• Redeemers: Sea of Reflection (Neamhain)

    ♦ Greatsword Hurk reactions ♦






    Phase 1

    (more)
  • Relocation
    Stay close to him short shift to absorb and smash.
  • Dive
    Same as above literally.
  • Black Hole
    Spam shift inside the hole to stack revenge once full go towards Neit.
  • Claw Strike
    Absorb from the opposite side of Neit really close to the claw, shift smash shift smash smash, shift to prepare for the 2nd hit of the claw, smash, absorb the swipe and attack again or just absorb the sweep and attack.
  • Roar
    Absorb both shock waves in the middle, attack the left claw until he does the shock wave again.
  • All-In
    Absorb both shock waves at the middle and attack the back tents for double hit dmg.
  • Spikes Strike
    Always position yourself in the middle position between the 3 spikes to absorb the 3 in the shortest amount of time possible or in case 2 are together and 1 far away go to the one in the middle absorb the shock wave smash and absorb the shock wave again.



  • Phase 2

    • [CUTSCENE] The Goddess Descents
      Stay under to absorb.
    • The Ring
      Stay close to her shift smash shift smash smash and get ready to absorb
    • Tracking projectiles
      Stay under her she will either dive towards the marked person or the person under her, if you stay under you can absorb.
    • Dash and Impale
      Shift to absorb.
    • Blink and Impale
      Shift to absorb.
    • Defense
      Learn the timing and dodge to the left.
    • Turn Sweep
      Shift to absorb.
    • Pirouette with Darts
      Absorb the sweep and then absorb the circles for extra dmg.
    • Darts with Trident Waves
      Stay close to her.
    • Combo with Waves/Impale
      Absorb
    • Full Combo
      Absorb all the hits and before the last hit smash and absorb again.
    • Combo with AOE
      Either go outside the circles or learn the timing to absorb them.
    • [EVENT] Drill
      Stay in the opposite side of Neit near the middle and absorb.
    • March
      Stay close to the right paw and absorb every time and attack each time it lands.
    • Neit's Might (Red AOE)
      Stay near his right claw with everyone after the circles appears below you dodge towards his chest, left click and shift again.
    • Leaning
      If its the short one just stay on your claw of choice, attacking as much as you can while absorb and executing when the spike is near the paw to do double damage.
    • [EVENT] Neamhain Returns
      Stay in the middle to absorb.
    • [SPECIAL] Wall of Spears / "Gates of Babylon"
      Stay in the middle to the left side, and when you see the 2nd low spear dodge twice to the middle.
    • [EVENT] Grand slam!
      Stay in the middle absorb all you can and save it for Neamhain.



    Phase 3

    • [CUTSCENE + EVENT] Extended March
      Absorb all the shockwaves and save them for neam
    • Extended Drill
      Stay near the claw, absorb the first shock wave and smash, absorb the second wave smash again and absorb the slams.
    • [SPECIAL] Bend the knee (1 hit KO / OHKO)
      My way , doesnt fail but there are better ways, so i'll leave this part empty
    • Spin to win / Whirl of Doom
      Check where she will show up and absorb all her spins , if you feel confident you can throw some smashes in between. For begginers the easiest way is by running at full speed towards a place where there's no one , since she shows up behind someone , chances of her hitting you will be 0.
    • [CUTSCENE] Ending
      I'm really bad at giving tips , and hurk is simple overall , gg everyone
    (less)
SirRFI
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