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TheStatsHero

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  • We can change Vin's fate!

    Kurs wrote: »
    And the doomsdayers like you do nothing but instill fear and potentially speed up the process for nothing. We're not white knights we're just for doing things constructively if we criticize Nexon instead of trying to help kill a game people like for no reason. That's the reality, not what you thinking we're pro Nexon and will do anything they say

    Seriously, it’s getting boring reading your comments, where you are basically repeating almost the same thing over and over again… Do you actually believe a new player is going to get “scared” by some words from random people? Personally, I think a new player with brain-cells would never care what you, me or whoever says about the game. They would simply try out the fcking game and judge for themselves whether they like it or not, whether they want to stay and make the fcking DOL rich or not… And to be even more realistic, If I were in their shoes, I would’ve seen some youtube videos first (to see the gameplay) and then go ahead, download and play it. That’s it. I would never even bother looking at the forums in the first place…

    As for the “bad” doomsdayers… Has it ever occurred to you that some of these “destructive” players may actually care about the game? Yes there might be some trolls among them as you guys claim, but trust me, deep down those doomsdayers wish that the game could be brought back to it’s former “glory”. We don’t wish for the game to end, we only point out it’s current flaws (which are currently massive compared to the past…) and we demand a better gaming experience in order for us to support Vindictus, by our own free will. We don’t like how the game is being humiliated by it’s developers and, as a result, how we are being treated.

    What do the “white knights” do? You accuse us of being unable to see the game’s “bright” side, you somehow claim we should shut up and pretend that everything is probably fine, or even If it’s not it’s fine to stay silent and let it be like this until it’s end… And you even dare to ask people to recommend it to others so that those “ignorant” new players will spend money to keep it alive, temporarily, for what? one more month maybe? In order to spend money on a game, first it needs to offer me sth in return. It’s not a charity… That’s how a product works in detail:
    1)The game is appealing and offers a good experience to it’s players -> A big, happy community -> Big earnings for the company -> the game is alive
    2)The game offers almost nothing and the devs are disrespectful to their players -> Small daydreaming community -> Insufficient profit -> the game closes

    And here is your biggest mistake. Those doomsdayers mention their reasons, which show exactly why the game is in a bad state of no return (due to it’s devs). Everyone in his/her own unique way more or less agrees that the “Rise” update was a disaster and we want it to be reverted, at least, partially. As for you… You say “The game is fine, because I enjoy it” THE END. Why don’t you state exactly what is so appealing about it right now? Give us some examples. Tell us for instance: “I like the feeling of accomplishment from completing Neam without dying”. I think it’s more productive to make a big list of what makes the game FUN right now instead of personally attacking the “bad” doomsdayers who bring chaos and completely disapproving of their opinion. That would have been more convincing to make people return. At least that’s what I was expecting from this thread.

    Personally, I approve of OrtRisa’s thread (even though he seems to have given up) and “Getting To Know Nexon's CEO” thread. It would have been ideal If we could somehow have a conversation with the Korean devs ( and DOL…) where we could express our concerns. But since this won’t happen, as I said before it’s best to move on, there are other games with combat systems similar to Vindictus and I have even stated some of them in my previous post.
    SomeguywashereCuraiHotaruCenobiteCedricPrototypemind
  • Make Vindictus Great Again!

    @Okayyy
    I believe I know what you just did. From the start you created a specific image of me, as a player who has already quitted for 4 years. Based on this, you took most of MY “stupid” (as you said) arguments out of context and distorted them in order for them to suit your own “pure” beliefs. Even your initial base is faulty. First, you said it’s been 4 years since I quitted, then you said I stopped when the migration happened. From what I experienced, EU’s migration, fortunately after many delays, has been completed 1 year ago during February-March 2017 (after Neam, the only real challenge, has been released for a while) and USA’s merge happened this year. Apparently, all of them happened recently. Please make up your mind, tell me exactly how much retarded I’m.

