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Rise: Revolution Update

[Deleted User][Deleted User]
Vindictus Rep: 6,750
edited June 21, 2017 in News Archive
The Rise: Revolution update is here! While there's a few sales and events to come this month, we know what you're really here for: More changes than you can shake a stick at! The comprehensive list of changes, improvements and fixes are below, take a gander, enjoy and see you in battle!

Story Changes

Character Backstory
  • Added backstory for all characters
  • The backstory of the selected character will be shown before entering the prologue

Skill Awakening
  • You can now get a skill awakening stone as a reward of the story "Skill Awakening"

Story Map Camera Work Improvement
  • Fixed the camera angle changing while in mouse mode during a story map after completing the battle

Story Icon Improvement
  • Stories that must be finished to continue the primary story in Vindictus will show a "Main" icon in the Story Hints window
      Icons will have different colors according to each season

Story List Revamp
  • Added a new option to show Main Stories only
      You can toggle this feature at the bottom of the Story window (it will be checked "On" by default)
    • While the feature is activated, sub-stories will not be shown in story window and NPC chat menus, and quest notification marks will be hidden
  • Improved "Hide Stories" function
      Stories that were hidden manually will not be shown in NPC chat menu
    • Main stories cannot be hidden

Story Progression Improvements
  • You can now progress through many stories without visiting NPCs to speak with them
      Press the Story Notification icon, shown in either the Story or Story Hints window, to immediately progress stories (such as talking with NPCs in Malina while in Colhen)
    • Some stories still require you to visit the NPC
    • You cannot talk with NPCs who are not available due to your character's main story progress
    • This function is enabled once a character finishes early tutorial quests

Story Improvements
  • Most items required for stories have been changed to unique story items that are dropped only while you have that story
  • Removed or modified unnecessary, repetitive or inconvenient requirements
  • Some awkward or incorrect dialogues within stories have been changed
  • Story hints are now more direct and easier to understand
      For example, now story hints show exactly who you need to talk or where you need to go
  • Story EXP rewards have been improved
  • Goals and rewards from certain stories have been changed
  • New stories have been added
  • Some stories have been removed, but will remain completable for those that already had the story

