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for 3 weeks or so i have been looking to buy a +13-15 xgun or bow lvl 90 - 95 and none in east market forums or in game market .
Kommentare
cant get mats back the 2nd time i mean. RNG on what mats u get back from first boom.
I probably got 1 point a day in tailoring for the past two weeks. All from mission farming with my four characters created over the span of 7 years, because that **** is hella overpriced. Didn't even get into S3. Supposedly I should be grateful that they did away with requiring 1% chance boss drops and break offs, but no, instead it's 10 ore/cloth, 11 pigment, and probably 11 additives. Not spending 500k to a solid mil to 'maybe' get a skill point then 'maybe' resell the crafted item to recoup the cost of one or two pigments. You know, roughly the same as if I had to pay for expensive break off and rare drops anyway. Takes about 40 runs to farm the mats for a single craft at 330. If I wanted to play long haul crafting games I'd have stuck to Everquest or Mabinogi. I got Minecraft(PC) in my life, and all the mods I could ever want for my crafting itch. **** 5 minutes per craft, Vindictus crafting, **** botters charging 30k -90k for a single pigment/additive, and **** ass farming storeroom and Cohlru for mats to cap on 4 cats to get enough to craft once. Hack Bots killed the economy 5 years ago, and there's no reviving it. I wish Nexon would consider that when trying to fix crafting and drop related stuff. I got invited to a guild once, but I declined. Said I didn't have the time for that. Already spend 2 to 3 hours getting mats for 1 crafting point, and I got 4 characters. Ain't no one got time for that mess.
If they ever swap this game from an mmo to a single player or local lan game on steam, than altered the content to fit, and the grind to be more in line with modern western taste that just ain't got time to do Korean grind, I'd probably buy it. I was wishing I could just play my Vindictus characters in Darksouls, cause the game type is just right, but I much prefer vindictus style combat. Too bad that I love Vindictus combat, but practically hate everything else. The whole reason I come back every now and then is to see if they changed the things I don't like. Sure they changed most things now, but it's still just the same thing with a different paint job on it.
If you can't tell my 2 to 3 weeks of playing are up again as the frustration finally peeked again. This'll probably be my last post for another 6 months to a year, when I feel the urge to play again. Yeah I spent money. Cosmetics and space, bout 80 bucks worth over the long duration this game has been around. Too bad Nexon deleted my left over nexon points from the last time I played and paid real money for NX. It might be just 2 bucks, but it's 2 bucks that were robbed. Who knew Nexon points expire? I didn't. Never getting my money again.
Airtight items aside, the economy of the game is arguably the healthiest it's ever been. Virtually every drop has non-trivial value and a use worth holding on to them or buying them for. The inflation the NA servers have been suffering from for years has finally died down to a more proper valuation. There are a common items that can be obtained and sold in large quantities for decent sums, uncommon items that have fair value on their own, and rare items that are worth large amounts. Almost all of these items are readily obtainable with reasonable amounts of effort on your own, and generally are in supply on the marketplace as well.
The Rise update made getting and enhancing gear much easier, much less risky, and much less costly, and they're still rolling out improvements to that in further patches. You don't see people selling highly-enhanced gear anymore because they're trying to make it for themselves first (especially considering how much more potent they've been made), the lack of inflation means there are fewer and fewer people who have the large sums of cash available to make such a purchase for them to sell to, and it's not even clear how much gold the items are actually worth with the reworked economy anyway.
I'm really tired of seeing all the 'game is dead, Rise killed it' comments everywhere in this community, because frankly, that's not true. The Rise update addressed and fixed the vast majority of core issues with the game that everyone had been complaining about for years. It also changed a lot of things people weren't expecting, but if you look at those changes and give them a chance, it adds up to a better game experience that focuses in on what made the game good in the first place. There are some areas that still need further improvement, but because of how much the developers have been making further adjustments and changes in frequent patches in the Korean client, there's a lot of reason to be hopeful that those areas that are lacking will be filled in over the next couple of months. Rise was designed to rebuild the game's core and give it a solid foundation so that there will be room to grow and create lots of new and interesting experiences.
