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Hey all,
Remember when we were all starting out, leveling and whatnot, saw the cool little skill window and got every skill we could get our hands on? Then later down the line we realized that the skill was basically useless at high level dungeons/raids (cough hurks massacre cough). Ever throw out that skill randomly? Messing up your DPS or getting smacked (not saying consistently but nobodies perfect ya know?). My proposition is simple, just have the ability to lock smash skills. Nothing game breaking, just convenient at your leisure. What do yall think?
Comments
In the example of Massacre, you still have the option to Ultimatum cancel it or use a normal attack afterwards to correct yourself into using Crescent as the next smash. I can see it being frustrating accidentally wasting revenge stacks on Massacre when you're a dps focused player, but trying to play perfectly is part of the work for people like that isn't it?
I'm not completely against the feature, but depending on how it works it could be abusable on certain classes. For example, when Pillar got its mini-revamp post-jump removal, Karoks who didn't learn Jumbo Pounce were at an advantage because they could skip from any smash directly into Warslam. That damage difference was contained within the one class and was corrected once Karok got his full revamp, but I wouldn't be surprised if people found something like that that could take a certain class completely out of line balance-wise.
I'd rather they just work on improving the less used smashes than give up and say we can just lock out what we don't like.