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Mitigating the Effect of Fatigue on Gameplay
Reduce Fatigue Consumption
- Always get fine/premium soaps before running missions - reduce fatigue consumption by 25%
- VIP/VVIP service reduces fatigue consumption by 50% - does not stack with soaps (though other soap effects do apply)
- VIP can be obtained through level up rewards, the AP shop, and the supply depot.
- VVIP can be obtained through event rewards, marketplace, supply depot, and some partner promotional codes.
- Always run your fatigue to 0 before using anything to recover (excepting VVIP potions) - partial fatigue gives full credit for missions
- In the same vein, save missions that drain lots of fatigue (e.g. Red Moon, Special, S4 in general) for when you have very little left
- Fatigue is only consumed when a boss is defeated
- Usually this is at end of a battle, but places with multiple bosses (AA/Tower/Cadet Ceremony) consume fatigue on first boss defeat
- If you aren't getting what you want out of a mission (e.g. missed the desired medal in Ein Lacher), it's better to quit and try again than finish and restart
- Royal Army Raids - consumes no fatigue
- Friendship missions - consumes no fatigue
- Raids in Practice Mode - consumes no fatigue
- PVP - consumes no fatigue
- Fishing - consumes no fatigue
- You can technically advance through the story at 0% fatigue and still get story-completion EXP, but it is not recommended:
- You will miss out on items/gold/AP/battle EXP
- If story requires you to get a story item, it may not be retrieved if you have no fatigue (issue found in Beggar's Report)
- You may not get battle points (BP) required for upcoming missions that have that missions as a prerequisite, so you will just get stuck again
- Title farming - do at 0% fatigue
- Ein Lacher - you can get first-time medals with 0% fatigue, though not general participation medals
- Some temporal missions
- Can do at 0% fatigue
- Or quit after accomplishing mission objective (e.g. transforming), but without defeating the boss, to use no fatigue
- Some event objectives (e.g. "complete 20 level 30+ battles") - can do at 0% fatigue
- Path Point accumulation
Maximizing Starting Fatigue
- Guild house beds restore 30%+ fatigue once per day
- An Object (shortcut "L") will restore 30%+ fatigue once per day
- Fatigue potions will restore 10% fatigue each - acquire from events, daily mission rewards, Seal of Dedication exchange, Fruit Fight Gift Boxes, VVIP service
- Use VVIP service fatigue potions right away until you get to max - they are replenished on the hour
- Fatigue potions from daily missions and seal shop are shareable within account - potentially worth doing quick missions on alts to get and give to main
- Wait until daily reset (see below) at 7 a.m. UTC
- Get the "Add Object FP" Wardrobe skills (requires object points)
- Additional skill levels require more object points (25 points for first level, 385 points for current max level)
- Increases max fatigue (to 310% for first level, to 400% for max level)
- Increases "normal fatigue" (to 110% for first level, to 200% for max level)
- Improves fatigue restoration by objects and beds (to 33% for first level, 60% for max level)
- Before level 90, you get back all normal fatigue plus 100% bonus fatigue on top of that
- Since it's so generous, it's useful to farm things before you hit 90 (like AP, materials, waking stones)
- Level 90+, you get back all normal fatigue, plus 0.2x(remaining normal fatigue you had the day before) in bonus fatigue. So you can get a maximum of 20% bonus fatigue restored per day just waiting and not playing (or up to 40% with all Add Object FP skills).
- If you get access to a guild bed and/or objects, always use them every day. Even if you're not fully drained, if you are done playing for the day, use them. Even if they won't get you past 100%, it'll net you an extra 6% restored per.
- It is technically most efficient to run your fatigue completely out each day (and all objects/beds).