 'attacks' and not 'movement' (which I suppose at least means walking, running speed, Cestus Weaving/Dashing)
?: The # of AS we get during the new clash cooldown buff
?: Does Pillar Roll count as an attack, considering it does damage
Kommentare
clash well thats crazy but at least we get some AS from it now.
Not sure what's with these changes as they aren't even significant dps nerfs, they are just the opposite of qol changes making the class more of a pain to play. Reminds me of that changes to quick Dempsey a few months ago.
But yeah, I view Clash as by far the biggest nerf, unless you have so much AD you can out dps 3 people whaling on the boss for 10 seconds. DPS aside though, its still a major nerf to fun...
As an aside, they (devs) seem to be waging a bit of a war against AS recently as seen by the -7 Bal on the 95 weapons (basically removing a Fast) as well as changing how 'speed' buffs are applied in general). And the enhancement changes come to think of it.
Edit: from discord messages I've read from someone who has spent time translating and reading through Kr forum posts, apparently the latest patch fucked up Karok's animation speeds. This means his roll along with his attack speed is significantly slower than it is now for some reason.
I know everybody is getting worked up about the change to clash, but that is far from the biggest issue from what I've been told. There were apparently also changes not specified in the notes which involved in Karok having his base speed significantly slowed down (particular Cestus from what I've heard). Cestus is apparently as slow as Hammer Fiona when it comes to winding up his normals which literally breaks him as a playable class.
Since the update in Kr hit, I've yet to see any Cestus gameplay videos so I can't really say with certainty. So if anyone can share any gameplay videos, that would be appreciated.
Not quite a gameplay video, but it's something.
If he can do it with 4k ad, he is still up there in terms of damage potential so still got that going for Karok.
Whiff your normals back bro
Sorry for my rant, just do not see the point or sense in just about any of the changes made as a whole that happened in Korea to karok and lann. Neither do they. Otherwise they wouldn't want a rollback.
The 20 min cooldown on clash though, the best thing of Karok and they do this lol
Oh and the speed relate too, so because he's big they make him slower?
I play cestus, so in order to keep up AS high now, the game kinda "force" me to stick up with lvl 90 wep which means less att and crit. I would expect a compensation in skills and buffs such as less cd on Gigantic Strength or better damage increase from Crushing Strike buff (red), and not an extra nerf in AS. And if you nerf AS atleast compensate in something else.
So what your saying the lower his based speed to back in the day type **** smh...... Devs dont care about a character that doesnt make them money . been a Karok main since the start . oh well.