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Enhance Rune for +11 to +20

RedTerraRedTerra
Vindictus Rep: 610
Posts: 62
Member
in Suggestions and Feedback
There needs to be an Enhance Rune that can be used when attempting +11 to +20. The Destruction Safeguard Rune is ultimately no good because it removes an unbind every time it fails and once you are out of unbinds you can't use it anymore. That happened to me with my spellsword, so I have a Destruction Safeguard Rune that is worthless to me and no safe way to try and get to +20.
Rezi

Comments

  • ArgazielArgaziel
    Vindictus Rep: 720
    Posts: 60
    Member
    +1
  • MazeRunnerMazeRunner
    Vindictus Rep: 400
    Posts: 25
    Member
    This is absurd that they would give you anything to help you. The safeguard rune is by far the most scamming NX item to date, and that is being nice! They should start out with a +12 to everything you have coupon! Then go for +15 once people get tired of the +12's. Common sense would say people are tired of the +10's , +11's of everything. Because you know very well whoever gets +12 or +13 either has tremendous timing and luck skills with it!
  • LeucosieLeucosie
    Vindictus Rep: 2,105
    Posts: 164
    Member
    MazeRunner wrote: »
    This is absurd that they would give you anything to help you. The safeguard rune is by far the most scamming NX item to date, and that is being nice! They should start out with a +12 to everything you have coupon! Then go for +15 once people get tired of the +12's. Common sense would say people are tired of the +10's , +11's of everything. Because you know very well whoever gets +12 or +13 either has tremendous timing and luck skills with it!

    That's not really accurate. The safeguard rune isn't even an NX rune in the first place it can be bought in the seal of bravery shop for 300 seals. Having an NX rune for +11 to +20 enhancements would make this game a massive p2w. And lastly, a highly enhanced weapon won't make you skilled at the game, only practice does that. They shouldn't have added +16-20 enhancements in the first place, along with the add damage changes. OP should be blaming them for drastically reducing +13 and higher enhancement rates. How many of those runes you are calling for ( +11 and higher runes would definitely be overpriced seeing how much prenium runes are when they are in the cash shop lol ) do you think you will need to reach let's say a +15 ? Anyway atm you don't necessarily need anything above +12/+13 to play your char in decent conditions and getting one is achieveable without spending any nx ( Just be patient ). Also 100% success +13 runes for lvl 90 weapons will be added to the seal of bravery shop in the near future ;)
    Rezi
  • RedTerraRedTerra
    Vindictus Rep: 610
    Posts: 62
    Member
    Leucosie wrote: »
    Anyway atm you don't necessarily need anything above +12/+13 to play your char in decent conditions and getting one is achieveable without spending any nx ( Just be patient ). Also 100% success +13 runes for lvl 90 weapons will be added to the seal of bravery shop in the near future ;)

    How do you get to +12/+13 without a massive risk of booming your weapon though? Because once it explodes they have that stupid rule that you can no longer enhance it.

  • ReziRezi
    Vindictus Rep: 2,585
    Posts: 436
    Member
    Leucosie wrote: »
    Having an NX rune for +11 to +20 enhancements would make this game a massive p2w.

    The game is already massively P2W; it's better for them to give this option to whales than use their current financial strategies which have always been terrible (temporary cash items, useless pet system, bad gachas, expecting people to fork over $12 so their underwear doesn't overpower their costumes, etc).
  • LeucosieLeucosie
    Vindictus Rep: 2,105
    Posts: 164
    Member
    Ther
    RedTerra wrote: »
    How do you get to +12/+13 without a massive risk of booming your weapon though? Because once it explodes they have that stupid rule that you can no longer enhance it.

    There will be +11 and +12 runes on the seal of bravery shop also. The only thing is the +13 rune will permabind your weapon. So if you manage to hit +10 on a 90 weapon, you are guaranteed a +13 for 420 seals of bravery ( Only works on 90 weapons once again ). Here are the runes :

    71265135SS.png
    Rezi wrote: »
    The game is already massively P2W; it's better for them to give this option to whales than use their current financial strategies which have always been terrible (temporary cash items, useless pet system, bad gachas, expecting people to fork over $12 so their underwear doesn't overpower their costumes, etc).

    Yes it has become more p2w than before because of Rise. I would rather they didn't give people the ability to cash for massive Add Damage since that new feature is completely game breaking. The worst player ever could cash his way up to +19/20 with the runes op is proposing and literally outclass players who are dedicated to their character and practice regularly. XE was vindictus's best version in that regard, it was rather common to see +11/12 users outclass +15 users in raids because of the combo bonus system.

    Also I think cosmetics and gachas in particular earn them quite some money, that's why they regularly release new ones :p