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Gale Strike/Flora Break Block - fixed on KR?
Does anyone know if either of these skills function like they (seemingly) should on KR server? (For example, not working against Keaghan's zones, Lugh's last hit of his spin2win, Rupa's roll etc)
Edit- Did some more testing and found a bunch of things that don't seem to work, if anyone was wondering:
Abomination's collapse
Ancient Glas' 1st hit of sword-in-ground spin attack
Dulla's aoes
Dulla's landing after he spins in the air
Dulla's final hit of his air spin to thrust
Arcana's aoes
Arcana's two-proc punch
Arcana's long distance charge
Aes' aoes
Aes' slow orbs after the spinning lasers
Basically everything Neam does (Neit seems okay)
When testing these with a friend, it seems these attacks also pass through the invincibility given by Jade Fox with glaive.
Comments
Use more tab therefore, lynn's block basically equals to Fiona's imperfect guard
It is not mentioned in skill descriptions, instead there should be something like "could absorb most of attacks" something like that idr
Might have to change main, or just stop playing... not like there's much keeping people around atm anyway.
Thanks for the info.
It's especially evident in Arcana with her 3-hit combo that ends in the small aoe punch to the ground (the one that doesn't cause a damage area to spawn on you if you're far away), which is remarkably easy to dodge and counter with Glaive, but if trying to with Battleshade - without Soaring Bullet - you have to use both first and second movement dodges to have i-frames long enough to avoid getting hit, though doing this leaves you with little time to attack.
It was so awkward to play with before investing in skill awakening, and it's why it's disappointing that something like Gale Strike doesn't work with it, when it could be used to both block the hit and then connect to either Bloom Storm or Bloom Crush in the attack window provided by it, as an alternative to using Soaring Bullet.
I guess I'm just worried that the skills will become more worthless over time, as they seem unable to be used as much in 95 raids as opposed to 90, and in Neamhain they're nearly completely pointless outside of Neit.