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Why Arisha is Considered a Difficult Character

CriminyCriminy
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in Arisha
Hey Arisha forum section! I wanted to try to add to this section since its... well there are only 3 threads. This is more for new players that are curious why everyone says Arisha is a hard character to play. If you're on the fence about trying Arisha, don't be scurd! You'll get the hang of her in time. If you want to know why she is difficult to play, read on.

Mana Crystal
- For most the characters, left click is normal attacks and right click is smash attack. Pretty simple. For Arisha, left click is normal attacks with 2 smash attacks at the end of the combo (+1 if you dive kick but its pretty weak) while right click throws out and retrieves her Mana Crystal. The Mana Crystal is a huge part of Arisha's kit. It is pretty awkward at first. Smashes are were everyone's big damage comes from and Arisha has to first hit 3 times with her left click combo to get to those smashes. She has to attack 5 times to charge her crystal to lv 5 (blue->red). Her quickest smash attack using her crystal is to throw it out and use Crystal Burst which puts Burst on a cooldown. I was kinda disappointed there wasn't a skill awakening to reduce that cooldown. I think it's 10 seconds. An eternity in game time, and it does do huge damage so the cd makes sense.

-The main reason she is considered difficult (imo) is the lack of control and reliability of her abilities. This is offset with big damage. High risk high reward describes Arisha perfectly. If you want to make something frustrating for players, reduce the amount of control they have. Lets start with her Mana Crystal. You throw it out and if it hits an enemy, when you retrieve the crystal, it will home in on that enemy, but, if you miss, it's pretty much wasted. By the way, Arisha is totally vulnerable during the times she throws the crystal and retrieves it. Takes about a second and you can be hit during this time. To add to that, I've also noticed that the crystal is programmed to intentionally miss your target and go off to one side instead of hitting it no matter how lined up you are with the enemy. Fortunately it happens rarely but it still happens. I guess they didn't want to hold Arisha's hand 100% of the time.

-Retrieving the crystal doesn't have a fixed time before it returns to Arisha. There will be times were you go to retrieve your crystal and it gets hung up on breakable objects or dead enemies and you need it NOW. It also has a built in timer were it will auto-retrieve after so many seconds. However, I think this is bugged because perhaps 1/3rd of the time, your crystal will randomly just vanish from existence if you don't retrieve it. You can also go to retrieve it and Arisha will throw out a new one because the other just ceased to be for whatever reason. In short, this creates situations where you just can't rely on your Mana Crystal abilities and that's were a large portion of her damage comes from. If you want to see what I mean, try running the Ainle Gauntlet. By the time Blood Lord spawns, the arena will be full of drops her crystal easily gets hung up on. It becomes a real struggle utilizing it against Blood Lord.

-If an enemy staggers you or knocks you down while you retrieve your crystal (which makes you vulnerable to attacks and locks you in animation), Arisha can't use her Burst of Ether Zone abilities. So your charged up lv 5 crystal goes completely to waste and you start all over. This one really irks me the most lol. I would loooove it if they removed the retrieve animation and let Arisha crystal burst/zone even during stagger animation. The other characters can use smash attacks with 100% reliance but Arisha is lacking that reliance. I would suggest they disable the crystal's interaction with inanimate objects (breakable terrain, cores, dead enemies) and just let her instantly detonate the crystal with her mind even if she is staggered. This would go a long ways to making her crystal more reliable.

While these points are certainly frustrating to deal with, Arisha's Mana Crystal can do some serious damage. I mean BIG damage. If you can use Burst while your crystal is inside an enemy and it crits, not only can it rarely trigger break-offs, but it hits more than 1 time. You can get 3-4 crits with 1 burst. This is something you can try ingame. If you use Crystal Burst on Controlled Blackhammer it will hit twice (2 damage numbers) while he is standing up. But... if you wait till his head is down, it will hit 3 times. I think this happens because it registers his break off zones (belt and mask) in addition to his main body but I'd have to test more. Maybe it's just random. Oh, and the Crystal can hit 3 times while it's returning to Arisha. So if you time it right, it hits 3 times returning, then you use burst for even more damage. A large part of Arisha's difficulty comes from controlling the crystal and you simply don't have total control. Most the time you have enough control.