Detailed Story Changes are as Below
  • Season 1 - Episode 1
      "Marrec and the Crimson Blades": Dialogue changed
    • "Watch Out for Fomors": Dialogue changed
    • "Kirstie the Huntress": Dialogue changed
    • "A Job for Shayla (1)" : Dialogue and reward changed
    • "Gwynn's Request": Dialogue changed
    • "Gift from Tieve": Reward changed
    • "Strange Movements": Dialogue changed
    • "To the Decisive Battle": Dialogue and story goal changed
    • "After the Decisive Battle": Dialogue and reward changed
    • "The Price of Indolence": Changed to Quick Battle, Dialogue changed, Changed to Main Story
    • "The Young Idealist" title is now "Crimson Blade Magic Guild"
    • "Crimson Blade Mercenary" title is now "Crimson Blade"
    • "Veteran Mercenary" title is now "Veteran Crimson Blade Member"
  • Season 1 - Episode 2
      New Story, "The Ring's Owner" has been added to support background story of "Oath of Honor"
      You can play this story once you finish "Eternal Rival". Characters that already finished "Oath of Honor" cannot play this story
  • Added a new battle "The Awakening - Armor of Darkness" according to the change to story goal of "Scattered Orders"
  • Removed the story "Livertine of Hoarfrost Hollow", and also removed the battle "Culprit Behind the Disturbance" that was a goal of the story
  • "Ellis's Question": Reward removed
  • "Paradise": Dialogue changed, Reward removed
[*]Season 1 - Episode 3
    "The People Who Left": Dialogue changed
  • "I Know Your Name": Dialogue changed, added new Dialogue only for Arisha
  • "The Guardians of the Goddess": Dialogue changed
  • "Evidence": Dialogue changed, added a new battle "Awakening - Armor of Ivory" to reflect new story goal
  • Removed the story "Mercenary's Weapon: Ballista"
  • Removed the story "Fare Thee Well"
  • Removed the story "Fenella's Homesickness"
  • Removed the story "Small, Cute, and Red", and the battle "Spider Overload" that was a goal of the story
[*]Season 1 - Episode 4
    The story "Prairie Mushroom" will be changed to "Prairie Patrol", Dialogue and story goals will be changed as well
  • The story "Mushroom Soup" will be changed to "Scheme", Dialogue and story goals will be changed as well
  • The story "Prairie Investigation" will be changed to "Stop the Advance Group", Dialogue and story goals will be changed as well
  • New story "Gateway to Sanctity" has been added
  • "Battling the King of Gnolls": Dialogue changed
  • Removed the story "Pact: Brynn's Request" and added the story "Oath of Honor: Mission and Faith"
      If you already started the story "Pact: Brynn's Request", you can continue the story as it was
    • Also related with this change, the battle "The Unveiling Truth" will be changed to the battle "An Interdimensional Invasion"
  • Simplified stories related with "Pact" to minimize necessary & repetitive movement and contents, and stories continued with "Pact" are removed
  • New story "Dreaming Oracle" has been added
  • Removed the story "In Memory of"
  • Removed the story "Might be Worth Some Money"
  • "Keaghan's Visit": Story goal changed
  • "Eight Swords": Dialogue changed
  • "Woof Woof": Dialogue and Story goal changed
  • "Marrec's Secret 1": Reward removed
  • "Ceara's Request": Reward removed
[*]Season 1 - Episode 5
    Consolidated the stories "Royal Delivery, No. 1", "Royal Delivery, No. 2", "Royal Delivery, No. 3", "Royal Delivery, No. 4" into a new story, "Royal Army's Request"
  • "The Test of a True Soldier": Dialogue and Story goal changed
  • "The Final Test of a True Soldier": Dialogue and Story goal changed
  • "Request from the Magician's Guild": Dialogue changed, Reward removed
[*]Season 1 - Episode 6
    Removed the story "The Pesky Dragon"
  • Removed the story "Special Diet", also removed the battle "Chicanery" that was a goal of the story
  • Removed the story "Dark Armor Fragment"
  • Removed the story "More Armor Fragments"
  • Removed the story "Titan's Leather"
  • "A Tree Hidden in the Forest": Dialogue and Story goal changed
  • "Firework Launcher": Dialogue changed, Reward removed
[*]Season 1 - Episode 7
    The Beggar in the "A Beggar's Report" and "A Vital Report" stories has learned the value of not demanding gold from heavily armed mercenaries, and no longer needs to be paid for his information
  • "Birthday Gift": Story goal changed
[*]Season 1 - Episode 8
    Removed the story "Easily Manipulated"
  • Removed the story "The Golem's Fragment"
[*]Season 1 - Episode 9
    "Fobellow Prairie": Dialogue changed
  • "Preventing the Inevitable": Dialogue changed
  • "Albey Ruins": Dialogue changed
  • "A Dark Catalyst": Dialogue changed
  • Changed the story "A Dark Premonition" to a Main story
  • Removed the story "Getting Along"
  • Removed the story "Blacksmith Piaras"
  • Removed the story "The Magic Stone", added a new story "Legendary Blacksmith" instead
[*]Season 1 - Episode 10
    Added a new story "Another Start"
    You can start this story after finishing the story "The Ones Remaining: The Guardian"
[*]Season 2 - Episode 1
    "The Way to Malina": Dialogue changed
  • "The Magician's Mind": Dialogue changed
  • "The Jewel of the Seas": Dialogue changed
  • "Out for a Walk": Dialogue and Story goal changed
  • "A Different Kind of Friend": Dialogue changed
  • "Tristan in Trouble": Dialogue changed
  • "Colhen Again": Dialogue changed
  • "Inconvenient Client": Dialogue changed
  • "Search for Clues": Dialogue changed
  • "Wild Brother Chase": Dialogue changed
  • "One-Sided Romance": Dialogue changed
  • "Raising Suspicions": Dialogue changed
  • Removed the story "Royal Secrets"
  • "The Coin": Dialogue changed
  • "Empty-Handed": Dialogue changed
  • "The Scale-Covered God": Dialogue and story goal changed
  • "Devil in the Water Awakens": Dialogue and story goal changed
  • "Dear Emma (2)": Dialogue changed
[*]Season 2 - Episode 2
    "The Unfinished Commission": Dialogue and story goal changed
  • "Idal's Letter": Dialogue changed
  • "Brynn and Brynn": Dialogue and story goal changed
  • "The Desert Region": Dialogue changed
  • "A Fallen Nation": Dialogue and story goal changed
  • "Something Stinks": Dialogue changed
  • "An Old Tale": Dialogue changed
  • "The Flower Withers": Dialogue changed
  • "A Chance Encounter": Dialogue changed
  • "Meeting Up": Dialogue changed
  • "Live Free": Dialogue and Story goal changed
  • "To the Underground City": Dialogue changed
  • "Crossroads of Twilight": Dialogue and story goal changed
  • "The End Is The Beginning": Dialogue changed
  • "A Special Request": Story goal changed
[*]Season 2 - Episode 3
    "The Forbidden": Dialogue changed
  • "Wood Man Production Guide": Dialogue and story goal changed
  • "Suspicious Crystal": Dialogue and story goal changed
  • "Waxing Moon": Dialogue changed
  • "Approaching Farewell": Dialogue changed
  • "Say Goodbye": Dialogue changed
  • "Missing": Dialogue changed
  • "Regained": Dialogue changed
  • "Interrogation": Dialogue changed
  • "The Smallest Truth": Dialogue changed
  • "Magician's Laboratory": Dialogue changed
  • Removed the story "Protective Avenger"
[*]Season 2 - Episode 4
  • "Threat": Dialogue changed
  • "Infiltration": Dialogue changed
  • "Grief": Dialogue changed
  • "Grave of a God": Dialogue changed
[*]Season 3 - Episode 0
    "Marrec and the Crimson Blades": Dialogue changed
  • "Attack on Rocheste": Dialogue changed
[*]Season 3 - Chapter 1 - Episode 1
    "Ben Chenner": Dialogue changed
  • "Brynn's Reagent": Dialogue and Story goal changed
  • "Moment of Oblivion": Dialogue changed
  • "Do you want to try Compositing?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
[*]Season 3 - Chapter 1 - Episode 2
    "A Small Discovery": Dialogue and story goal changed
  • "The Short Visit": Dialogue and story goal changed
  • "Two Parts": Dialogue changed
  • "Try Material Synthesis?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
[*]Season 3 - Chapter 1 - Episode 3
    "The Name of Erinn": Dialogue changed
  • "The Summoning": Dialogue changed
  • "Brynn's Way": Dialogue and story goal changed
  • "Collapse": Dialogue and story goal changed
[*]Season 3 - Chapter 1 - Episode 4
    "Even though you lose everything": Dialogue changed
  • "Hidden History": Dialogue changed
  • "Gray Robes": Dialogue changed
  • "Perseverance": Dialogue changed
  • "Shining Lugh": Dialogue changed
[*]Season 3 - Chapter 2 - Episode 1
    "A Special Request": Dialogue changed
[*]Season 3 - Chapter 2 - Episode 2
    "A Town of Humans": Dialogue changed
  • "Vigilance": Dialogue changed
  • "A Reluctant Search": Dialogue changed
  • "A World Without Faith": Dialogue changed
[*]Season 3 - Chapter 2 - Episode 3
    "Entry Notice": Dialogue changed
  • "The Approach": Dialogue changed
  • "Outward and Onward": Dialogue changed
  • "Reunited": Dialogue changed
  • "Warriors of the Frost": Dialogue changed
  • "Inherent Unrest": Dialogue changed
  • "Rupture": Dialogue changed
[*]Season 1 - Extra Episode 1
    Removed the story "Rare Stone"
  • Removed the story "Decorative Horn"
  • "Colhen Strawberry Brandy": Dialogue changed

