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Rivers_

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Rivers_
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Rollen
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  • Game feels dead :(

    Dont really care what you think of the story but I can confortably tell you this story is wack, passive mc who doesn't question anything. Hears a voice to tell him to go to x place, and just goes... the fact the devs couldnt be bothered to make something coherent and went with "they just forgot" shows how wack this games story is. S1 was decent, the rest, straight wack.

    We're talking about only the story, which is a small portion of the entire game.
    Wanna talk about how the devs failed to do proper hitboxes for braha?

    This game has so many flaws, even BnS pulls ahead while using a **** engine, spaghetti coding and open areas that cant support more than 8 players. But they managed to do what these devs couldn't, proper mechanics that make sense. not random unblockable **** and attacks that never reach you but you get hit anyway.

    I am not really going to discuss this any further, I have been replying to nexon shills for the past 2 days pretending the game is ok with 400 players for both regions. During these past 2 weeks, I have been playing with the same people on a daily basis, and I have played at different times.

    Games dead af but still profitable because people keep on buying the gachas, simple as that.
    SwornKnightFlameSama1chicane
  • Game feels dead :(

    Emerthyst wrote: »

    git gud? The unblockables are clearly indicated with a red flicker and often do not have the level of tracking a regular blockable has to compensate.

    Agares the most recent boss has only 1 unblockable and he uses it to start and end the pillar phase and its an extremely slow moving wave that anyone can run away from.

    you'll fall for ohkos the first time and then never again unless you aren't paying attention.

    I dont know wtf you're smoking but let me tell you, lughs unblockable does not have weak tracking to compensate, you literally have to be on top of him to dodge that sht. How do you dodge dullas REPETITIVE unblockable at 3bars? thats right, you tank that sht and chug pots.
    After some time you already know the attacks of the boss thus perform way better but, as a returning player you come and face unimaginative solutions and you just leave.

    Devs clearly lost all the imagination and ran out of ideas, so they created sht bosses and the lore is now, oh baby, everyone lost their memories, infinite content.

    You cant defend the state of the game with "hurr durr unblockables? just run away 4Head LOOOOOOOOOOOOOOL"

    This type of game should never, ever, have ohko unless it is for a failed mechanic that, as a team, was unsuccessful.

    There aren't many new appealing games in the mmo hack n slash area, so your point doesnt stick, and people do not leave because of the combat either.
    LoyalCasher
  • Game feels dead :(

    I came back recently to the game, and was wondering why this game was doing so poorly after they removed a lot of the P2W stuff I remember from way back.

    I completely understand now. Progression is super RNG dependant. You need decent drops in raids and RAR or you are stuck for days/weeks even months.
    This basically means you gotta pick a character and try to progress with it, pick a handful and you cant do anything.

    Why did Eira get Dullahan +12 armor while other characters get +12 lv 90 armor? hello devs? Give everyone dullah+12 already. We wont be able to do **** for weeks either way...

    Another thing are the bosses, old bosses were fun skill checks (ingkells, glas, blood lord), new bosses all have one hit KOs and a fuckton of unblockables, games not fun. Why create characters with blocks and dodges and then create unblockables that you cant even dodge??
    Other games create boss mechanics to avoid one hit KOs and when the mechanic is well done, boss gets damaged. Vindictus tried to do the same except they failed this completely and you just dont do them in any boss and tank the damage.

    Events are rigged af, these relic boxes, for example, always give trash, but luckily, theres always a rune right next to it. Game even takes a bit to show you whats behind them meaning the roll animation isnt doing anything and the decision is done after you pick a spot.

    The community is garbage at times too.... as a new player I tried OS for the steel, read the guide and gave it a go, I did well and was blessing / throwing as team communicated but still found some individuals mad because I was new and shouldn't be there.

    I always loved this game due to the gameplay, its the most fluent to date, imo, but I can totally see why they got 1.2k players when Eira released and then lost 60% of those players in a month.
    LoLoBooty