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Best methods for farming/making gold in 2017?

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  • 2edgy4u2edgy4u
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    edited January 17, 2017
    <blockquote class="Quote" rel="Ikarsu"><br />There is a way to generate gold in Deep corruption by kicking your way to victory (newest KR gold generating method) with a bow kai or longsword fiona. <br /><br />10 runs will gross you 993,000 gold, and your net is the total repair cost in those 10 runs. <br /><br />Be aware that it takes 11 runs to break a 100/100 dura gear, so keep that in mind. Kick killing 7 enemies there bags you a whopping 34,000 gold, which is in fact, hilarious.<br /><br /> You also get a bit more in group runs as opposed to a solo run, which eventually caps at 109,000 gold per run so long as the party doesn't break apart for whatever reason. <br /><br />I've done extensive testing with <i>Blackstoryz</i>, and doing 7 runs will reach the net gold cap, and the other runs throughout remain stagnant. <br /><br />Doing 22 runs with this gold cap, at 2 repair sessions, will gross you a whopping 2,398,000 gold. Your net is calculated as the total repair costs of the 22 runs done in Deep corruption. </blockquote>

    this kind of gold generating leads to inflation
  • IkarsuIkarsu
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    2edgy4u wrote: »
    . </blockquote>

    this kind of gold generating leads to inflation

    Explain how exactly will it lead to inflation?

    This amount of gold totals to 4 hours of farming if that, which is no where near the price of some cash items in the market place that clock in at a whopping 200-400M.

    Plus, you are forgetting about repair costs, and other factors that lead into the net gain of the gold, the one I mentioned is the GROSS gain, which is before Repairs and everything else factored in.

    In addition, gold botters, as much as I hate to say this, sell gold in packs of 100M, which is totaling to hours of grinding kick kill deep corruptions with an afk alt.

    You need to do AT LEAST 918 runs to earn that amount, 6 runs an hour, totaling to 153 hours of farming that area should they decide to farm it at 4, 6, or 8 hour intervals, taking about 19 - 38 days of straight grinding to earn that amount of gold anyway. which excludes orange drops and grabbing s3 mats along the way. this is from just having one character.

    Think of it this way:

    +15 90 weapon 2-6 B ASSUMING they survive from 0-15 without failing.

    pre-enchanted armor piece clocks in at 200M each. times that by 5 will clock you in at 1 B.

    Fast scroll at 15M per attempt currently, where kitty brooches and artifacts MUST be enchanted with it with the toon itself. Since they perma-bind upon a successful enchantment, you cannot sell pre-enchanted ones.

    Infused accessories are usually 2-300M each depending if you want speed or critical rating usually the latter of the two is more popular.

    Element stones are 2-4M right now, intermediates are 4-8M per stone.

    Blue elixirs are 4-800K each depending on times and events, and usually need 3 per enchant attempt should the player desire more success rating on said scroll being attempted. sometimes they can over shot and you need to gather another 3 more elixirs just to try again.

    event pieces are usually 20-80M depending on what is being sold. a full void reaper set is 320M at 80M each part right now. Usually halloween period drives it down.

    10 heaven leathers, and 10 god cloths are 4 million each MINIMALLY assuming you want to go the buying route.

    10 god cloths can still sell for 1 million despite having a load of pages worth of them in the MP.

    Prices adjust from seller to seller, and usually you will get the high end of the price spectrum depending on the situation at play.

    2 million is a lot in EU/KR, but for NA, it's Freaking pocket change.

    Every new weapon if you want to go beyond 13, will require the following upgrades with the average shards and prices:

    prime:

    6.7: 38 upgrades needed @ 2 heaven leathers, 2 god cloths, 1 god ore, 1 para orb, 4 sealed POW frags 150K gold. total price in gold: 5.7 Million

    attack speed 3/ ability change @ 20 heaven leathers 20 god cloths 20 god ores 20 para orbs 80 sealed POW frags 3 million gold.: 6 million gold.

    prime costs 11.7 million gold as it is already if you want to upgrade a minimum primary to max it out and want to grind other mats.

    Lightweight, 19 4 on average: 9 million gold @ 60 heaven leathers 60 god cloths 60 orbs 60 god ores 240 inherit POW fragments.

    keen: average is 28 29: 12 million gold @ 80 heaven leathers 80 god cloths 80 orbs 80 god ores 320 inherit POW fragments.

    stable: balance average is 42 balance: 9 million gold, follow LW example. other rolls usually only need 2 or 3 upgrades maxing out STR/INT depending on toon, AGI and WIL

    perfect: average is 4.5K 22 upgrades @ the same with prime, except swap out para orb with green orbs, and sealed frags with inherit frags. price will total to 3.3 million. This is just for att roll, maxing out str/int, agi and wil costs more on top of that at 2 or 3 upgrades per stat respectively.

    so maxing out a oj 90 weapon with average stats will total to a whopping 45 MILLION! No way that grinding will lead to inflation when you need that much gold to max a oj 90.

    Bear in mind that this is calculating average rolls on each 90 oj part. replacing lower stats for higher primes will save you gold in the long run, but at the same time will cost you the same amount, or more mats to replace said shard or primary piece.


  • 2edgy4u2edgy4u
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    edited January 17, 2017
    Inflation happens when the wealth per capita increases while the supply of goods remains the same.

    If this GROSS income is at all higher than costs then there will be gold being created out of nothing. I won't argue that this method causes AS MUCH inflation as botting, but it's still analogous to a country printing money with nothing to back it up.
  • mantimanti
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    who is the most efficient at this route? bow kai or sword fiona?