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Hello,
I have used both Arisha and Lynn the most. I however can no longer enjoy this game when using those characters on the most difficult of missions, I don't do very well.
I believe Fiona is the safest and easiest to use character while dealing good damage. I know Delia is somewhat similar. I'm heavily leaning towards Fiona but I like how other characters are faster in movement which makes the game more interesting. At the same time I would rather use a character that simply does not die easy and beats missions and bosses effectively.
What is your insight? I mostly use female characters.
Comments
Fiona is your safest, most forgiving bet and at around +12 speed isn't really a problem. Leveling up a new character isn't going to take you long at all.
Finally ignore everything I said and go with Kai so you can pewpew a mile away from combat with one hand in your pants and one on your beer. Now you might be wondering, "But Comet, if both my hands are occupied then who's playing the game?" To which I say, who cares?! You're looking fashionable again today!
Or maybe another topic of the series called "I have questions " next week.
-rolls eyes-
Edit: Fifi also has multiple combos, meaning that you can mix up your attacks instead of it just being LR, LLR, LLLR, LLLLR, etc. She actually has the best variety in the game as far as that goes, and with her speed changes they flow pretty smoothly. I'd roll a new Fifi before another Delia without hesitation.
No contest.
It's hilarious how some of you are claiming that Fiona is safer or, by Jove, faster than Delia. Both of those claims are incorrect. Delia has a much, much better, faster, and safer block (Eclipse) than Fiona that can combo into other moves, and she also has a skill-cancel technique called Meteor Hop (Gravity Hop -> Meteor Impact auto-cancelled by Gravity Hop) which is a nonstop super-hop combo that is only dependent on Stamina (which is high enough at endgame to not matter) and is faster than any sprint or dash in the game.
If you know what you're doing, you don't even need to use the second half of Delia's skills. I don't, and the people that complain about her are typically those that rely on those skills instead of mastering the basics which are honestly better. I haven't even unlocked those advanced skills yet and I'm on Twilight Desert, so I doubt I'll use them until absolute endgame.
Which is exactly why Delia become extremely repetitive. You say combo into other moves, but her block turns into a smash after the fact, same as her dodge. Delia lacks variety. The only setup that feels more rushed is Hurk's gunblade mess. Fiona is far, far more enjoyable, and again the main point is that with equal gear Fiona will have much better QoL than Delia without being fully scrolled out and having a crazily high enhanced weapon.
If they ever tidy up Fifi's counter so that it offers a little better window to allow it to flow better then it would really, really be no contest. Getting bonus damage on your next smash of choice provides far more variety than anything Delia offers. I have a +15 on my Delia and only a +10 on my Fiona and Delia comes out far less often because she is the definition of monotony.
Delia's movement is faster and better flowing which mades for a better gameplay experience. I wouldn't say either character has a lot of variety but Delia's smashes are way way more satisfying than counterattacking on Fiona. New players will have an easier time avoiding damage on Delia because she has both a block or a dodge option. Since Delia is more recently developed by Nexon I think there's just more advantages in playing Delia.
She's much harder to gain the most out of compare to scythe Evie.