New Season 2 Entering Story
  • After finishing the epilogue of Season 1 - Episode 10, you will now receive a new story, "Another Beginning", to enter Season 2 with new dialogue, map and cutscene to lead you into Season 2

Story Reward Equipment
  • Some Main stories will provide enhanced and enchanted equipment as rewards

NPC dialogue Skip function
  • You can now skip NPC chat, dialogue and story dialogue by pressing and holding the "Ctrl" key during the conversation
  • You can also continue NPC dialogue by clicking outside of the dialogue text box

  • Some Equipment Story Dialog, Goals and Rewards changed
  • A bug that triggered the cutscene for Akadus after finishing "Memories Found" and entering the story map was fixed
  • Removed the story "Ferghus's Technique"
  • As a result changes to stories, some battles will now have different prerequisites


  • [Deleted User][Deleted User]
    Vindictus Rep: 6,750
    edited June 21, 2017
    Character Changes

    All Characters
    • All characters will now have 160 stamina by default
    • Gold required to learn a skill is always 1,000 or less

    • "Belcaire" no longer gives Blood Pact penalty

    • Normal attack speed has been increased for both sword and hammer attacks
    • Fixed a bug that Fiona's grab and secondary weapon attack failed with the "Piercing Mallet" long hammer

    • Lynn's invulnerability time after using "Little Rat" has been increased

    • Normal attack speed has been increased
    • Activating "Mana Blade" will no longer decrease Arisha's defense
    • Attack speed of Arisha before learning "Arcane Flurry" is slightly higher than before

    • Healing amount for each "Active: Soul Drain" attack is capped (depending on skill rank)
        This change has been made to prevent excessive healing during re-balanced battles

    Character Preview
    • You can now see each characters' main features and styles in character creation/selection screen

    Battle Power and Technique
    • Two new composite stats, Battle Power and Technique, have been added:
        Battle Power = ATT/M. ATT + DEF
      • Technique = Critical + BAL
    • You can set Battle Power and Technique requirement when recruiting party member
    • In Quick Battles, minimum requirement for Battle Power and Technique will be set automatically

    Character Ranking System
    • Added character ranking, which is determined by character stats
        You can check this in character information window (C)
      • There is a separate ranking for each class
    • Ranking will be determined by your equipped stats
        This does not represent each stat's effectiveness in game
      • Stats from equipment will affect the rankings, while buffs will not
    • Ranking will not be updated from 8AM to 9AM PDT, during which time the top-ranked player for each class will be determined and be granted a special effect with their Megaphones

    Additional DMG Improvements
    • Damage formula for Additional DMG stat has been revised and will have a much greater overall effect
    • Additional DMG will be applied to normal attacks as well
    • Effectiveness of additional DMG stat will vary by your ATT and monster's DEF

    Removal of DMG Reflection
    • DMG reflection stat has been changed to ATT limit stat
        Abyssal Shards will now give ATT limit instead of DMG reflection
      • Items with DMG reflection have been converted to have ATT limit instead

    Changes to Hit-Knock-Down
    • You will not be knocked down as frequently (excluding Royal Raids and Redeemers battles)
    • Multiple hits in a short amount of time can still knock you down
    • Normal monsters can no longer knock you down
    • For a short period after being hit, you will not take any additional damage

    Skill Training Notification
    • You will receive a notification in chat and via a tool-tip when a new skill is ready to be learned or when a skill can be ranked up
        You will be also notified when you exit Inns after logging in when a new skill can be learned
    • "New" icons will appear on skill tabs and icons

    • Functionality of the "Meditation" skill has been changed
        Instead of gaining AP while offline or online, you will now only gain AP while at least one of your characters is online
      • Meditation will now generate 2 AP (up from 1)
      • INT will no longer increase AP generation through Meditation

