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Good changes overall, but it still doesn't address the fact that it gets super stale when dealing to non-attacking enemies. It would be nice having other skills to use other than typhoon slash and followups. I'm liking the iframes that are being add…
Interestingly, if player A has 6000 AD and player B has 6750 AD, player A needs X more ALR to get the same effective attack,
where
X = (6.25 + Y / 2400) * 750 / 3.5
and Y is the ALR of player B.
For instance,
1. if player B has 1000 ALR, playe…
Imagine if the character was named Eira in KR (probably Eila, or w/e) and the name got changed to Miul. Wouldn't you be like 'wtf!! why miul?'
Purists always complaining about the most trivial matters.