    I’ll only agree with the fact that I’m indeed nostalgic. But why is this being portrayed as sth bad? If sth worked fine in the past, at least from my point of view, why should we degrade it so much? I’m sorry If I burst your bubble, but I think many would argue that sth has gone wrong with Vindictus. I may as well follow your example and claim that you are a new “pure” player who hasn’t experienced much, so you can’t tell the difference and everything seems perfect, like a dream world.

    @Jinyie
    Thank you for your constructive criticism. You are entitled to your own opinion and I really appreciate you took the time to read my “book” full of misery (hopefully with some helpful facts) and comment. In the first half of my arguments, which is a little bit irrelevant to the thread, I wanted to remind people how the game was and in the second, make a comparison to how it is right now. I even agree with some of your points but, unfortunately, you also misinterpreted some of my arguments. I don’t want to go into further detail, but this is logical for 2 reasons:
    a. My arguments were massive, as a result of extreme grief due the game’s current state.
    b. We have different perspectives, due to experiencing the game differently. I’m an XE player, you are, probably, from Premiere and you don’t know about the combo system, for instance. I’m not trying to say that the combo system was impeccable, but for me it felt better. Maybe OrtRisa’s suggestion for debuffs could be better. Please take my arguments with a grain of salt.

    @OrtRisa
    It’s obvious I’m extremely disappointed and pessimistic, to the point where I may over exaggerate. I may even call myself a hypocrite, because I still look at the forums and the news about Vindictus from time to time. But the reason is…, I still hope a miracle might happen. I like your attitude of not giving up and I wish you could make that miracle a reality. Hopefully, this thread will reach DOL’s ears… and it won’t be another generic thread full of “empty” words. Otherwise, moving on is the only solution.

    Thank you all, I won’t comment anymore (because I’m both boring and bored… xD ). Feel free to hate me or ignore me, but I wish you all find true happiness.
    Ortix
  • Make Vindictus Great Again!

    I APOLOGISE IN ADVANCE FOR THE HUGE WALL OF TEXT. I UNDERLINED THE MOST IMPORTANT STATEMENTS, HOPEFULLY, FOR BETTER VIEWERSHIP...

    What made Vindictus unique

    1. Raids were worth it to be called like that. The difficulty modes were representative of reality.

    In the past you could tell the difference between a regular battle and a raid boss. Boss fights required you to team up in order to face them and they were no joke. Many players were choosing to do the normal raid mode until they could get familiar with the boss’s attack patterns and even come up with a strategy of how to deal with him. Failing a raid and having to do it again was a common happening. There was more cooperation. Some will claim that palalas in order against Blood Lord are not cooperation and that might be true. Still, there were many times when you had to speak with your teammates before starting a battle, so that everyone would follow a specific task in order to make it easier to get those Break offs. For example, Fionas used to stay back and tank Irukul’s hits until everyone could break the ice to move on. For all these reasons players were required to dodge and stand still to drink pots, an animation that could have you get into trouble If you had been close to the boss and required timing. But it was fun.

    2. The Characters were harder. They even had some distinctive characteristics.
    All of the old characters were challenging. They required more attention and thinking.

    a) Lann was everyone’s favorite character, but it was not possible for all of them to play him properly, because he was too risky. He had lower i-frames and required timing.

    b) Fiona from the past has nothing in common with the current Fiona. They may as well give her a new name now. All of the Fionas were using a large shield for raids. Using a small shield was considered risky because the chances of them getting destroyed and leaving her defenseless were high. Perfect counters were a must so that your shield would last longer and sp for the “shield repair” skill was required. Her hammer had an incredibly long recovery time, during which she couldn’t block.

    c) The same happened to staff Evie. She had low defense, a unique crystal to protect herself and she had to use all her tools in order to survive. Using her pistols while soloing was common in order to keep the boss’s attention away from her. She was hard.

    d) Karok hasn’t changed as much, I think. But Cestus Karok required more timing. He has i-frames only on specific smash moves, but at that time not all the chars were fast. He was slower, so more thought and timing were needed in order to match those smashes with the boss’s attack patterns.