    Armor Proficiency Revamp
    • Armor Proficiency skills have been consolidated into a new single "Armor Proficiency" skill
    • The new skill will allow you to obtain additional DEF from any type of armor, equip higher level armors and allow your armor last longer before getting destroyed
    • Armor categories will remain same, and they will be used to categorize armors in crafting
    • Your "Armor Proficiency" skill rank will be set to the highest rank among the previously existing armor skills
        AP and gold spent on the other armor skills will be refunded
    • Every armor will receive the same bonuses, regardless of their category

    Additional Path Skills
    • 2 new Paladin skills have been added
        Level 58: "Active: Trail of Light"
      • Level 66: "Active: Purging Light"
    • 2 new Dark Knight skills have been added
        Level 58: "Active: Spear of Stigma"
      • Level 66: "Active: Prison of Destruction"

    Full Force Redeemers Skill
    • Damage of Full Force has been greatly increased

    Additional Default Skills by Character
    • Lann
        Gust Sting - F Rank
      • Pummel Storm - F Rank
      • Fanning Slash - F Rank
      • Rising Crescent - F Rank
      • Blade Tornado - F Rank
    • Fiona
        Rose Thorns - F Rank
      • Petal Toss - F Rank
      • Blossom Blow - F Rank
      • Ivy Sweep - F Rank
      • Amaranth Kick - F Rank
    • Evie
        Mana Amber - F Rank
    • Karok
        Whale Bomb - F Rank
      • Rhino Impact - F Rank
      • Bison Charge - F Rank
      • Mammoth Sweep - F Rank
    • Vella
        Spin Rush - F Rank
      • Razor Whirlwind - F Rank
    • Hurk
        Collapse - F Rank
      • Execute - F Rank
      • Massacre - F Rank
      • Crescent - F Rank
    • Lynn
        Dark Cloud - F Rank
      • Iron Machete - F Rank
      • Broken Sword - F Rank
      • Centipede Strike - F Rank
      • Fishtail Pole - F Rank
      • Drunk Mantis - F Rank
    • Sylas
        Wraith Slash - F Rank
      • Phantom Shooter - F Rank
      • Cyclone Edge - F Rank
      • Cyclone Saw - F Rank
    • Delia
        Solar Flare - F Rank
      • Rings of Saturn - F Rank
      • Orbital Flurry - F Rank
      • Starbloom - F Rank
      • Lunar Assault - F Rank

    Additional Changes
    • Fixed a bug in Skills window (V) where the skill order would change every time you learned a new skill
    • You will no longer receive Trainee Phoenix Feathers after you create a character
    • You will now receive 5x Goddess Grace (Gift) after you create a character
    • Fixed a bug which made characters shake upon opening the Character Information window
  • [Deleted User][Deleted User]
    Vindictus Rep: 6,750
    edited June 21, 2017

    Changes to Enchant Scrolls
    • Adding new enchant scrolls!
    • New icons will be used for enchant scrolls
        Rank 6 and 7 scrolls will have different icons
      • Prefix scrolls and Suffix scrolls will have different icons
    • Added more information in the description of enchant scrolls
        Descriptions will now show if an item will be bound to character when enchant is successful
      • Descriptions will now show if an item will be destroyed if the enchant fails
    • Fixed the tool-tip of expired enchant scrolls that said the scroll is tradable
    • System messages now clearly show the consumed items, effects and obtained items when failing or succeeding on an enchant
    • The order of the stats on the enchant scrolls has been modified and standardized
    • Enchant scrolls that required Armor Proficiency have been updated to reflect the change to those skills
        For example, effects that 'activates only when Plate Armor Proficiency skill rank is higher than 9' will now require 'Armor Proficiency' skill rank
    • Enchant scrolls now clearly shows which type of equipment it can be used on
    • All newly obtained enchant scrolls are Rank A or higher (previously owned scrolls are unchanged)
    • Maximum enchant success rate you can reach by filling up Brynn's magic has been changed
        Rank A: 90% (previously 70%)
      • Rank 9: 65% (previously 50%)
      • Rank 8: 50% (previously 40%)
    • Some enchants that provided only ATT or M. ATT now will provide both
    • A number of enchant scrolls now have different rank, increased stats and/or enchantable items, some of which are retroactive
    • Certain Rank 7 enchant scrolls have been combined, using the better stats. This change is retroactive:
        Silent ES and Reinforced ES
      • Enlightened ES and Memorable ES
      • Declarative ES and Echoing ES
      • This will apply to existing enchants on equipment as well
    • Some enchant scrolls will no longer be obtainable

    Item Rarity Rank
    • Items with different ranks will now be shown in corresponding colors when in text form
    • All items under level 80 will have a single rarity rank of "Fine" (Blue)
    • Bracelets will have different rarity rank
        Leather Bracelet - Beginner
      • Copper Bracelet - Fine
      • Silver Bracelet - Superior

    Improved Season 3 Rewards
    • Contents of Season 3 Episode Reward Boxes have been changed
        You can now obtain "Rare (Orange)" grade "Regina's Feather: Weapon" and other items from Chapter 1 - Episode 1 reward box
      • Other Episode Reward Boxes will provide 20 Seal of Bravery, 5 Triumph Medals, and 20 Paradise Enhancement Stones
    • Items obtained from Episode Reward Boxes cannot be traded

