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Preventing equipment change in QB
What problem was this change supposed to address? Can't even switch between a character's weapons now
Comments
They could have just checked if the requirements are met with the weapon we want to change to and disallow changing only if it is not met, but no, adding in a simple condition check in the code must be too much trouble for them...
So people switch out the dummy weps for ones that dont meet the reqs? Why, especially considering damage contribution-based loot?
Still doesn't make sense. What advantage is a player getting by joining with a wep that meets requirements, switching to one that does not? Save a few pennies on repair costs? Be dead weight?
B/c a +11 Astera weapon may allow players to meet QB requirements at the cost of nerfing their ADD. Joining with an astera weapon, then swapping to a +13 or +14 dulla weapon gets them their ADD back at the cost of some power, but usually the ADD gain outweighs the power loss. (Unless they're way below cap).