    e) Sword Vella didn’t have as much variety in the past. She was mainly using her 2nd smashes, which was one of the reasons that led her to run out of stamina all the time. Stamina management was crucial for her. Slashing high was really important but it always costed too much sp. She had to face the boss in order to counter and sometimes she preferred to simply dodge in order to reach the 3rd blade heart state first, so that she gets to deal more dmg.

    f) Arisha required more thought and effort from the player to deal high dmg . Learning when was the right time to use your counters in order to get max mana was a must.

    I skipped some chars between Vella and Arisha because I don’t know much about them but that doesn’t mean they were not different. They were all fun and challenging. From Sylas and onwards every char is easy and as such, hasn’t changed much.

    3. More armor choices that looked as awesome as the cash shop equivalents. Differences among your armor choices according to your character.

    We used to simply farm in order to craft armors and see how our char looked like when equipping them. This was actually both a goal and an incentive that made us want to do those raids. It was fun. In other MMORPGS your only choice was to buy the good looking armors whereas in Vindictus everything looked cool. Who can forget that Lann trailer where he was wearing that sexy black coloured dark crest armor set? I’m sure many wanted to play the game for that reason alone. Also, there is no other MMORPG where your armors get partially destroyed! This is both cool for perverts… but also because it’s realistic for this to happen during a fight. There was also a weight system and we chose our armors based on our chars. Who can forget the cloth armors Evie was wearing? This had made her riskier, this had made her more distinctive compared to other chars, this had made her fun.

    4. New players were able to farm and craft whatever they needed BY THEMSELVES. Old raids and battles were always relevant. Stats and items required, were logical. SKILLS > STATS
    People were always “bashing on” new players. They didn’t want to carry them. And that was logical. Yet new players were not doomed. There were many items you could farm in order to make money by yourself in specific places. Do I need an enthusiastic enchant scroll? I don’t have money but I can farm the Inverse Blade and get it by myself. Stat requirements in the past were not as much complicated. All you had to do was mainly enhance, find scrolls and enchant. This was the main concept and it wasn’t forced upon you. A skillful player with a +12 weapon and low defense, due to not having enhanced armors, would always stand out compared to a +15 noob, as long as they were capable of not getting hit and they knew how to use their character. The Combo System would always reward you and it was an incentive for you to do those raids, for you to stay in this game, on your own free will, and improve even your stats. It was fun.

    THE GAME WAS MORE HONEST WITH YOU IN THE PAST. NOW IT’S A DIRTY ABOMINATION.

    After the “Premiere” migration, “Downfall” update…

    1. Raids did not last long. Bosses were getting suppressed and stunlocked to death. Fortunately, the devs actually realized that they were getting raped by 8 man parties so they changed it. Having 4 players doing those “raids” is more logical. Since they chose the mobile games and Black Desert route, thinking that turning the game into easy mode would bring them more money, it was inevitable. Making the raids hard again doesn’t make sense to the devs. The way we do raids right now has completely changed. All we care about is our damage and our pseudo-egos, while believing that this one orange drop will make us rich. We are always in front of the boss, we never stop to help revive people. The boss is simply a mob that tries to fight us, We are the Boss. Why do you care so much about consumables that have a time limit? We are so over buffed that we simply believe we are pros by face tanking , since we are first in that ending screen. Even the way that ending screen has changed represents the current situation. We could see more details in the past. I used to see how many hits I got, if I were the one that gave the final blow, even more simple things, like my SSS style for not getting hit. Now ONLY DAMAGE DEALT. We used to call people noobs for using merc. recovery potions from MP, because these health potions had no animation and they were promoting face tanking. Now us “PROS” do the same thing as noobs.