    Removal of Item Usage Animation
    • Certain consumable items are now used without the usage animation:
        HP potions
      • ATT boost potions
      • Stimulants
      • Stamina potions
      • SP recovery potion
      • Energy potion
      • Certain event items
    • Temporary Armor Repair Kits now has a slightly shorter animation
    • You will always gain the bonus recovery from the HP Potion Proficiency skill when you consuming HP potions
    • HP Potions now have a 5 second shared cooldown
        For example, you cannot use Fine HP Potion immediately after you using a HP potion
    • The "Redeemers HP Potion" will make your character significantly slower for 3 seconds after using it
    • Consumable items will be categorized as below and items in each category will share cooldowns
        ATT boost potions
      • Stimulants
      • Energy Potions
      • SP Restoration Potions
      • Stamina Potions

    Item Fragment System
    • You will get Fragments of used item when you fail an Item Enhancement or Enchant
    • Items that provide Fragments are as below
        Enhancement Rune
      • Enchant Rune
      • Premium Armor Enhancement Rune
      • Rank 6 and 7 Enchant Scrolls
      • Destruction Safeguard Rune
    • Right-click on a Fragment to open the quick craft UI, where you can make a new item out of those fragments:
    • Required number of Fragments to create an item
        4x Enchant Rune Fragment = Ferghus's +1 enhancement coupon
      • 3x Enchant Rune Fragment = Enchant Rune (Gift)
      • 4x Premium Armor Enhancement Fragment = Premium Armor Enhancement Rune (Gift)
      • 4x XXX Enchant Scroll Fragment = XXX Enchant Scroll (100% success) (Must be fragments of the same Enchant Scroll)
      • 5x Destruction Safeguard Rune Fragment = Destruction Safeguard Rune (Gift)
    • Rank 6-7 Enchant Scroll Fragments and created 100% Enchant Scrolls are tradable only once

    Item Acquisition
    • Dropped items, ergs and mined ores will now automatically obtained when a character goes near by cores
    • Light pillar effect for rare items will persist for a few moments, even after the item has been picked up

    Additional Pet Buff
    • You will receive additional pet buffs when you are summoning a pet with the 'Greedy Gem' skill
        You will have 30% of chance to get additional evil core from normal monsters during battle
      • You will have 100% of chance to get additional evil core from boss monsters during battle
      • This buff is not effective during Raid battles and other special battles
      • This buff is effective only when your Pet is active and alive

    Seal of Bravery Shop Renewal
    • New item added - Destruction Safeguard Rune (Gift)
        Destruction Safeguard Rune can be used when you enhance an item in the Enhancement Rune
      • Destruction Safeguard Rune will be destroyed instead of your item when the enhancement is failed, however your item's enhancement ratio will be reduced by 2 and reducing the Bind count by one
      • Destruction Safeguard Rune can be used only on items that have at least one Bind remaining
    • Below items will be deleted
        Heroic Legendary Shard
      • Heroic Power Seal
      • Materials for level 80 or lower weapons and armors

    Item Stat Display Change
    • Stats from infusion will be added and shown in the item overall stats
    • Stats from enchants will be added and shown in the item overall stats

    Avatar Outfits
    • Each piece of a standard Avatar Outfit item grants +5% movement speed in town (up from 2%)

    Outfit Dye Ampoule
    • Avatar Dye Ampoules have been renamed to "Outfit Dye Ampoules", to better reflect their function

    Masterpiece Bracelet Box
    • Masterpiece Bracelet Boxes can only be used at level 80 and above

    Item Price Adjustment
    • You can now obtain 1 - 2 AP by selling level 1 - 20 equipment to NPC shops
    • Selling prices of equipment items have been generally adjusted
    • Selling prices of level 90 or higher composite items have been significantly decreased

    Changes to Material items
    • All monster dropped material items under level 80 has been changed
        Monster-specific crafting material items will be removed - i.e. XXX's shoulder armor, XXX's tail, XXX's tooth
      • Monsters will instead drop level and area specific material items: Red Pigment, Yellow Pigment, Categorized Pigment, Fragrant Additive, Thick Additive, and Clear Additive
      • These will be divided into Beginner, Apprentice, Journeyman and Professional, depending on the level

    Changes to Equipment Items
    • We have adjusted the available items in each level range to prevent cases when players have either too many options or no available items
    • Some items that dropped only during specific level ranges will not be dropped any longer, but can be crafted by Talent Skills
    • Some Secondary weapons that have been scarce at a certain level range will now be dropped by monsters
    • More accessories have been added at some level ranges to resolve scarcity issues
    • Stats of armor items for level 80 or lower have been buffed and standardized
        For example, INT gear will now have similar DEF stats as STR gear
    • Items have been standardized to the highest stats in its level range
    • Some accessories' stats and level requirements have been updated
    • Set effect of items for level 80 or below has been buffed and standardized

    Changes to Crafting and Talent Skills
    • Some unnecessary crafting and equipment recipes will be removed from NPC craft menu
    • It's now easier to get level 80 and below items
    • Crafting for PvP and Item Composition will remain same
    • Added and changed equipment crafting recipes via Talent skill
    • All equipment recipes removed from NPC craft can no be crafted via Talent skill
    • Materials required for crafting have been simplified according to our material item revamp
    • As a result of the changes in material items, some items will now require a different proficiency

