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Sekaiiz wrote: »
Smashes and enhances are also fast enough that you don't need to hop to cancel. Stam recovery is not an issue anymore when you can have 100% uptime on IR, as well as LRRR to recover. Also, if you were to add back in hop, you woul…
Sekaiiz wrote: »
OniiChan wrote: »
Sekaiiz wrote: »
Why would you ever want that outdated dodge mechanic back.
So I can 0-stamina, hopcancel my animations again.
I don't mind the double blink. A Hop, blink, blink would be perfect.
Given…
Sekaiiz wrote: »
Why would you ever want that outdated dodge mechanic back.
So I can 0-stamina, hopcancel my animations again.
I don't mind the double blink. A Hop, blink, blink would be perfect.