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Comprehensive Miri Movelist Guide (Flowchart)
The notation we will use: 1N (first normal),
1S (first smash),
DS (Dash Smash),
1FC (first Fiery Chainswing)
NORMALS:
- 1N = 2-Handed Clockwise Swing
- 2N = 2-Handed Counter clockwise Swing
- 3N = 1-Handed Clockwise Swing
- 4N = 1-Handed Stab (right side)
SMASHES:
- 0S = Coiled Strike = 2-Handed Rushing Charge
- 1S = Tail Impale = 2-Handed Stab (left side)
- 2S = Ravaging Claw = 1-Handed Clockwise Swing (1 hand on ground)
- 3S = Hacking Spinethrow = Overhead Spinethrow (long distance)
- 4S = Spiny Kick = Right Spin Kick
- DS = Spinethrow = Spinethrow with a Left Spin Kick (long distance)
FIERY CHAINSWING:
- 1FC = Clockwise Short Swipe
- 2FC = Counter Clockwise Short Swipe
- 3FC = Wide Double ChainSwing
- 4FC = Wide Double ChainSwing
CHAIN MOVES:
- 1N -> 2N or 1S
- 2N -> 3N or 2S
- 3N -> 4N or 3S
- 4N -> 1N or 4S
- 0S -> 1N or 0S
- 1S -> 2N or 1FC
- 2S -> 4N or 2FC
- 3S -> 2N or 3FC (doing normal after 3S will move your character to where your dragonspine was thrown)
- 4S -> 1N or 4FC
- DS -> N -> 1FC (to do FC you need to do Normal first to move your char to where your dragonspine was thrown)
- 1FC -> 2FC or 1N
- 2FC -> 3FC or 2N
- 3FC -> 4FC or 3N
- 4FC -> 1FC or 3N (yes that's 3N)
- Fiery Evasion -> Fiery Assault
- Fiery Assault -> 1FC
- Blazing Spine -> 3FC
- Any Other Active Skill with FC follow up -> 1FC
Comments
That would make sense, as you would only use it against far away enemy. All the other active skills that rushes toward the enemy such as Scorching Streak and Slice and Dice will do 1FC instead. Even the Fiery Assault (rush forward after dodging backward) leads to 1F.