    Server Notification for Item Acquisition
    • Server notification pop up that gets displayed when someone get an important item will now have no sound
    • This pop up will be only shown to characters above level 10 and will not appear during character creation phase and character select page
  • [Deleted User][Deleted User]
    Vindictus Rep: 6,750

    Monster-Hit Effect Improvement
    • Monster-Hit and shaking effects will no longer occur when another player strikes a monster
    • Monster-Hit and shaking effects will still occur when you hit the monster

    Battle Finish Screenshot
    • A bug which delayed the screenshot camera mode after defeating the boss has been fixed
    • A bug which made some players shake while in screenshot camera mode has been fixed

    Removal of Assist
    • The assist function has been removed

    Normal Monster Outline Feature
    • You can now enable an outline, highlight normal monsters in the chaos of battle (via the UI Settings options)

    Damage Contribution based Reward System
    • We have added a new reward system which will award players according to their damage dealt to bosses
        Upon dealing 40% or more damage, you will receive 1 additional evil core
      • Upon dealing 80% or more damage, you will receive 2 additional evil cores
      • Upon dealing less than 1% damage, you will receive only 1 evil core
    • This Reward System only applies to normal raids. It does not apply to Royal Raids and Redeemer's

    Removal of Battle Completion Reward Waiting Time
    • You no longer have to wait when you clear a battle too fast

    Faster Battle Completion Reward Calculation
    • The speed of Battle Completion Reward window shown and the time needed to obtain rewards are now much faster

    Battle Completion Reward Window Renewal
    • Battle Completion Reward Window has been improved: Smaller than the previous one, containing only the most important information

    Improved Effect when Receiving Rewards
    • Extra cores obtained from Break-Offs or Luck stat bonus will be displayed much more clearer in the chat window
    • Evil Cores will appear in different colors according to how they were obtained or the items within
        Event and Bonus Luck Cores - Yellow Evil Core
      • Rare (orange) Items - Orange Evil Core (white to other players)

    • Order and contents of the prologue battle guide has been changed
    • A bug which has caused the Skill UI to pop up when you right-click in Prologue using Sylas character has been fixed
    • A bug which made some cutscenes unskippable has been fixed
    • Now you will see movement keys and mouse pointer control guide on the left side of screen during Prologue battle
    • Removed a guide message about mouse pointer control covering up the screen when engaging in battle
    • A bug which caused attacks to aim at friendly NPCs has been fixed. No friendly fire!
    • A bug which caused players become unable to move when pressing a chat-related key has been fixed

    Mercenary Training Site
    • Mercenary Training Site has been renewed, adjusting the battle map, monsters and the order of training

    Season 1 Perilous Ruins Renewal
    • Perilous Ruins maps has been completely remade, featuring a new look and improved monster graphics and boss cutscenes!

    Battle Quest Improvement
    • Most unreasonable bonus missions have been changed or deleted from the list, including changing approximately 140 bonus missions
    • Giant Polar Bear's cutscene from Hoarfrost Hollow has been made shorter
    • Ortel Castle and Sewer maps have been simplified to be more straightforward and less confusing
    • Ortel Castle maps will now spawn less monsters to reduce the battle times
    • Floor ascending puzzle from Ben Chenner Summit has been simplified

    Season 2 Battle Renewal
    • Season 2 Battles have been renewed to function with a similar structure to Season 1 Battles
        Each region, Crescent Moonlight Island, Ship Graveyard, Twilight Desert, Misty Summit, Moonlight Peak are now divided into different & separate battles
      • Stories will also follow the new separated map system
    • Rewards from Season 2 Battles have been adjusted according to this system change
    • Macha's Trial, Eelics, Treasure chest and certain other Season 2 unique features have been removed

    Hero Mode
    • Added Hero Mode for the following Season 1 and Season 2 battles:
      • The Evil One
      • Earthborn Seal
      • Frostborn Seal
      • The Giant
      • Ahglan the Golem
      • Avatar of Destruction
      • The Dark, Dank Sewers
      • A Ruler's Refuge
      • Desert Princess
      • Memory of the Past
      • Death's Shadow
      • Into the Abyss
      • Desolate Malina
      • Burning Temple
      • God of Death
      • Rocheste by Sea
    • Only level 90 or higher characters can use Hero Mode, as the mode is balanced for level 90 or higher characters
    • You can obtain "Heroes Item Box" with a certain probability by playing Hero Mode (excluding "Intruder of Rocheste")
    • Items you can get from "Hero Item Box" : Paradise Enhancement Stone, Enhancement Elixir, Departure License, and other high-value items

    Multi Processing Support
    • We now support Multi Processing to over 40 additional battles

    Improved Movement Speed during Battles
    • Your movement speed in battles will increase depending on the time you run continuously, enabling you to move through the map faster

    Mining and Luminary
    • Season 1 and 2 battles will drop more Exquisite Iron Ore when mining
    • Season 3 battles will drop more Godly Iron Ore when mining
    • Season 2 and 3 battles will drop more Orbs when gathering Luminaries