What's keeping the game from growing isn't the Rise update - it's the attitude of the players that are so close-minded toward change that are immediately saying the game sucks now and is dead and everyone should stop playing it, while creating biased polls where the only options are agreement. Ironically, many of those people are saying it while they're still playing regularly and putting in several hours on the game each day. That behavior is toxic and pervasive, and as long as it's the norm, the population will never be what it's capable of. I'm not saying you shouldn't offer criticism or voice your complaints, but the vast majority of it is just people satisfying their desire to insult something and jump on the bandwagon without thinking it over for themselves.
Do not think by being flippant and ignoring player's actual reasons for no longer wanting to be a part of Vindi that you somehow make them invalid. KR and other region players have left by the score as well. Some have stuck around, and some whales are still pumping in money, but the game is not healthy in the ways that it could be.
Turning the lower raids into regular missions is also a change I support. The game doesn't really properly start until you hit season 3 and level 90 content. That's the core of the game, and it has been since well before Rise, but it took far, far too long for new players to reach that point. They've shifted the baselines and condensed the early phases to allow for new players to actually get into the meat of the game instead of playing for months without getting to it. The revamped hero mode allows that lower content to still stay relevant and have a level of challenge, although its implementation is currently incomplete and needs to be filled out more properly.
The 'one and done' enhancing is something I absolutely support. The old system was downright terrible and required you gambling in an all or nothing risk to have a meaningful chance to progress. Because they've improved the ease with which you can get high-end gear and the ease with which you can get to a moderately high enhancement level, starting over after a single attempt is nowhere near as penalizing as it used to be, and you don't have to farm exorbitant amounts of AP to resurrect your weapon and get back something usable again. They also basically made it impossible to genuinely lose progress, as even when you can't take it any higher, you'll still have the same high-end weapon, and there are options available to pass the majority of upgrades you've spent on it onto another weapon once you get one higher. If you're working with 90 weapons, the most recent patch in Korea added an avenue to get a guaranteed +13 item, without spending a single cent, via new runes purchasable with seals of bravery.
The majority of crafting hasn't been done away with; it's still there in the same format and simply uses uniform materials that streamline it. The lower ranks of crafting were never used for anything except gaining proficiency to begin with; the range that qualifies as a lower rank has simply been extended, matching the way the early game has been condensed. There are a few problem points that need to be addressed, like readding popular vanity items that no longer appear to obtainable and adding back crafting heavenly leather.
I never said it was perfect and doesn't have problems that need addressing, but there's ample reason to hope that those problems will continue to be addressed as time goes on. The main area that I do think needs to be addressed is to dial down the massive increase in additional damage's effectiveness - it simply pushes the minimum times on certain content too low with what players can actually obtain now. I'm not being flippant and ignoring the issues players have: I'm pointing out that while some changes aren't good, most are when evaluated more holistically, and the pervading attitude of throwing vitriol about it is doing far more harm to the game than the actual update itself did - and the update did far, far more to improve the game than it did to harm it.
Fail in what? Are you stuck at the LLR system?
Sure it has a good combat system but what is best is subjective.
It hasn't the best activity in the world, but it's not a desert. If you enjoy the game, you'll play it.
If you don't, stop complaining and..
..start opening more your mind, or stop playing and release your anger and frustration into a punching bag.
What Rade is saying it's right. I agree with the Quote, I don't have enough knowledge to support his other statements.
.vindi haz gotten much bigger, but the population kinda hasn't...nexon na isn't really promoting the game, so tell all your friends to join, or else! +fight
People are free to see things however they like, and I don't like what I see. I voice it here on the forums, and I make it clear by spending on other games rather than Vindi as are many others. Feel free to enjoy the game if it appeals to you, but don't think that trying to tell anyone else that they just need to suck it up and enjoy the game as is will change that Rise carved the game up in a way that hurt a lot more than it helped. It's harder than ever to obtain capped stats because the resources for it aren't being farmed in near the volume that was occurring.
I guess time will tell if the new players are willing to stick around and grind through the wall that they hit with 90/95 content, but taking away the community aspect by removing even small incentives like seals and larger parties when it comes to doing former raids doesn't sit well with me and I don't want to support that.
I already posted complains about this update, i'll not be bothering again, i moved to BDO with 8 other players.