Ruin Blade
-Ruin Blade is Arisha's 2nd hardest hitting ability in addition to being another i-frame. Well... when it works. When I first started playing Arisha, I thought this was the coolest skill ever. A big whopping slash attack for huge damage. Well... I hate Ruin Blade now. I dread seeing it light up on my bar. Will it work this time? Sure hope so... It's requirement makes it so that it either works or it totally whiffs and wastes all your SP and leaves you open to attacks usually leading to your death. This is another high risk high reward part of Arisha's kit. So what am I talking about? How can it be so good and so bad at the same time? Well... to get the full use out of the ability, you have to enter a code in in a short window of time in an online game that might just decided to ignore one of your inputs. It's finicky, unreliable, and a massive source of frustration watching all your SP go poof! and only doing 3000 damage (normal smash attack crit) and then probably dying. Ruin Blade is the perfect name for this ability because it will ruin your time playing Arisha. I also think the devs finally realize this fact and this is why in a future update Arisha will be able to convert SP into Mana. Mana Blade mode is reliable damage. Ruin Blade is a coin toss. Having to enter the Konami Code every time you want to use one of Arisha's big dps abilities gets old fast and just feels flawed.

Even after 2 months playing Arisha and using Ruin Blade several times a day and desperately trying to make that coin toss land in my favor, it still maybe works 50% of the time. The only tip I can give to new Arishas is to hit each part of the code one by one. Don't have 2 keys pressed at the same time. Then hope the game decided to register those inputs and cross your fingers. I've even considered creating a macro just for this single ability and I've never felt the need to do so in any mmo ever. It is that frustrating.


Resonance
This is Arisha's big flashy hardest hitting ability. It's like having your very own orbital cannon in space. To bad you'll rarely get to use it. It fits Arisha's "high risk high reward' theme perfectly. If you pull it off the damage is insane. If you don't you waste 3 bars of SP and nothing happens. I actually like this ability. It's fun finding ways to use it and it looks fantastic. Most involve warping to the opposite end of the arena. Resonance has a long cast time before it goes off. Very few enemies will sit around for 8 seconds. Considering the amount of damage it does (I've seen 50,000 overkills), it is understandable that it be hard to use.


Don't let these points deter you from trying Arisha. This is just how she is designed. She is a very rewarding and exciting character to play and very fun. That said, she is quite possibly the most frustrating to play at the same time and if you're a player that really hates being frustrated, I would suggest investing your time in one of the other characters. HF~

Comments

  • RivaRiva
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    edited November 19, 2016
    What's the point of this post?
    First of all, no character is difficult unless you're brainless and you don't even take the time to read each skill description, which for Americans shouldn't be hard because all of you speak English, whereas on EU not everyone can read or speak English.
    Second, all of your points speak negatively about Arisha herself when you are the one that's bad and aren't utilizing her potential.


    >" I was kinda disappointed there wasn't a skill awakening to reduce that cooldown. I think it's 10 seconds. An eternity in game time, and it does do huge damage so the cd makes sense."
    Crystal Burst is just one part of Arishas kit and shouldn't be taken only as a source of damage. Its 10 second cooldown is mainly so you don't abuse the 100 Stamina return on usage and is fairly balanced.

    >"The main reason she is considered difficult (imo) is the lack of control and reliability of her abilities."
    Lack of reliabilty? So you think apart from having a beefy block (Counter Drain), Ruin Blades invu (which can negate Enzo's bomb throw, Muir's AOE and even red attacks), Mana Tracer and Diffusion Warp, all of which are her means of evasion, she's unreliable? Seems like you're not using her right m8

    >"To add to that, I've also noticed that the crystal is programmed to intentionally miss your target"
    Just lel

    >"Retrieving the crystal doesn't have a fixed time before it returns to Arisha. There will be times were you go to retrieve your crystal and it gets hung up on breakable objects or dead enemies and you need it NOW. It also has a built in timer were it will auto-retrieve after so many seconds."
    That's not even an issue in raids, and in most battles because you will break everything while fighting anyway.

    >"If an enemy staggers you or knocks you down while you retrieve your crystal (which makes you vulnerable to attacks and locks you in animation), Arisha can't use her Burst of Ether Zone abilities. So your charged up lv 5 crystal goes completely to waste and you start all over. "
    First of all, retrieving the crystal takes less than one second and you can even cancel the animation after the crystal starts moving back to you, and if you're smart you won't be retrieving the crystal right before an attack is about to hit you.

