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Things that NEED to change.
So I have been playing Vindictus for a while and I really like the game, but there are a few things that I find a problem in this game. This game feel too much like a gamble and a struggle to get good gear. I like the idea of the safeguard rune but I feel like they should remove the enhancement roll back on failed enhancements. Being able to enhance with no risks kinda gives everyone a goal to work towards now with the percentages dropping for weapon enhancements near the later levels. To be able to buy the safeguard rune with 300 bravery seals is fine, but to have something draw back an enhancement level I think is just too much. You either choose between staying where you are at, risking a draw back (example; +13 to +12), or by sheer luck it works.
Another thing I think should be tweaked are the dye amps. It's already hard enough to get the colour you want especially for those colour specific ones that you need. I feel like instead of a randomizer of 6, it should be where you can manually choose 3 colours and it will randomize between those 3 you picked. Its kinda a kick in the face to buy those dye amps and rarely get the colour you are looking for.
Another thing I think might need some tweaking is potentially the drop rates. Right now it seems almost impossible to get an orange drop, and when you do, they are worth close to nothing. I remember back then where when you got a rare drop it was worth a lot more gold and was actually exciting. Now when I see a rare drop light Its always "pray for a weapon essence". I feel like they should have a way where every essence dropped was needed in some way to be able to increase the value so when you do get those drops, you can actually work towards something.
Anyways this is my opinion, I'm curious to see what you guys think.
Comments
Right? Ahh makes me so sad to see how things are going.
A lot of players actually quit but they come back because they are curious. The same happened to Lineage 2 many years ago (around 2008) when around 100 people were fired from NCsoft, the original developers who made Tera too. Many players complained because the further changes distorted the essence of the game and made it unbalanced. But luckily there were private servers, so there were opportunities to try different systems, and a lot of people moved from the official to the private servers.
These big companies won't listen to some people, they only listen to their profit, and you can only achieve something if you complain enough. Bad opinions mean something because some people will read them and will judge by them. If you wanna advertise Vindictus in its current state, and if you have any problems with it that you don't want to tell, you won't get those fixed, because you just make profit to them that means they will continue further on the same path.
But people won't stop complaining just because some people want that. You are right that there is the option to quit and leave it as it is, but you should accept that people have the right to complain because that's the only way to make change in anything. But if you have a better idea for that, just tell them.
I'd add to your list that binding has to go, at least within account. It's hard to swallow you have to buy for every character makeup, inner, hair, avatars and you have to buy unbinds every time you want to share fused. enhanced, enchanted, synthesized items. It's yourself playing all these characters, not a different person for each of them. What the hell is shared storage for? These aren't cheap either, depending on your location. Lately even event items were character bound and i guess you can add in future the companion to the list. Dropped materials are also shareable only once.
I can't see what's the aim of this apart from a cash grab, a cheap tactic, along with others implemented lately.
Let's just pray that KurtzPel succeeds so that Nexon will have to get its act together or completely abandon this genre.
Safeguard runes are a ripoff, farm seals and buy the new stones from the shop.
Agreed, dye amps could be tweaked to be more player-friendly and better money makers.
And instead actually take in feedback from the playerbase
I can feel the salt of this post.
That said, who do you think pays for Vindi to exist? If what you suggested happened, they'd just end up closing down the free server (because it makes no money) and now the only server left is the whale one with an aritificial pay wall you created.
It's like you didn't even think before posting.
I definitely agree with your opinion on the binding within accounts or in general binding
yea let's do that
and watch the f2p server close in 2 weeks while the whale-only sv will thrive
While i don't agree with your rant, it's true that wherever i saw Vindictus being marketed or discussed (which is very rare to find) people dismissed it as being a p2w game with unaddressed bugs and glitches. Steps should be taken to counter this but it's like they never really cared. and recent changes showed they care even less now how Vindictus is regarded as. Before you could argue that the game is at most pay to progress, but with the current direction of the game it's not that simple.
It does feel like their eyes are dead set on cashers and how to milk them, we suddenly get new classes and characters that feel rushed or incomplete. New pets. outfits, wings, companions etc but very little actual content for a f2p player to enjoy. For each step in the right direction, they took two steps backwards.
What are you high on?
This is actually a good idea, they should take a page from BDO enhancement system, where most people can reach the top 10% with enough hard work, rather than getting reset to square 1 when failing an enhancement to +15 for example.
Not only people would return but many will be able to play classes they wanted to but didn't get lucky with. How many times do you hear i really enjoyed x class but my weapon broke and abandoned it.
I get your point, but I've like never heard anyone say that lol