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To be fair, you have to have a very high IQ to play Delia. The optimization is extremely subtle, and without a solid grasp of both the character and the boss's attack properties most of the opportunity windows will go over a typical player’s head. There’s also Delia's combo shortening and animation canceling, which are deftly woven into the gameplay- Ion Thrust draws heavily from a good understanding of multi-hits, for example. The players understand this stuff; they have the intellectual capacity to truly appreciate the depths of this character, to realise that it's not just fun- it says something deep about GAME DESIGN. As a consequence people who dislike Delia truly ARE idiots- of course they wouldn't appreciate, for instance, the meaning in Delia's lengthy wind-ups, simplistic combos and lack of skill tray cooldowns, which themselves are a cryptic reference to the good old days of Vindictus S1. I'm smirking right now imagining one of those addlepated simpletons scratching their heads in confusion as they try to land their smashes on a boss that's teleporting and sliding around like a slippery eel. What fools.. how I pity them.
And yes, by the way, i DO have a Delia tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5% Ein Lacher medal percentage of my own (preferably lower) beforehand. Nothin personnel kid
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With that said, I like Delia for not being an ADHD spamfest and I never thought excessive active skills had any place in a pure action game. Her biggest problem is that bosses are less and less designed around her speed and thus is ass to play until you hit certain thresholds with gear.
Cosmic Blitz is a positioning tool that can also give you free Falling Comets.