    >". I would suggest they disable the crystal's interaction with inanimate objects (breakable terrain, cores, dead enemies) and just let her instantly detonate the crystal with her mind even if she is staggered."
    Yes let's make her even more brainless by making stuff damage the boss if you get hit \o/

    >"A large part of Arisha's difficulty comes from controlling the crystal and you simply don't have total control"
    Do you even aim bro?

    >"Ruin Blade is Arisha's 2nd hardest hitting ability in addition to being another i-frame. Well... when it works."
    Unless you have arthritis or are missing 2 fingers hitting ruin blade combo should be easy and will eventually turn into muscle memory, same with the followups.
    The only time I ever miss Ruin Blade is when my potato of a pc decides to framedrop me into oblivion.

    >"2 months playing Arisha"
    Sad, you haven't even gotten to actually play the character properly yet are already bishing about how nothing works for you.

    >"Resonance"
    Resonance should only be used when you can't do damage with your other skills, meaning only when the boss is invulnerable.
    Resonance is good damage BUT using it while you can actually fight the boss is a literal waste of time and dps.
    TheDazzlingQueenOfManaKradnessxtsMochiSweetBreadmanNerita
  • TheDazzlingTheDazzling
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    Rekt O3O
  • 탱크블레이드탱크블레이드
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    Gonna have to agree with @Riva on this one. Arisha is pretty easy. Not all Characters are straight forward in learning how to use them like a good 80%+ of the characters are. Arisha has A LOT to work with IF you take the time to learn her as well as ask someone to teach you Arisha if they are willing to.
  • xtsxts
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    edited November 21, 2016
    Well from what I heard during her initial release, KR players were actually complaining that she was too hard (or difficult learning curve) to play lol. And of course Nexon KR complied and made her "easier". How? I don't remember, so you'll have to dig through the patch notes for it.
  • BreadmanBreadman
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    edited November 22, 2016
    Arisha is literally low risk, (at the time) high reward due to how much defensive skills she has and (again, at the time) huge damage on anything she did.
    Alot of the things you're complaining about is due to you using things at the wrong time and not properly managing your resources. If you're not getting your Ruin blades in, then slow down because you're not used to it yet and just pick a bigger opening to make it work. Same with orb callbacks, which I don't really understand how exactly you're managing to get yourself hit there being that it's really short and even cancelable.

    The only thing hard about her is not punching something when someone flinches the boss as you're about to drain/CD/Ruin CD.
    Riva
  • HallyHally
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    When arisha was new, back when top content is lvl 80 stuff, her high "risk" is in the form of being 2 shotted by raid bosses if you make any mistakes. lvl 80 and under int gear had been balanced with evie's mana shield and magic mastery in mind, resulting in arisha having really sub-par equipment (even with the focus) when compared to other meelee chars; making her feel a lot more unforgiving toward mistakes. Having 1.3k lower base hp than most meelee chars doesn't help.

    Arisha's mechanics results in next to no downtime when fighting s2 bosses, allowing skilled players to constantly crank out damage, hence the high reward part.

    -----------------------------------

    This all went away with season 3. Standardized gear made arisha one of the lowest risk chars out there. S3 bosses also contain many moves that harshly penalize meelee chars with limited mobility, (tracer cooldown is too long to chase something like baldy or lugh for example). The end result? Arisha has low reward because far too often, you simply can't attack the boss at all.

    And this is the current state of arisha: low risk, low reward.

    PS: a huge portion of arisha's supposed dmg back when she was new is from temp shift glitching the scoreboard, and not her doing actual damage.
    MochiSweet
  • ScarrletttScarrlettt
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    Actually resonance right now is viable even if you can attack the boss. For example, if you hve very low mana and that new mana switch 25 sec cd skill is still on coolodwn, but you have excess sp and you can kinda predict that you can land a reso on the boss then i say go for it becuz 240 mana is alot and you cant even build 240 thru normal means in the 7 sec window it takes to cast reso. Be careful tho, you hve to be confident that the boss will not hit you.

    Regarding arisha: yes she is low risk and yes she is very forgiving. Basically she has a low skill cap, meaning its relatively easy to begin to play her and survive as her. However, playing her at maximum level to squeeze out as much dps as possible is harder becuz she so many small nuances and multiple things to keep track of and that are at her disposal. She is so versatile and powerful and maximizing dps is difficult. This is called a high skill ceiling and she definitely has one of the higher ones. Again, im not sayin she is hard to play as, im simply saying playing her at maximum level is quite difficult.