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bananaya

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bananaya
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  • Kai's X gun kai rolls

    What most people seem to misunderstand is that Xgun Kai is exclusively long range. He is not a Sniper, he has to get close to: use Hollow Shot, land all 6 arrows from Six Shooter, and to utilize Spin Smash. He will lose a lot of his DPS if he doesn't get close. The issue is that his only means of safety is his roll.

    I agree his roll before was OP as you can constantly almost always have invul frames, but without this "trick", he now has issues with:
    - Chasing bosses. Dodging is his only way of mobility. Spin Smash does give you little more distance but leaves you wide open.
    - Multi-hit combos from bosses (Ex: Lugh's spin attack where he phases in and out). As the recovery time from rolling is not too forgiving.
    - Large AoE/Unblockables (Ex: Eochaid's targeted jump or Glas' last smash). When you dodge through or away from an attack, but are still within the hit box. this is a similar issue to what Sword Lanns have.

    What I'm saying is that most characters have an answer to these. Imagine playing Evie without Flying Sparrow or Double Blink, Sylas without Vision Dash, Arisha without Diffusion Warp, Fiona without Shield Deflect, Karok without Abosrb Shock. Or even Bow Kai without Grapple Dodge. Almost every other character has a something extra to let them escape or help them survive. While Xgun Kai just has this derpy roll.

    Of course I know this post will unlikely change his roll mechanics, but I hope it at least changes how other players perceive Xgun Kai.

    What I'm curious about now is:
    - How are Xgun Kai players adapting to this? I've heard from Zelov that now he relies on the movement speed buff from Hunting Party to position himself correctly.
    - Are there any changes to Xgun kai in Vindictus KR (Mabinogi Heroes)? So that we can hope for change.
    - To make a Bow or Unbind all my gear and main something else?
    ScarrletttSylariusUrano