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Man...games are so large files nowadays. For my game development class, we play older games (quizzes and to learn design) on the SNES, NES, Sega Genesis, which are usually <1 MB file size, and some Indie games which are <250 MB. The size of games of present just seem to keep increasing and increasing, if I didn't have 4 storage devices on my tower PC I would of ran out of room so quickly lol. On another note, I do feel that Vindictus needs a game engine and server architecture overhaul to improve performance. As a project manager, full stack developer, and game designer I have other critiques, but the game developers at DevCat really needs to focus first on a solid more modern engine to at least utilize more CPU threads. The server architecture needs a restructuring if server lag is so frequent. I know these 2 challenges have been mostly put off since the difficulty is quite high and a lot of time and resources would be placed in to just do these 2 optimizations. But it's something that needs to be done to keep the lifespan of the game to continue longer as well as keeping the current players happy.