    2. Over the years our chars have changed to the point where you can’t recognize them anymore. Some changes were good, they actually helped some chars and gave them more variaty. But overall most changes didn’t happen because of imbalances, but mostly in order to oversimplify all chars and make them more manageable for both the devs and the players. They gave you so much power to the point where you are the boss while getting rid of what made your char unique. I wanted to give more details but I don’t want to start a war. I am sure everyone deep down knows that their main char with whom they have been playing since their release is, definitely, easier now compared to how he/she was. There are no hard chars, all of them are the same. And if you disagree, do me a favor and try to play with a char from a fighting game properly and then compare their gameplay with your Vindictus char. At least there, players like Tokido are truly skillful.

    3. S3 raids armor… Dullahan set, Dullahan weapon… enough said. Apparently we don’t need more because differences among plate, heavy, light and cloth armors simply do not exist anymore. Only light armors are the King, but ohh wait a minute…, the Dullahan set is a plate armor…more defense right? Other armors? In the cash shop where you can’t even get them because first you need to play lottery, which is mostly exclusive only to our credit card “PROS”, who, you’ve guessed it, also happen to be first in the “leaderboards”. Just keep on making DOL richer and promote the cleverness inside his pants. Trust me, dressing a real woman costs way less and at least in the end you have higher chances of getting laid than getting a +15 weapon (I don’t even need to say +20). No more partially destroyed armors. A “Pro” player should always wear a sexy cash shop outfit which is always revealing after all.

    4. Congratulations. You’ve reached the best part... I guess? Nowadays most players except for the older ones, maybe?, do not know exactly what to farm, what will wield them the most profit. Everything is just too much complicated, a true mess. What should I do first? Get a +15 weapon, +15 armors, ADD damage, Att limit release, infused accessories, enchanted armors all of them consisting of orange parts with different balance, critical, attack, defense etc. These are all the steps you need to take in order to become a “PRO”. Do you believe that the new player is going to do all that Nexon? That new player, for whom DOL destroyed the game, will simply leave the game when he realizes that he will never see that ending screen the way he wants it to be. There are only 2 options: You either work as a slave to farm money in order to buy everything from someone else, who is always the same “lucky” person that has too many +15 to sell to his beloved friends… while he also magically happens to be in the leaderboards. So you just gave your hard earned in-game money to someone who already has everything in order to get half of what he has, while at the same time you enable him to always be above you… right? The second option is to become like him. Make DOL rich, follow the cash path to becoming a “PRO”, only to realize in the end that you still don’t have as much as that old Credit Card “PRO” player unless you are crazy enough and sell your liver. Everything is a vicious circle, a dead end with no return. Ohh… and you probably guessed it. Even if you are able to never get hit you will NEVER deal more dmg than them in that notorious ending screen. They will always “beat” you even with 1%. Just give up.

    New YouTube “PROS” (The real “Pros”): Over buffed players who, even though they are over capped, they still use all the stimulants available in-game, all the now limited time buffs, even that add damage pot that, supposedly, doesn’t exist anymore, in order to do a 3 min face tanking raid. Please…just go and watch the Megalo Box anime. Gearless Joe is the true PRO!

    Older YouTube PROS: Players with good stats and skills who were using an add damage pot, in order to make an extremely long fight, that they were not even able to finish in time, a little bit faster. Pros that needed to dodge and pay lots of attention, use all their char’s skills as much efficiently as possible so that they can truly achieve their goal.

    My Advice: You need to move on. Stop supporting Vindictus’s conversion into a public prostitute. The true Vindictus has already died, stop disgracing it. I am not suggesting you play Black Desert. It’s true, Vindictus has become exactly like this trash, nothing more than a Barbie simulator. Many say there is no other game like Vindictus, but this statement is partially true. I moved on to Souls-like games like the Dark Souls franchise, Nioh, Bloodborne and hopefully soon Code Vein and I don’t regret it. I finally remembered I play games for FUN and not as a job. Will you follow me?

    Regards,

    A 7-years old passionate Vindictus player


    cedianVladinoOrtixLeucosieAmenariDrachusSLAMMENING420Anduri