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New player go for +15 dullahan or Astera
Pretty much as the title says. Is a full +15 dullahan weapon really that much weaker vs an Astera? I'm a new player so I don't have much money and it's insanely cheaper to reforge the dullahan weapon. Would I be better off going dullahan so I can get some good speed dps going?
Comments
The first boss that will be released where Dulla will really fall short on is Brigit, which we should be getting in 5 months or so. Until then, the main benefits of Astera are for hell mode, rank points, and a significantly easier time hitting attack / tech minimums.
^ What he said. Altho I think it was calculated that Dulla can come very close to capping Brigit if everything is maxed. I could be wrong on this though. However, being only a couple hundred attack shy of cap and maybe a few critical points below cap isn't all that bad considering the gold savings. Especially in redeemers where the main aspect is survival. I'd guess that Astera will be the best choice once Season 4 comes out and they reduce the steel costs to match today's dulla costs.
With that said, a +15 Astera on average will set you back enough gold to fully max out attack limit on a Dulla set and +15 a Dulla weapon. So the Astera will be slightly better in Brigit and Hell mode (assuming you invested the time to build up your character) while the Dulla will significantly out perform the Astera everywhere else.
Everything should be correct now. If there's anything I missed, please point it out and I'll amend the values.
Cost wise I would side line the Astera and focus on the dul. It just costs too much steel to go with Astera, unless you are sitting around with 3B gold or more. (And my assumption is that in a few months we will see lv 105 weapon in korea -> in ~8-9 months we likely will have them here. With that they will likely lower the steel cost for lv 100 items and make the lv 105 cost the same as lv 100 does now.)
*Note lv 105 likely will have a crazy jump in att... if things to the way they have then lvl 105 weapons will have more att than +15 lv 100s...*
I lost overall dps due to lack of ALR, until I have a way to restore the 2k ALR Limit, so you don't really need an astera weapon atm
Useful info, always though that +16 gives +30% dps bost while 2k alr gives +20%, but you say here that 2k alr makes more impact, I'm gonna trust you since I have no way to test it.
But yeah cheap alr is what makes choosing dulla more favorable, most people underestimate that stat.
For alr, since you are capped at 10k ATT, if you get 2k ALR then yes it will be 20% dmg boost (assuming you can make use of it)
The tricky part comes from the fact that at 0 ALR, ADD dmg gets multiplied by 6.25 for the damage calculation, but the more ALR you get the more that multiplier is increased.
So, going from 6k add with 2k alr to 6750 add with 0 alr is effectively (+12,5 - 20 - whatever that multiplier gives you). I can't remember the exact formula and too lazy to search for it atm, which is why you felt like your damage got lower...
And adding to the part about attack limit, it affects both the effective attack you get from your base damage and additional damage.
So assuming you have sufficient attack to make use of all 3350 of your attack limit,
base dmg = 900 + (att - def) = 900 + 13350 = 14250
additional dmg multiplier = 6.25 + (att - def - 10000)/2400 = 6.25 + (13350 - 10000) / 2400 = 7.6458
raw effective attack = 14250 + 7.6458*6000 = 60125 for 6k ad and 3350 atr
doing the same thing for 6750 ad and 1350 atr, you should get 58234
So although 3350 atr and 6k ad is stronger, it is only by about 3%.
http://vindmanual.forumotion.com/t197p15-the-rise-update
You can find the math and data points behind it here. It is also used in the post-Rise attack calculator by LookAtMyDPS found here:
https://docs.google.com/spreadsheets/d/14DrIa9RCVqP3Ud68VlzWUY6bzCN6__gFo1a1tjqIaaw/edit#gid=1730641962
where
X = (6.25 + Y / 2400) * 750 / 3.5
and Y is the ALR of player B.
For instance,
1. if player B has 1000 ALR, player A needs an additional 1430 ALR (rounded to the nearest attainable value).
2. if player B has 2000ALR, player A needs an additional 1520ALR (only attainable when the partholon update goes live).
3. a player with 6000 AD and 3350 ALR has approximately the same effective attack as a player with 6750 AD and 1850 ALR (1845.9).
It was max ALR with 5.7k AD, roughly break even with 1.2k ALR short with 6.9k AD.
I started to see the +16 dealing more damage when I get to 1k ALR short.
I agreed, the level 2 shards are ridiculous expensive, and majority of the mats we farm can be traded equally compared to level 1 shards back in the days.
At least, +12 purple dullah was my source of income but who wants to gamble with +12 astera
Right, I did forget about this part, thanks for pointing it out !