Hey,
I have found a few gliches (mainly by trolling around with the succubus) which let you become invincible as Delia, Evie Skip Boss Animation (Like Regina, Zecallion or Succubus) and just basic gliches I used to find in the Secret Naughty Chamber.
I have made a short Video about most of the gliches I could make within 1 hour (just because I'm lazy 1 hour LOL).
The first gliches are not that bad but I put them inside because it took me like 3 mins.
Glich List
1. You can leave the map before the boss battle starts if you dodge toward the bed and the Battle won't start if you kill the enemies from that spot
2. Sometimes (ok very often) you stuck inside her after her mount (also happens with other Bosses like Zecallion who use equal mechanics)
3. Succubus sits in the air and you lay somewhere else
4. She disappears/gliches inside the wall if she runs at the pillar at the wall and only starts aggro you again if you walk next to that wall
5. General Bug if you start a dungeon as Delia without any weapon you can Moonwalk but pressing the sprint button while standing and hold it + walk after
and you can also become immune to damage if you have Standing endurance lvl 9 or higher -> you need to get knocked down and use the ability to get up with your dodge button (watch video)
6. If you use at least 1
Fine Spear to damage the Succubus (or other specific Bosses) you won't receive rewards and get the message "Abnormal gameplay detected"
7. The succubus debuff
Decreased Energy is not correct. It says you'll lose 450 SP over the next 6 seconds but you only lose 2x 150 SP (total of 300) instead of 450 (I mean nobody cares and there are more buffs which numbers aren't correct but there are to many and I don't want to name every second de-/buff)
8. General Bug You can summon a Golem with Evie
Alchemy: Create Golem and Hide it (F4) and use the Attack Command (F1) to reset your animation -> means you can escape from Succubus mount, Kraken grab, Zecallion knockdown, Regina execution etc. if you press F1 during the animation and use your mana Crystal or dodge at the right frame
9. Evies Mana Pistol slows boss animations -> if you slow the Succubus and she mounts you at that second, the camera will be delayed and you will be up before her
10. Evies
Active: Hallucinate Skill can disable Boss animations like the succubus mount but you will still fall down and take damage. The Succubus can even mount you again while you are downed but you will only get the debuff once and the camera will be gliched
Other Request
I would love it if Nexon could rework the Season 1 Maps (Hoarfrost, Anile, Sewer, Ortel...) that they look like the Season 2 or Season 3 Maps (Like you did with S1 Ep1) and rework some Bosses because the first half of the game feels like repetition of the same Map 5x because the Bosses dosen't have anything special (just dummies who smash randomly and you take maybe damage and you can just guess when you take a damage tick, which is pretty annoying sometimes if you dont play vindictus 24/7).
For example are all maps on Anile equal (feels like) because there is the Red Bearer who has some Fire projectile like the mini Vampires or The Reaper has his lance and stabs, like the small vampires... And in the Blood Prince mission you have to fight all of them again as mini bosses which feels lame.
Same for the Hilder Forest Ruins ...
I mean in the newer Maps you have the same, but these bosses have more game changing abilities if you don't dodge them with skill and there are real Bosses, not this Baby Mini Bosses who just come every 5th enemy wave.
Because it just fits to the gliches and there are unused soundfiles, I make an example for the Secret Naughty Chamber
Sound files
- Add some new interactions/Attacks with maybe a bit more speed for her because these are super easy to dodge, since she charges like 3 sec and hits you for 0.5 sec
(Succubus 3x dash was removed, just noticed but dont know why, since she is weak anyway LOL)
- Maybe add some things you can activate with the mouse cursor by clicking them (Like dropping chandeliers by clicking on them) -> because it fits better to such a mini dungeon
- Be able to defend yourself against her mount by clicking or swiping over specific random generated pixels while she's mounting you -> like the game Osu! maybe) -> right now you just get randomly hit by her charm and you cant do anything after that except watching you getting raped.
- Maybe add Auto Break Off's and different stages to her like if she loses her first HP bar she will lose her Hat and get stronger attacks (like Succubus Queen just more Mini-Stages).
- Or add other ways like if you guard yourself successfully against her mount or drop a chandelier on her -> should be forced like she could start flying in the air after she loses her jacket, when you see her Wings for the first time, and fire Projectiles at you (-> to remove her Projectile spam when she is in that normal form which is SUPER annoying if shes behind that red barrier)
You can Break her off with Spears/Fine spears/Sticky Bombs/Smashes right now but none does that because it's random and hard (you can only take 7 Spears or 4 Sticky Bombs with you) and there are no rewards for it -> with that last suggestion it would make sense that there are Break offs.
This also can be used for other Bosses like the Sturdy Emuloch who gets mad if you break his armor.
-> this also makes it easier to obtain Titles for other players (Titles like Break off Sturdy Emuloch's Spiked Shield 3x [would be equal to] = Defeat Sturdy Emuloch 3 times (and maybe add some time to that like the old Oath of Honor System)
I hope that the gliches I've found show how much work could be spend in Reworking or Updating older Maps/Dungeons.
Damage Reduction for higher Levels
Maybe there can be added a Damage reduction for higher Levels, so they can't rush them that quickly and still need to use their skills and the old Dungeons are not just for the lower Levels! -> you won't rush "Todays Battle" anymore
To balance that you can adjust the rewards like for every 3k Damage you lose you will get a Bonus Drop or AP or something -> so it fits with the time you spent again.
Just an idea, maybe needs some adjustment
If the Character has more than double ammount of the minimum damage ->
Damage dealt will be (
Minimum Damage required +
Current Damage) /
10 * (Current Level / 20)
For a Map with 6,5k
minimum Damage it would be like this
For example Level 95 with 25k dmg
(6500 + 25000) / 10 * (95 / 20) = 14,9k Dmg
Level 80 with 15k Damage
(6500 + 15000) /10 * (80 / 20) = 8,6k Dmg
Level 45 with 13k Damage
(6500 + 13000) /10 * (45 / 20) =4,3k -> to low, increase multiplier (Level / 20) to 4 -> 7,8k
I hope that this Suggestion will reach the Dev's because I spent multiple days on this and I don't want to look at this game dying, because it can be so mich fun!