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Standing Endurance is the No.1 Killer in Neamhain
I cannot count how many times I died because the supposed i-frames that this control-locking animation has are ignored by Neamhain's ball created zones.
But I guess that what you have to deal with in a game developed by 3rd graders.
Comments
But then you have wakeup animation to deal with.
Basically, Standing Endurance and its recovery frames are leftover from "old Vindictus" where the combat was really much more stoic than it is now.
Fortunately, the workaround is really easy: don't get hit.