    Battle Balance Changes
    • The following raids will be changed to a normal battle
        Red Ruins
      • Dethrone the White Tyrant
      • White Tyrant's Challenge
      • Hidden
      • Shadowed by Darkness
      • Nightmare at the Ruins
      • Irukul
      • Revived Fear
      • The Howling Soul
      • Shady Forest
      • The Weeping Queen
      • The Giant
      • The Dark, Dank Sewers
      • The Central Garden
      • Ahglan the Golem
      • Avatar of Destruction
      • Betrayal
      • The Evil One
      • Colru the Golem
      • Earthborn Seal
      • Frostborn Seal
      • Timeless Rage
      • Fate and Destiny
      • Serpent King Lakoriaiora
      • A Ruler's Refuge
      • From the Depths
      • Devil in the Water
      • Princess of the Desert
      • Guardian
      • Memory of the Past
      • Death's Shadow
      • The Pinnacle
      • Bizarre Machine
      • The Deep Mines
      • Into the Abyss
      • Desolate Malina
      • Gates of Hell
      • Burning Temple
      • God of Death
    • All normal battles until level 90 will be suitable for solo play
    • All battles will be suitable for 4 players difficulty excluding Royal Raid, Redeemer's and Single Player Maps
    • Royal Raid will be changed to a 12 players difficulty
    • Redeemer's battles will stay as an 8 players difficulty
    • Ein Lacher bosses will have 50% less HP
    • All battles will not adjust monsters' HP depending on the number of party members
    • All Niflheim battles will now have ATT (M.ATT) limit

    Battle Reward Revamp
    • Starting at level 90, players will receive less gold from battles level 79 and below
    • (Season 1-2) Battles that drops weapons, armors, accessories, enchant scrolls have been changed according to battle level
    • (Season 1-2) Weapons, armors and accessories will have a chance to be enhanced or enchanted when dropped from monsters
    • (Season 1-2) Weapons, armors and accessories drop rate has been increased
    • (Season 1-2) Equipment gone from NPC crafting will not be dropped anymore and are only craftable through the Talent skill
    • (Season 3) Fine grade (Blue) crafting materials are no longer dropped
    • As a result, Intermediate Dismantling has been removed from game
    • Items traded with Legendary Shard Remnant has also been removed
        You can sell Legendary Shard Remnant to a shop
    • (Season 3) Superior grade (Purple) materials' drop rate has been increased drastically
    • (Season 3) Rare grade (Orange) materials drop rate has been increased drastically
    • (Season 3) Only Rank B and C Skill Awakening Stones will be dropped from now on
    • (Season 3) Breaking-Off will give you Paradise Enhancement Stone or Enhancement Elixir
    • (Season 3) Battle Rewards now include Life Erg Crystal, Magic Powder and Blessed Magic Powder
    • (Season 3) Paradise Enhancement Stone's drop rate have increased drastically
    • (Season 3) Misc. items that have no use from raids have their drop rate decreased drastically
    • (Season 3) Raids will only drop Rank 6 - 7 Enchant Scrolls

    Additional Changes
    • A bug which caused the BGM for "Queen of the Cursed" to play loudly, regardless of volume settings, has been fixed
    • A bug which made a player's equipment effects disappear after being pierced by Lugh Lamhfada's spear has been fixed
    • Removed the feature where players from level 1~15 can revive themselves without limit
    • Season 1 and Season 2 battles will be limited to 5 victories per day each

    • Improved prologue backgrounds, objects and effect graphics

    • Changed Tieve's appearance in all story cutscenes

    Equipment Graphics
    • Changed the design of the early level equipment sets such as Premium Newbie Set
    • A bug which made the back slot items not visible when wearing the avatar set 'Battle Devil Set' has been fixed
    • A bug which caused wings and tail items to disappear after getting frozen by Beokros has been fixed

    • Your body from cutscenes will now match your character's actual body

    Starting Screen
    • Game start screen has been changed

    Colhen Graphic Renewal
    • Colhen's graphics are improved
    • Re-located the lighting locations
    • You can now go inside the Inn and go from the Colhen Town to Docks without a loading screen!

    Additional Changes
    • We have started deleting slow or ineffective functions for performance optimization
    • Optimized client's memory usage
    • Fixed a bug which dislocated new skills / event notification, tooltips, etc. when on 1024x768 resolution
    • Fixed a problem which made other players' fused item look weird on their status window
    • Merc Recovery Potions provided via VIP or other services will now restore more HP
    • Rabi which can be summoned by Rabi Whistle will now have 'Dismantle Composited Item' function instead of 'Legendary Shard Shop'
    • Characters under level 90 (1~89) will now have Blessing for Mercenary which recovers Stamina during battle
    • A bug which affected Evie's Attack Speed when the client had been shut down due to network issues while using 'Rage Conductor' skill has been fixed
  • NecrochildNecrochild
    Vindictus Rep: 3,325
    Posts: 293
    "For a short period after being hit, you will not take any additional damage"

  • WamboirWamboir
    Vindictus Rep: 215
    Post: 1
    So, what do I do with the millions of gold of old (worthless) crafting items now? Lots of time was spent talking about the raid, enhancement, battles, and path changes, but I feel pretty blindsided about this one.
  • 탱크블레이드탱크블레이드
    Vindictus Rep: 5,590
    Posts: 739
    Soooo the Graphics section is blank .- .
  • Ertxz18Ertxz18
    Vindictus Rep: 1,390
    Posts: 137
    Question: In the live stream you stated that scrolls rank 9 and 8 would destroy items, yet the description for rank 9 scrolls (haven't gotten 8 yet to confirm) states that it will NOT destroy items. Could you confirm which is the case?
  • LynnCUBELynnCUBE
    Vindictus Rep: 3,115
    Posts: 139
    edited June 22, 2017
    Where are the Glow items? It's the best part of the RISE update :|
  • XarkXark
    Vindictus Rep: 410
    Posts: 7
    Very good update. Smoother quest-system. Smoother battle system. Faster running speed. Fast to pick up items.

