Comments

  • Sekaiiz wrote: » Smashes and enhances are also fast enough that you don't need to hop to cancel. Stam recovery is not an issue anymore when you can have 100% uptime on IR, as well as LRRR to recover. Also, if you were to add back in hop, you woul…
  • Sekaiiz wrote: » OniiChan wrote: » Sekaiiz wrote: » Why would you ever want that outdated dodge mechanic back. So I can 0-stamina, hopcancel my animations again. I don't mind the double blink. A Hop, blink, blink would be perfect. Given…
  • Sekaiiz wrote: » Why would you ever want that outdated dodge mechanic back. So I can 0-stamina, hopcancel my animations again. I don't mind the double blink. A Hop, blink, blink would be perfect.