Currently, Lynn's wind step buff has to relay the data to host and back to client. If the Lynn has small delays, it also translates to wind step being delayed since it has to get the data
… (more)from the host that the Lynn has the wind step buff.
Being that the two most notorious of defense mechanisms that are affected heavily with latency delays got fixed (Cross cut and Impenetrable), might we also suggest this to KR so we can have this hopefully be made to be client sided as well? Having wind step be unreliable isn't as big a problem as the other two mentioned, but it's still quite troublesome. Lynn is still playable due to her many other defensive options but this one is a big part of letting Lynn play at a much more aggressive level.
Thanks! (less)