    However, friendlist dont work. Server is lagging?
  • BeepBeepImAJeepBeepBeepImAJeep
    Vindictus Rep: 1,150
    Posts: 97
    Xark wrote: »
    However, friendlist dont work. Server is lagging?

    This. ^
    I can't use the friendlist in any manner except for blocking other players, also i've been experiencing Lag during hosting with multi-process.
    Also my hurk character feels slower, like i'm playing on a high ping, am i the only one?

  • TheEagleTrollTheEagleTroll
    Vindictus Rep: 1,065
    Posts: 24
    I'm going to try to make it quick

    [img][/img]1rbprw.jpgvia Imgflip Meme Generator

    For years we've been asking for one thing...... just one thing.... the PVP Ranking. And we get........ this. Seriously, I've known that this update is going to bring up some nasty things due to +20 enhancement, but I thought, what the hell,cash players are going to buy some runes and that way they will keep the game alive, nothing bad in that, BUT, I can't stand to see a .... "Ranking"... where a "wallet hero" is going to be first just because he "dropped" his credit card in Vindictus, I consider this a serious BS, an insult to non-cash players and I demand some explanation from the developer.
  • ArmageddalArmageddal
    Vindictus Rep: 940
    Posts: 26
    I'm excited to try this. While not everything is perfect, I am particularly glad of the many smaller QoL changes, which I think will go a long way towards the long-term health of the game.

    I know a lot of people are upset about various changes to end-game progression, but claims that those changes "destroy" the game are unfounded. The game does not revolve entirely around the hardcore, though I know many people seem to feel that it does. The smaller QoL changes and changes to encourage new players are far more important.
  • ArmageddalArmageddal
    Vindictus Rep: 940
    Posts: 26
    Necrochild wrote: »
    "For a short period after being hit, you will not take any additional damage"


    Presumably this is to prevent getting instagibbed due to stagger resistance. Getting instagibbed was always a danger while in trans, but that was a price of going pure offense with trans skills. But since stagger res is now more common, it makes sense to provide brief invuln, as long as it's very brief.
  • WilkoWilko
    Vindictus Rep: 1,550
    Posts: 128
    So how about those old marketplace obsolete materials? Can't incinerate them. Straight to the NPC vendors then?
  • MintchiMintchi
    Vindictus Rep: 820
    Posts: 16
    To add onto the reasons to stop dodging and blocking, "For a short period after being hit, you will not take any additional damage!"
    Way to turn this into another generic tank and spank game.
  • GewelliriousGewellirious
    Vindictus Rep: 2,945
    Posts: 364
    Armageddal wrote: »
    I'm excited to try this. While not everything is perfect, I am particularly glad of the many smaller QoL changes, which I think will go a long way towards the long-term health of the game.

    I know a lot of people are upset about various changes to end-game progression, but claims that those changes "destroy" the game are unfounded. The game does not revolve entirely around the hardcore, though I know many people seem to feel that it does. The smaller QoL changes and changes to encourage new players are far more important.

    What's the point making changes for new players if they're going to end up quitting due to the endgame garbage ones ? As someone said already on this forums, people just gonna quit at lv90 now instead of lv 30-40... NOTHING changed, that's the problem of this update : the best it will do is to change NOTHING. I don't really know how it's exciting to try this out.. they literally threw out 6 years of this game's identity in the trash can, nothing else.

    There were much better changes to do rather than literally made the game totally lose its identity... but they haven't listened to players feedbacks at all so, not so surprised anyway.

    And if you think I'm hating, not really, I'm just sad because one of my most favorite game just died for me, everything I actually spent time for and enjoyed so far is now pretty much dead and the remaining content is simply "empty".
    arkaine757SekaiizKelemaIcoCallistheneBloodAngelTeknofobixshissonaSaintGuinnessPrototypemindand 5 others.
  • BladeXAngelBladeXAngel
    Vindictus Rep: 1,805
    Posts: 229
    Title should read FAIL instead of RISE.

    what an epic update. destroyed old content as well as new content.
  • jeddyhijeddyhi
    Vindictus Rep: 1,880
    Posts: 244
    I can play with my UI turned on again. Thank you for that.
  • havoc23havoc23
    Vindictus Rep: 1,410
    Posts: 40
    its good they updating the game but they got there priorities mixed up first thing they should be doing is merging the servers or doing something to get more people playing this update dont mean **** if nobodys playing the game
  • LynnCUBELynnCUBE
    Vindictus Rep: 3,115
    Posts: 139
    Necrochild wrote: »
    "For a short period after being hit, you will not take any additional damage"


    I think people are misunderstanding this sentence.
    In the Korean Patch Notes, it doesn't say this anywhere.

    What it says is, you will not take additional damage when you are in the flinch(?) motion.
    You know, when you flinch after getting hit by Neam's purple tornadoes, and end up taking 5 more hits from the tornado during the flinch motion when you can't move, dodge, etc. and end up dying.