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This is what some korean speaking friends translated :
6th of July : new character named Miri
10th august : lynn 2nd weapon, seems to be called blitwe or something like that
Additional background lore for each character
Quick story battle : looks like quick battle but auto selects the next one that you need for your quest
Max enhance rank is now +20
New tutorial
Dont need to use boats to go from one battle to the next, or maybe this is only for story battles
You dont have to walk to places to finish quests anymore (going to different areas to talk to NPCs probably)
Battle clear window now comes after 10 seconds
All battles are now at one board
Skipping NPC text
Colhen graphics improved
Tieve graphics improved
New intro to s2 story
Faster in combat movement speed of some kind
Rework of perilious ruins (no other dungeons mentioned so far)
Armor repair kits are now instant, no animation needed
You can open mail from everywhere instead of manually running to the mail box
All battles are now 4 man except for RRs and Neam
All difficulties merged into a new normal mode
s2 story battles changed to be more like s1 somehow (not sure)
Everything from s1 to s3 callidus is "single mode difficulty" whatever that means (balanced for 1 person maybe?), everything after is "party difficulty" (whatever that means)
Ein lacher bosses have 50% less hp
RRs = 12 people max, but clear times should be 2x faster now (probably hp nerfed, etc)
Some new stats are visible, possibly just for quick battle limits, seems to be ATT + DEF and CRIT + BAL
UI improvements/cleaning, not sure, maybe optimization
Outline for normal mobs (a outline drawn around normal mobs to make it easier to see maybe?)
Item colors will actually mean how rare the item is now (they were doing this from the beginning, but messed it up by adding junk gear with purple color names, etc, guess they finally decided to fix it)
Better inventory sorting or something
Can enhance in your inventory instead of going to Ferghus
Better enchant UI (less pages i think, instead of needing to go place scroll + item then go to the elixir page)
Better marketplace advanced search
Reduced awakening stones to only two ranks
Simplified drops (less junk drops probably, and/or merging more of the s3 shards so they stack better)
Improved character goal rewards (you get runes for the level 95 reward apparently)
s3 story now gives you a box that you can open and choose the reward you get, one of which is a OJ essence (im willing to bet that charaters who have completed the story do not get compensated for this)
All armor masteries merged into one
Merging some scrolls with similar stats into one (probably merging stuff like valor/blood lust)
Lynn's second weapon is a battle umbrella. YAAAAAAAASSSS. Come through Moonlight Blade. I wonder if she'll get a new outfit like Hurk did for his 2nd weapon.
Also kinda bummed about removing the pot\repair animations. They were unique. Does it also mean that the pot bonus is removed.
i like most of it. glad i didnt make a lynn. umbrella, really? might as well give her a fan in her left hand too. makes me scared of what theyll give to arisha. COIL SWORD PLEASE
Edit: I see what they did with that. THey simply added the "CTRL" thing on the text. That way it's ACTUALLY noticeable.
Edit 2: There is also A LOT more than what is listed here that I am translating. I am about half way done right now. I will link the Google Document once i have finished.
Edit 3: Re-read the list posted here. Most of the stuff was indeed put here. There was some stuff left out but I went ahead and explained how the extra stuff worked. Here is the link to my document.
To get the FULL details of the update here is the Official Patch Notes . Do keep in mind that if you use Google Translate EXPECT ERRORS in translations.
Comments
Miri new girl
+20. Kek not buying GS anymore.
2nd weapon = more enchant rune sales
new character = more enchant rune sales AND more skimpy underwear sales
6th of July : new character named Miri
10th august : lynn 2nd weapon, seems to be called blitwe or something like that
Additional background lore for each character
Quick story battle : looks like quick battle but auto selects the next one that you need for your quest
Max enhance rank is now +20
New tutorial
Dont need to use boats to go from one battle to the next, or maybe this is only for story battles
You dont have to walk to places to finish quests anymore (going to different areas to talk to NPCs probably)
Battle clear window now comes after 10 seconds
All battles are now at one board
Skipping NPC text
Colhen graphics improved
Tieve graphics improved
New intro to s2 story
Faster in combat movement speed of some kind
Rework of perilious ruins (no other dungeons mentioned so far)
Armor repair kits are now instant, no animation needed
You can open mail from everywhere instead of manually running to the mail box
All battles are now 4 man except for RRs and Neam
All difficulties merged into a new normal mode
s2 story battles changed to be more like s1 somehow (not sure)
Everything from s1 to s3 callidus is "single mode difficulty" whatever that means (balanced for 1 person maybe?), everything after is "party difficulty" (whatever that means)
Ein lacher bosses have 50% less hp
RRs = 12 people max, but clear times should be 2x faster now (probably hp nerfed, etc)
Some new stats are visible, possibly just for quick battle limits, seems to be ATT + DEF and CRIT + BAL
Multi processing added to over 50 battles
6 new skills for dark knight/paladin (each)
Revamps to enhance/enchanting
- 4 enhance runes consumed = +1 enhance coupon
- 4 enchants failed = 100% success enchant scroll
- 3 broken enchant rune pieces = enchant rune
UI improvements/cleaning, not sure, maybe optimization
Outline for normal mobs (a outline drawn around normal mobs to make it easier to see maybe?)
Item colors will actually mean how rare the item is now (they were doing this from the beginning, but messed it up by adding junk gear with purple color names, etc, guess they finally decided to fix it)
Better inventory sorting or something
Can enhance in your inventory instead of going to Ferghus
Better enchant UI (less pages i think, instead of needing to go place scroll + item then go to the elixir page)
Better marketplace advanced search
Reduced awakening stones to only two ranks
Simplified drops (less junk drops probably, and/or merging more of the s3 shards so they stack better)
Improved character goal rewards (you get runes for the level 95 reward apparently)
s3 story now gives you a box that you can open and choose the reward you get, one of which is a OJ essence (im willing to bet that charaters who have completed the story do not get compensated for this)
All armor masteries merged into one
Merging some scrolls with similar stats into one (probably merging stuff like valor/blood lust)
Also kinda bummed about removing the pot\repair animations. They were unique. Does it also mean that the pot bonus is removed.
But we've had that for months
Edit: I see what they did with that. THey simply added the "CTRL" thing on the text. That way it's ACTUALLY noticeable.
Edit 2: There is also A LOT more than what is listed here that I am translating. I am about half way done right now. I will link the Google Document once i have finished.
Edit 3: Re-read the list posted here. Most of the stuff was indeed put here. There was some stuff left out but I went ahead and explained how the extra stuff worked. Here is the link to my document.
Vindictus RISE Rough Translated Notes
To get the FULL details of the update here is the Official Patch Notes . Do keep in mind that if you use Google Translate EXPECT ERRORS in translations.