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Confused about Character Changes 9/4/18.

Vindictus Rep: 300
Posts: 9
edited September 4, 2018 in General Discussion
It appears several changes were made to skills for several characters. Since I just recently started playing, could someone tell if these are good changes or possible nerfs? I am particularly interested in the changes to Sylas.



  • CloakshireCloakshire
    Vindictus Rep: 4,580
    Posts: 646
    I don't have info on Sylas, but they messed up on spear lann's buff. Made a post about it here: http://forums.vindictus.nexon.net/discussion/14742/spear-lann-missing-promised-buff
  • AngelYukkiAngelYukki
    Vindictus Rep: 2,100
    Posts: 184
    edited September 4, 2018
    For Sylas
    Normal attacks - Buffed
    - Can attack flying stuff now

    Phantom Shards - Buffed
    - Used to lose all your phantom shards (which contribute largely to his DPS) when you got hit but now you only lose 1. Damage upon releasing these remaining shards will be slightly less than normal
    - We still get damage reduction effect but if you get hit once, you lose it (I think, not 100% sure)
    - Used to be that you needed 30s of not getting hit to convert your stam/damage buff from Blade to Hilt, but now if you get hit (as long as you have shards), the 30s from Blade isn't reset.

    Impulse Zone - Buffed
    - Is now blue (10/10 so pretty)
    - Feels larger
    - Stays on the field for longer

    Extinction Roar - Buffed
    - Can shoot it out before you have the required SP for it (can use more often in raids)
    - Can continue to shoot it out without losing SP, regardless of if you miss (no more shooting through the legs!)
    - SP only consumed when you do damage with it
    - Basically a lot more forgiving in terms of when you can use it

    Illusion Shield - Would say buff
    - Targets players with lowest HP
    - Used to be that when you got attacked, the shield would block some of the damage (up to 50% of the remaining heal you would get). Now, you lose out on 5s of healing (700 HP) from the remaining shield time. Considered a buff/nerf depending on how much you get attacked for and when you get attacked upon receiving the shield.

    Soul Drain - Nerf
    - Used to be that you get up to 400 HP per attack, now down to 300 HP

    Overall, good buffs, much more forgiving gameplay, but nothing game changing.
  • OsmadielOsmadiel
    Vindictus Rep: 300
    Posts: 9
    Thanks! Much appreciated.