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Iphit

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Iphit
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  • Redeemers: Sea of Reflection (Neamhain)

    ♦ Greatsword Hurk reactions ♦






    Phase 1

    • [CUTSCENE] Introduction
    • Relocation
      Stay close to him short shift to absorb and smash.
    • Dive
      Same as above literally.
    • Black Hole
      Spam shift inside the hole to stack revenge once full go towards Neit.
    • Claw Strike
      Absorb from the opposite side of Neit really close to the claw, shift smash shift smash smash, shift to prepare for the 2nd hit of the claw, smash, absorb the swipe and attack again or just absorb the sweep and attack.
    • Roar
      Absorb both shock waves in the middle, attack the left claw until he does the shock wave again.
    • All-In
      Absorb both shock waves at the middle and attack the back tents for double hit dmg.
    • Spikes Strike
      Always position yourself in the middle position between the 3 spikes to absorb the 3 in the shortest amount of time possible or in case 2 are together and 1 far away go to the one in the middle absorb the shock wave smash and absorb the shock wave again.



    Phase 2

    • [CUTSCENE] The Goddess Descents
      Stay under to absorb.
    • The Ring
      Stay close to her shift smash shift smash smash and get ready to absorb
    • Tracking projectiles
      Stay under her she will either dive towards the marked person or the person under her, if you stay under you can absorb.
    • Dash and Impale
      Shift to absorb.
    • Blink and Impale
      Shift to absorb.
    • Defense
      Learn the timing and dodge to the left.
    • Turn Sweep
      Shift to absorb.
    • Pirouette with Darts
      Absorb the sweep and then absorb the circles for extra dmg.
    • Darts with Trident Waves
      Stay close to her.
    • Combo with Waves/Impale
      Absorb
    • Full Combo
      Absorb all the hits and before the last hit smash and absorb again.
    • Combo with AOE
      Either go outside the circles or learn the timing to absorb them.
    • [EVENT] Drill
      Stay in the opposite side of Neit near the middle and absorb.
    • March
      Stay close to the right paw and absorb every time and attack each time it lands.
    • Neit's Might (Red AOE)
      Stay near his right claw with everyone after the circles appears below you dodge towards his chest, left click and shift again.
    • Leaning
      If its the short one just stay on your claw of choice, attacking as much as you can while absorb and executing when the spike is near the paw to do double damage.
    • [EVENT] Neamhain Returns
      Stay in the middle to absorb.
    • [SPECIAL] Wall of Spears / "Gates of Babylon"
      Stay in the middle to the left side, and when you see the 2nd low spear dodge twice to the middle.
    • [EVENT] Grand slam!
      Stay in the middle absorb all you can and save it for Neamhain.



    Phase 3

    • [CUTSCENE + EVENT] Extended March
      Absorb all the shockwaves and save them for neam
    • Extended Drill
      Stay near the claw, absorb the first shock wave and smash, absorb the second wave smash again and absorb the slams.
    • [SPECIAL] Bend the knee (1 hit KO / OHKO)
      My way , doesnt fail but there are better ways, so i'll leave this part empty
    • Spin to win / Whirl of Doom
      Check where she will show up and absorb all her spins , if you feel confident you can throw some smashes in between. For begginers the easiest way is by running at full speed towards a place where there's no one , since she shows up behind someone , chances of her hitting you will be 0.
    • [CUTSCENE] Ending
      I'm really bad at giving tips , and hurk is simple overall , gg everyone
    SirRFIFeatch
  • Player Base

    Optimal wrote: »
    Optimal wrote: »
    People who think there's no player base are people who only play their buds. Everyday I see dozens of new players in my raids, guys need to stop being so dramatic. Megas are filled with the same weebs who sit in town all day though.

    How long have you been playing? The player base is definitely much smaller than it was years ago. Back in the day there were so many ppl online, ch 1 would cause most ppl to lag and crash. Now it's mostly empty most of the time.

    3-4 years with long breaks in between when I'm burnt out. Didn't say it wasn't smaller, just not as dead as people like to complain about.

    The complaint isn't just the lack of boats, which can be an issue. The big negative is the effect on the game's economy. The smaller base means less farming which leads to less inventory on the MP which leads to higher prices. For example, Korea has a much bigger player base. Dullahan Essence: weapon (oj) cost 30m there but on NA EAST its 120m.

    10/10 comparison if the americans didn't buy so much gold +cold
    eu market 40 kk for dullahan essence and it was released far earlier on korea, prices are based on supply/demand if there are less players there is less farm but also less buyers , market is broken on NA because of the gold buyers.

    Comparing population on ch1 is also dumb since people were there mostly because either they wanted to sell scrolls or because there was a lot of people doing trades , since scrolls are traded on market now there are no ppl on ch1 therefore ppl go there less often.

    we do have a smaller comunity now, but still more than enough they killed most of the content anyway so we just need end game players for what is left and we still have a lot of those.
    DrustanPixelPantsu
  • Does anyone actually like PVP?

    make pvp great again.
    testll9902
  • Does anyone actually like PVP?

    Blade and Soul has as much of prediction as you'll see in Vindictus, just less noticeable and that's because there is a big emphesis on other parts which makes the gameplay a bit more complex. One side of BnS's PvP is being able to execute mechanics to allow combo chains and reaction time. The reason why it requires much skill is based on combo's, stuns and counters making you rely a lot on prediction. This concept is similar to console fighting games but in this case, it's applied to a PC in a MMORPG. On the other hand, I'm fine with PvP in Vindictus, in fact, I love it. It has a lot of potential, the sad part is just like you've mentioned... It wasn't their main focus but it can still be enjoyable. I don't think there are broken classes just a few that are underpowered compared to the rest. The most noticable difference between classes is when you try mastering them. Some have pretty simple and straight-forward mechanics. For example, Hurk, Karok and maybe Lann... While the others have way wider kit those classes rely strictly on a certain pattern which makes the rest of the classes look really bad.
    DrachusKuraiHotarutestll9902